Interface for performing high-level audio playback tasks.

A Voice is an abstraction of something you can hear, and as such they send audio to your computers output device. Currently supports file playback and processing audio with a callback function. Each Voice has controls for setting the volume and pan of its signal, and supports start() , stop() , and pause() functionality.

Underneath, playback is managed by a Node , which can be retrieved via the virtual getNode() method to perform more complex tasks.

Public Member Functions

  • ~Voice ()
  • void
    setVolume (float volume)
  • void
    setPan (float pos)
  • float
    getVolume () const
  • float
    getPan () const

Static Public Member Functions

Protected Member Functions

  • Voice ()


  • friend class