Represents a DirectX HLSL shader. Implicitly shared object.
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#include <HlslProg.h>
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| HlslProg () |
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| HlslProg (DataSourceRef vertexShader, DataSourceRef fragmentShader, DataSourceRef geometryShader=DataSourceRef()) |
| Constructs a shader from compiled object bytecode. More...
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| HlslProg (const BYTE *vertexShader, UINT vertexShaderSize, const BYTE *fragmentShader, UINT fragmentShaderSize, const BYTE *geometryShader=nullptr, UINT geometryShaderSize=0) |
| Constructs a shader from compiled object bytecode. More...
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| HlslProg (const std::string &vertexEntryPoint, DataSourceRef vertexShader, const std::string &fragmentEntryPoint, DataSourceRef fragmentShader, const std::string &geometryEntryPoint="", DataSourceRef geometryShader=DataSourceRef()) |
| Constructs a shader from source. Can only be during development for Windows Store Apps. More...
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| HlslProg (const std::string &vertexEntryPoint, const char *vertexShader, const std::string &fragmentEntryPoint, const char *fragmentShader, const std::string &geometryEntryPoint="", const char *geometryShader=nullptr) |
| Constructs a shader from source. Can only be during development for Windows Store Apps. More...
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void | bind () const |
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ID3D11VertexShader * | GetVertexShader () |
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ID3D11PixelShader * | GetPixelShader () |
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ID3D11GeometryShader * | GetGeometryShader () |
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ID3D11ComputeShader * | GetComputeShader () |
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void | CreateCBufferVertex (UINT slot, UINT size) |
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void * | MapCBufferVertex (UINT slot) |
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void | UnmapCBufferVertex (UINT slot) |
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void | CreateCBufferFragment (UINT slot, UINT size) |
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void * | MapCBufferFragment (UINT slot) |
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void | UnmapCBufferFragment (UINT slot) |
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void | CreateCBufferGeometry (UINT slot, UINT size) |
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void * | MapCBufferGeometry (UINT slot) |
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void | UnmapCBufferGeometry (UINT slot) |
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void | CreateCBufferCompute (UINT slot, UINT size) |
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void * | MapCBufferCompute (UINT slot) |
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void | UnmapCBufferCompute (UINT slot) |
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static HlslProgRef | create (DataSourceRef vertexShader, DataSourceRef fragmentShader, DataSourceRef geometryShader=DataSourceRef()) |
| Constructs a shader from compiled object bytecode. More...
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static HlslProgRef | create (const BYTE *vertexShader, UINT vertexShaderSize, const BYTE *fragmentShader, UINT fragmentShaderSize, const BYTE *geometryShader=nullptr, UINT geometryShaderSize=0) |
| Constructs a shader from compiled object bytecode. More...
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static HlslProgRef | create (const std::string &vertexEntryPoint, DataSourceRef vertexShaderSrc, const std::string &fragmentEntryPoint, DataSourceRef fragmentShaderSrc, const std::string &geometryEntryPoint="", DataSourceRef geometryShaderSrc=DataSourceRef()) |
| Constructs a shader from source. Can only be during development for Windows Store Apps. More...
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static HlslProgRef | create (const std::string &vertexEntryPoint, const char *vertexShaderSrc, const std::string &fragmentEntryPoint, const char *fragmentShaderSrc, const std::string &geometryEntryPoint="", const char *geometryShaderSrc=nullptr) |
| Constructs a shader from source. Can only be during development for Windows Store Apps. More...
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static void | unbind () |
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typedef std::shared_ptr<Obj> HlslProg::* cinder::dx::HlslProg::unspecified_bool_type |
Emulates shared_ptr-like behavior.
cinder::dx::HlslProg::HlslProg |
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Constructs a shader from compiled object bytecode.
cinder::dx::HlslProg::HlslProg |
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const BYTE * |
vertexShader, |
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UINT |
vertexShaderSize, |
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const BYTE * |
fragmentShader, |
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UINT |
fragmentShaderSize, |
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const BYTE * |
geometryShader = nullptr , |
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UINT |
geometryShaderSize = 0 |
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Constructs a shader from compiled object bytecode.
Constructs a shader from source. Can only be during development for Windows Store Apps.
cinder::dx::HlslProg::HlslProg |
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const std::string & |
vertexEntryPoint, |
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const char * |
vertexShader, |
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const std::string & |
fragmentEntryPoint, |
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const char * |
fragmentShader, |
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const std::string & |
geometryEntryPoint = "" , |
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const char * |
geometryShader = nullptr |
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Constructs a shader from source. Can only be during development for Windows Store Apps.
Constructs a shader from compiled object bytecode.
static HlslProgRef cinder::dx::HlslProg::create |
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const BYTE * |
vertexShader, |
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UINT |
vertexShaderSize, |
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const BYTE * |
fragmentShader, |
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UINT |
fragmentShaderSize, |
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const BYTE * |
geometryShader = nullptr , |
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UINT |
geometryShaderSize = 0 |
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Constructs a shader from compiled object bytecode.
Constructs a shader from source. Can only be during development for Windows Store Apps.
static HlslProgRef cinder::dx::HlslProg::create |
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const std::string & |
vertexEntryPoint, |
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const char * |
vertexShaderSrc, |
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const std::string & |
fragmentEntryPoint, |
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const char * |
fragmentShaderSrc, |
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const std::string & |
geometryEntryPoint = "" , |
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const char * |
geometryShaderSrc = nullptr |
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Constructs a shader from source. Can only be during development for Windows Store Apps.
void cinder::dx::HlslProg::bind |
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const |
void cinder::dx::HlslProg::unbind |
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ID3D11VertexShader* cinder::dx::HlslProg::GetVertexShader |
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ID3D11PixelShader* cinder::dx::HlslProg::GetPixelShader |
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ID3D11GeometryShader* cinder::dx::HlslProg::GetGeometryShader |
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ID3D11ComputeShader* cinder::dx::HlslProg::GetComputeShader |
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void cinder::dx::HlslProg::CreateCBufferVertex |
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UINT |
slot, |
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UINT |
size |
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void * cinder::dx::HlslProg::MapCBufferVertex |
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UINT |
slot | ) |
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void cinder::dx::HlslProg::UnmapCBufferVertex |
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UINT |
slot | ) |
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void cinder::dx::HlslProg::CreateCBufferFragment |
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UINT |
slot, |
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UINT |
size |
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void * cinder::dx::HlslProg::MapCBufferFragment |
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UINT |
slot | ) |
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void cinder::dx::HlslProg::UnmapCBufferFragment |
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UINT |
slot | ) |
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void cinder::dx::HlslProg::CreateCBufferGeometry |
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UINT |
slot, |
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UINT |
size |
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void * cinder::dx::HlslProg::MapCBufferGeometry |
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UINT |
slot | ) |
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void cinder::dx::HlslProg::UnmapCBufferGeometry |
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UINT |
slot | ) |
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void cinder::dx::HlslProg::CreateCBufferCompute |
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UINT |
slot, |
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UINT |
size |
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void* cinder::dx::HlslProg::MapCBufferCompute |
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UINT |
slot | ) |
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void cinder::dx::HlslProg::UnmapCBufferCompute |
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UINT |
slot | ) |
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Emulates shared_ptr-like behavior.
void cinder::dx::HlslProg::reset |
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Emulates shared_ptr-like behavior.
std::shared_ptr<Obj> cinder::dx::HlslProg::mObj |
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protected |
The documentation for this class was generated from the following files: