#include <AppImplMswRendererDx.h>
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| FixedVertex (Vec4f POS=Vec4f(0, 0, 0, 1), Vec3f NORM=Vec3f(), Vec2f UV=Vec2f(), Vec4f COLOR=Vec4f()) |
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| FixedVertex (Vec3f POS, Vec3f NORM=Vec3f(), Vec2f UV=Vec2f(), Vec4f COLOR=Vec4f()) |
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| FixedVertex (Vec2f POS, Vec3f NORM=Vec3f(), Vec2f UV=Vec2f(), Vec4f COLOR=Vec4f()) |
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Vec4f cinder::app::AppImplMswRendererDx::FixedVertex::pos |
Vec3f cinder::app::AppImplMswRendererDx::FixedVertex::norm |
Vec2f cinder::app::AppImplMswRendererDx::FixedVertex::uv |
Vec4f cinder::app::AppImplMswRendererDx::FixedVertex::color |
The documentation for this struct was generated from the following file: