#include <DxVbo.h>
cinder::dx::VboMesh::Obj::Obj |
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cinder::dx::VboMesh::Obj::~Obj |
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size_t cinder::dx::VboMesh::Obj::mNumIndices |
size_t cinder::dx::VboMesh::Obj::mNumVertices |
size_t cinder::dx::VboMesh::Obj::mPositionOffset |
size_t cinder::dx::VboMesh::Obj::mNormalOffset |
size_t cinder::dx::VboMesh::Obj::mColorRGBOffset |
size_t cinder::dx::VboMesh::Obj::mColorRGBAOffset |
size_t cinder::dx::VboMesh::Obj::mStaticStride |
size_t cinder::dx::VboMesh::Obj::mDynamicStride |
D3D11_PRIMITIVE_TOPOLOGY cinder::dx::VboMesh::Obj::mPrimitiveType |
Layout cinder::dx::VboMesh::Obj::mLayout |
ID3D11InputLayout* cinder::dx::VboMesh::Obj::mInputLayout |
bool cinder::dx::VboMesh::Obj::mUseQuads |
The documentation for this struct was generated from the following files: