Cinder  0.8.6
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Properties Friends Macros Pages
Macros | Typedefs | Functions | Variables
GLee.c File Reference
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include "cinder/gl/GLee.h"
Include dependency graph for GLee.c:

Macros

#define __stdcall   /* nothing */
 

Typedefs

typedef GLuint(* GLEE_LINK_FUNCTION )(void)
 

Functions

void__GLeeGetProcAddress (const char *extname)
 
GLuint __GLeeLink_GL_VERSION_1_2 (void)
 
GLuint __GLeeLink_GL_ARB_imaging (void)
 
GLuint __GLeeLink_GL_VERSION_1_3 (void)
 
GLuint __GLeeLink_GL_VERSION_1_4 (void)
 
GLuint __GLeeLink_GL_VERSION_1_5 (void)
 
GLuint __GLeeLink_GL_VERSION_2_0 (void)
 
GLuint __GLeeLink_GL_VERSION_2_1 (void)
 
GLuint __GLeeLink_GL_VERSION_3_0 (void)
 
GLuint __GLeeLink_GL_ARB_multitexture (void)
 
GLuint __GLeeLink_GL_ARB_transpose_matrix (void)
 
GLuint __GLeeLink_GL_ARB_multisample (void)
 
GLuint __GLeeLink_GL_ARB_texture_env_add (void)
 
GLuint __GLeeLink_GL_ARB_texture_cube_map (void)
 
GLuint __GLeeLink_GL_ARB_texture_compression (void)
 
GLuint __GLeeLink_GL_ARB_texture_border_clamp (void)
 
GLuint __GLeeLink_GL_ARB_point_parameters (void)
 
GLuint __GLeeLink_GL_ARB_vertex_blend (void)
 
GLuint __GLeeLink_GL_ARB_matrix_palette (void)
 
GLuint __GLeeLink_GL_ARB_texture_env_combine (void)
 
GLuint __GLeeLink_GL_ARB_texture_env_crossbar (void)
 
GLuint __GLeeLink_GL_ARB_texture_env_dot3 (void)
 
GLuint __GLeeLink_GL_ARB_texture_mirrored_repeat (void)
 
GLuint __GLeeLink_GL_ARB_depth_texture (void)
 
GLuint __GLeeLink_GL_ARB_shadow (void)
 
GLuint __GLeeLink_GL_ARB_shadow_ambient (void)
 
GLuint __GLeeLink_GL_ARB_window_pos (void)
 
GLuint __GLeeLink_GL_ARB_vertex_program (void)
 
GLuint __GLeeLink_GL_ARB_fragment_program (void)
 
GLuint __GLeeLink_GL_ARB_vertex_buffer_object (void)
 
GLuint __GLeeLink_GL_ARB_occlusion_query (void)
 
GLuint __GLeeLink_GL_ARB_shader_objects (void)
 
GLuint __GLeeLink_GL_ARB_vertex_shader (void)
 
GLuint __GLeeLink_GL_ARB_fragment_shader (void)
 
GLuint __GLeeLink_GL_ARB_shading_language_100 (void)
 
GLuint __GLeeLink_GL_ARB_texture_non_power_of_two (void)
 
GLuint __GLeeLink_GL_ARB_point_sprite (void)
 
GLuint __GLeeLink_GL_ARB_fragment_program_shadow (void)
 
GLuint __GLeeLink_GL_ARB_draw_buffers (void)
 
GLuint __GLeeLink_GL_ARB_texture_rectangle (void)
 
GLuint __GLeeLink_GL_ARB_color_buffer_float (void)
 
GLuint __GLeeLink_GL_ARB_half_float_pixel (void)
 
GLuint __GLeeLink_GL_ARB_texture_float (void)
 
GLuint __GLeeLink_GL_ARB_pixel_buffer_object (void)
 
GLuint __GLeeLink_GL_ARB_depth_buffer_float (void)
 
GLuint __GLeeLink_GL_ARB_draw_instanced (void)
 
GLuint __GLeeLink_GL_ARB_framebuffer_object (void)
 
GLuint __GLeeLink_GL_ARB_framebuffer_sRGB (void)
 
GLuint __GLeeLink_GL_ARB_geometry_shader4 (void)
 
GLuint __GLeeLink_GL_ARB_half_float_vertex (void)
 
GLuint __GLeeLink_GL_ARB_instanced_arrays (void)
 
GLuint __GLeeLink_GL_ARB_map_buffer_range (void)
 
GLuint __GLeeLink_GL_ARB_texture_buffer_object (void)
 
GLuint __GLeeLink_GL_ARB_texture_compression_rgtc (void)
 
GLuint __GLeeLink_GL_ARB_texture_rg (void)
 
GLuint __GLeeLink_GL_ARB_vertex_array_object (void)
 
GLuint __GLeeLink_GL_EXT_abgr (void)
 
GLuint __GLeeLink_GL_EXT_blend_color (void)
 
GLuint __GLeeLink_GL_EXT_polygon_offset (void)
 
GLuint __GLeeLink_GL_EXT_texture (void)
 
GLuint __GLeeLink_GL_EXT_texture3D (void)
 
GLuint __GLeeLink_GL_SGIS_texture_filter4 (void)
 
GLuint __GLeeLink_GL_EXT_subtexture (void)
 
GLuint __GLeeLink_GL_EXT_copy_texture (void)
 
GLuint __GLeeLink_GL_EXT_histogram (void)
 
GLuint __GLeeLink_GL_EXT_convolution (void)
 
GLuint __GLeeLink_GL_SGI_color_matrix (void)
 
GLuint __GLeeLink_GL_SGI_color_table (void)
 
GLuint __GLeeLink_GL_SGIS_pixel_texture (void)
 
GLuint __GLeeLink_GL_SGIX_pixel_texture (void)
 
GLuint __GLeeLink_GL_SGIS_texture4D (void)
 
GLuint __GLeeLink_GL_SGI_texture_color_table (void)
 
GLuint __GLeeLink_GL_EXT_cmyka (void)
 
GLuint __GLeeLink_GL_EXT_texture_object (void)
 
GLuint __GLeeLink_GL_SGIS_detail_texture (void)
 
GLuint __GLeeLink_GL_SGIS_sharpen_texture (void)
 
GLuint __GLeeLink_GL_EXT_packed_pixels (void)
 
GLuint __GLeeLink_GL_SGIS_texture_lod (void)
 
GLuint __GLeeLink_GL_SGIS_multisample (void)
 
GLuint __GLeeLink_GL_EXT_rescale_normal (void)
 
GLuint __GLeeLink_GL_EXT_vertex_array (void)
 
GLuint __GLeeLink_GL_EXT_misc_attribute (void)
 
GLuint __GLeeLink_GL_SGIS_generate_mipmap (void)
 
GLuint __GLeeLink_GL_SGIX_clipmap (void)
 
GLuint __GLeeLink_GL_SGIX_shadow (void)
 
GLuint __GLeeLink_GL_SGIS_texture_edge_clamp (void)
 
GLuint __GLeeLink_GL_SGIS_texture_border_clamp (void)
 
GLuint __GLeeLink_GL_EXT_blend_minmax (void)
 
GLuint __GLeeLink_GL_EXT_blend_subtract (void)
 
GLuint __GLeeLink_GL_EXT_blend_logic_op (void)
 
GLuint __GLeeLink_GL_SGIX_interlace (void)
 
GLuint __GLeeLink_GL_SGIX_pixel_tiles (void)
 
GLuint __GLeeLink_GL_SGIS_texture_select (void)
 
GLuint __GLeeLink_GL_SGIX_sprite (void)
 
GLuint __GLeeLink_GL_SGIX_texture_multi_buffer (void)
 
GLuint __GLeeLink_GL_EXT_point_parameters (void)
 
GLuint __GLeeLink_GL_SGIS_point_parameters (void)
 
GLuint __GLeeLink_GL_SGIX_instruments (void)
 
GLuint __GLeeLink_GL_SGIX_texture_scale_bias (void)
 
GLuint __GLeeLink_GL_SGIX_framezoom (void)
 
GLuint __GLeeLink_GL_SGIX_tag_sample_buffer (void)
 
GLuint __GLeeLink_GL_FfdMaskSGIX (void)
 
GLuint __GLeeLink_GL_SGIX_polynomial_ffd (void)
 
GLuint __GLeeLink_GL_SGIX_reference_plane (void)
 
GLuint __GLeeLink_GL_SGIX_flush_raster (void)
 
GLuint __GLeeLink_GL_SGIX_depth_texture (void)
 
GLuint __GLeeLink_GL_SGIS_fog_function (void)
 
GLuint __GLeeLink_GL_SGIX_fog_offset (void)
 
GLuint __GLeeLink_GL_HP_image_transform (void)
 
GLuint __GLeeLink_GL_HP_convolution_border_modes (void)
 
GLuint __GLeeLink_GL_INGR_palette_buffer (void)
 
GLuint __GLeeLink_GL_SGIX_texture_add_env (void)
 
GLuint __GLeeLink_GL_EXT_color_subtable (void)
 
GLuint __GLeeLink_GL_PGI_vertex_hints (void)
 
GLuint __GLeeLink_GL_PGI_misc_hints (void)
 
GLuint __GLeeLink_GL_EXT_paletted_texture (void)
 
GLuint __GLeeLink_GL_EXT_clip_volume_hint (void)
 
GLuint __GLeeLink_GL_SGIX_list_priority (void)
 
GLuint __GLeeLink_GL_SGIX_ir_instrument1 (void)
 
GLuint __GLeeLink_GL_SGIX_calligraphic_fragment (void)
 
GLuint __GLeeLink_GL_SGIX_texture_lod_bias (void)
 
GLuint __GLeeLink_GL_SGIX_shadow_ambient (void)
 
GLuint __GLeeLink_GL_EXT_index_texture (void)
 
GLuint __GLeeLink_GL_EXT_index_material (void)
 
GLuint __GLeeLink_GL_EXT_index_func (void)
 
GLuint __GLeeLink_GL_EXT_index_array_formats (void)
 
GLuint __GLeeLink_GL_EXT_compiled_vertex_array (void)
 
GLuint __GLeeLink_GL_EXT_cull_vertex (void)
 
GLuint __GLeeLink_GL_SGIX_ycrcb (void)
 
GLuint __GLeeLink_GL_SGIX_fragment_lighting (void)
 
GLuint __GLeeLink_GL_IBM_rasterpos_clip (void)
 
GLuint __GLeeLink_GL_HP_texture_lighting (void)
 
GLuint __GLeeLink_GL_EXT_draw_range_elements (void)
 
GLuint __GLeeLink_GL_WIN_phong_shading (void)
 
GLuint __GLeeLink_GL_WIN_specular_fog (void)
 
GLuint __GLeeLink_GL_EXT_light_texture (void)
 
GLuint __GLeeLink_GL_SGIX_blend_alpha_minmax (void)
 
GLuint __GLeeLink_GL_SGIX_impact_pixel_texture (void)
 
GLuint __GLeeLink_GL_EXT_bgra (void)
 
GLuint __GLeeLink_GL_SGIX_async (void)
 
GLuint __GLeeLink_GL_SGIX_async_pixel (void)
 
GLuint __GLeeLink_GL_SGIX_async_histogram (void)
 
GLuint __GLeeLink_GL_INTEL_texture_scissor (void)
 
GLuint __GLeeLink_GL_INTEL_parallel_arrays (void)
 
GLuint __GLeeLink_GL_HP_occlusion_test (void)
 
GLuint __GLeeLink_GL_EXT_pixel_transform (void)
 
GLuint __GLeeLink_GL_EXT_pixel_transform_color_table (void)
 
GLuint __GLeeLink_GL_EXT_shared_texture_palette (void)
 
GLuint __GLeeLink_GL_EXT_separate_specular_color (void)
 
GLuint __GLeeLink_GL_EXT_secondary_color (void)
 
GLuint __GLeeLink_GL_EXT_texture_perturb_normal (void)
 
GLuint __GLeeLink_GL_EXT_multi_draw_arrays (void)
 
GLuint __GLeeLink_GL_EXT_fog_coord (void)
 
GLuint __GLeeLink_GL_REND_screen_coordinates (void)
 
GLuint __GLeeLink_GL_EXT_coordinate_frame (void)
 
GLuint __GLeeLink_GL_EXT_texture_env_combine (void)
 
GLuint __GLeeLink_GL_APPLE_specular_vector (void)
 
GLuint __GLeeLink_GL_APPLE_transform_hint (void)
 
GLuint __GLeeLink_GL_SGIX_fog_scale (void)
 
GLuint __GLeeLink_GL_SUNX_constant_data (void)
 
GLuint __GLeeLink_GL_SUN_global_alpha (void)
 
GLuint __GLeeLink_GL_SUN_triangle_list (void)
 
GLuint __GLeeLink_GL_SUN_vertex (void)
 
GLuint __GLeeLink_GL_EXT_blend_func_separate (void)
 
GLuint __GLeeLink_GL_INGR_color_clamp (void)
 
GLuint __GLeeLink_GL_INGR_interlace_read (void)
 
GLuint __GLeeLink_GL_EXT_stencil_wrap (void)
 
GLuint __GLeeLink_GL_EXT_422_pixels (void)
 
GLuint __GLeeLink_GL_NV_texgen_reflection (void)
 
GLuint __GLeeLink_GL_EXT_texture_cube_map (void)
 
GLuint __GLeeLink_GL_SUN_convolution_border_modes (void)
 
GLuint __GLeeLink_GL_EXT_texture_env_add (void)
 
GLuint __GLeeLink_GL_EXT_texture_lod_bias (void)
 
GLuint __GLeeLink_GL_EXT_texture_filter_anisotropic (void)
 
GLuint __GLeeLink_GL_EXT_vertex_weighting (void)
 
GLuint __GLeeLink_GL_NV_light_max_exponent (void)
 
GLuint __GLeeLink_GL_NV_vertex_array_range (void)
 
GLuint __GLeeLink_GL_NV_register_combiners (void)
 
GLuint __GLeeLink_GL_NV_fog_distance (void)
 
GLuint __GLeeLink_GL_NV_texgen_emboss (void)
 
GLuint __GLeeLink_GL_NV_blend_square (void)
 
GLuint __GLeeLink_GL_NV_texture_env_combine4 (void)
 
GLuint __GLeeLink_GL_MESA_resize_buffers (void)
 
GLuint __GLeeLink_GL_MESA_window_pos (void)
 
GLuint __GLeeLink_GL_EXT_texture_compression_s3tc (void)
 
GLuint __GLeeLink_GL_IBM_cull_vertex (void)
 
GLuint __GLeeLink_GL_IBM_multimode_draw_arrays (void)
 
GLuint __GLeeLink_GL_IBM_vertex_array_lists (void)
 
GLuint __GLeeLink_GL_SGIX_subsample (void)
 
GLuint __GLeeLink_GL_SGIX_ycrcb_subsample (void)
 
GLuint __GLeeLink_GL_SGIX_ycrcba (void)
 
GLuint __GLeeLink_GL_SGI_depth_pass_instrument (void)
 
GLuint __GLeeLink_GL_3DFX_texture_compression_FXT1 (void)
 
GLuint __GLeeLink_GL_3DFX_multisample (void)
 
GLuint __GLeeLink_GL_3DFX_tbuffer (void)
 
GLuint __GLeeLink_GL_EXT_multisample (void)
 
GLuint __GLeeLink_GL_SGIX_vertex_preclip (void)
 
GLuint __GLeeLink_GL_SGIX_convolution_accuracy (void)
 
GLuint __GLeeLink_GL_SGIX_resample (void)
 
GLuint __GLeeLink_GL_SGIS_point_line_texgen (void)
 
GLuint __GLeeLink_GL_SGIS_texture_color_mask (void)
 
GLuint __GLeeLink_GL_EXT_texture_env_dot3 (void)
 
GLuint __GLeeLink_GL_ATI_texture_mirror_once (void)
 
GLuint __GLeeLink_GL_NV_fence (void)
 
GLuint __GLeeLink_GL_IBM_texture_mirrored_repeat (void)
 
GLuint __GLeeLink_GL_NV_evaluators (void)
 
GLuint __GLeeLink_GL_NV_packed_depth_stencil (void)
 
GLuint __GLeeLink_GL_NV_register_combiners2 (void)
 
GLuint __GLeeLink_GL_NV_texture_compression_vtc (void)
 
GLuint __GLeeLink_GL_NV_texture_rectangle (void)
 
GLuint __GLeeLink_GL_NV_texture_shader (void)
 
GLuint __GLeeLink_GL_NV_texture_shader2 (void)
 
GLuint __GLeeLink_GL_NV_vertex_array_range2 (void)
 
GLuint __GLeeLink_GL_NV_vertex_program (void)
 
GLuint __GLeeLink_GL_SGIX_texture_coordinate_clamp (void)
 
GLuint __GLeeLink_GL_SGIX_scalebias_hint (void)
 
GLuint __GLeeLink_GL_OML_interlace (void)
 
GLuint __GLeeLink_GL_OML_subsample (void)
 
GLuint __GLeeLink_GL_OML_resample (void)
 
GLuint __GLeeLink_GL_NV_copy_depth_to_color (void)
 
GLuint __GLeeLink_GL_ATI_envmap_bumpmap (void)
 
GLuint __GLeeLink_GL_ATI_fragment_shader (void)
 
GLuint __GLeeLink_GL_ATI_pn_triangles (void)
 
GLuint __GLeeLink_GL_ATI_vertex_array_object (void)
 
GLuint __GLeeLink_GL_EXT_vertex_shader (void)
 
GLuint __GLeeLink_GL_ATI_vertex_streams (void)
 
GLuint __GLeeLink_GL_ATI_element_array (void)
 
GLuint __GLeeLink_GL_SUN_mesh_array (void)
 
GLuint __GLeeLink_GL_SUN_slice_accum (void)
 
GLuint __GLeeLink_GL_NV_multisample_filter_hint (void)
 
GLuint __GLeeLink_GL_NV_depth_clamp (void)
 
GLuint __GLeeLink_GL_NV_occlusion_query (void)
 
GLuint __GLeeLink_GL_NV_point_sprite (void)
 
GLuint __GLeeLink_GL_NV_texture_shader3 (void)
 
GLuint __GLeeLink_GL_NV_vertex_program1_1 (void)
 
GLuint __GLeeLink_GL_EXT_shadow_funcs (void)
 
GLuint __GLeeLink_GL_EXT_stencil_two_side (void)
 
GLuint __GLeeLink_GL_ATI_text_fragment_shader (void)
 
GLuint __GLeeLink_GL_APPLE_client_storage (void)
 
GLuint __GLeeLink_GL_APPLE_element_array (void)
 
GLuint __GLeeLink_GL_APPLE_fence (void)
 
GLuint __GLeeLink_GL_APPLE_vertex_array_object (void)
 
GLuint __GLeeLink_GL_APPLE_vertex_array_range (void)
 
GLuint __GLeeLink_GL_APPLE_ycbcr_422 (void)
 
GLuint __GLeeLink_GL_S3_s3tc (void)
 
GLuint __GLeeLink_GL_ATI_draw_buffers (void)
 
GLuint __GLeeLink_GL_ATI_pixel_format_float (void)
 
GLuint __GLeeLink_GL_ATI_texture_env_combine3 (void)
 
GLuint __GLeeLink_GL_ATI_texture_float (void)
 
GLuint __GLeeLink_GL_NV_float_buffer (void)
 
GLuint __GLeeLink_GL_NV_fragment_program (void)
 
GLuint __GLeeLink_GL_NV_half_float (void)
 
GLuint __GLeeLink_GL_NV_pixel_data_range (void)
 
GLuint __GLeeLink_GL_NV_primitive_restart (void)
 
GLuint __GLeeLink_GL_NV_texture_expand_normal (void)
 
GLuint __GLeeLink_GL_NV_vertex_program2 (void)
 
GLuint __GLeeLink_GL_ATI_map_object_buffer (void)
 
GLuint __GLeeLink_GL_ATI_separate_stencil (void)
 
GLuint __GLeeLink_GL_ATI_vertex_attrib_array_object (void)
 
GLuint __GLeeLink_GL_OES_read_format (void)
 
GLuint __GLeeLink_GL_EXT_depth_bounds_test (void)
 
GLuint __GLeeLink_GL_EXT_texture_mirror_clamp (void)
 
GLuint __GLeeLink_GL_EXT_blend_equation_separate (void)
 
GLuint __GLeeLink_GL_MESA_pack_invert (void)
 
GLuint __GLeeLink_GL_MESA_ycbcr_texture (void)
 
GLuint __GLeeLink_GL_EXT_pixel_buffer_object (void)
 
GLuint __GLeeLink_GL_NV_fragment_program_option (void)
 
GLuint __GLeeLink_GL_NV_fragment_program2 (void)
 
GLuint __GLeeLink_GL_NV_vertex_program2_option (void)
 
GLuint __GLeeLink_GL_NV_vertex_program3 (void)
 
GLuint __GLeeLink_GL_EXT_framebuffer_object (void)
 
GLuint __GLeeLink_GL_GREMEDY_string_marker (void)
 
GLuint __GLeeLink_GL_EXT_packed_depth_stencil (void)
 
GLuint __GLeeLink_GL_EXT_stencil_clear_tag (void)
 
GLuint __GLeeLink_GL_EXT_texture_sRGB (void)
 
GLuint __GLeeLink_GL_EXT_framebuffer_blit (void)
 
GLuint __GLeeLink_GL_EXT_framebuffer_multisample (void)
 
GLuint __GLeeLink_GL_MESAX_texture_stack (void)
 
GLuint __GLeeLink_GL_EXT_timer_query (void)
 
GLuint __GLeeLink_GL_EXT_gpu_program_parameters (void)
 
GLuint __GLeeLink_GL_APPLE_flush_buffer_range (void)
 
GLuint __GLeeLink_GL_EXT_gpu_shader4 (void)
 
GLuint __GLeeLink_GL_EXT_draw_instanced (void)
 
GLuint __GLeeLink_GL_EXT_packed_float (void)
 
GLuint __GLeeLink_GL_EXT_texture_array (void)
 
GLuint __GLeeLink_GL_EXT_texture_buffer_object (void)
 
GLuint __GLeeLink_GL_EXT_texture_compression_latc (void)
 
GLuint __GLeeLink_GL_EXT_texture_compression_rgtc (void)
 
GLuint __GLeeLink_GL_EXT_texture_shared_exponent (void)
 
GLuint __GLeeLink_GL_NV_depth_buffer_float (void)
 
GLuint __GLeeLink_GL_NV_framebuffer_multisample_coverage (void)
 
GLuint __GLeeLink_GL_EXT_framebuffer_sRGB (void)
 
GLuint __GLeeLink_GL_NV_geometry_shader4 (void)
 
GLuint __GLeeLink_GL_NV_parameter_buffer_object (void)
 
GLuint __GLeeLink_GL_EXT_draw_buffers2 (void)
 
GLuint __GLeeLink_GL_NV_transform_feedback (void)
 
GLuint __GLeeLink_GL_EXT_bindable_uniform (void)
 
GLuint __GLeeLink_GL_EXT_texture_integer (void)
 
GLuint __GLeeLink_GL_GREMEDY_frame_terminator (void)
 
GLuint __GLeeLink_GL_NV_conditional_render (void)
 
GLuint __GLeeLink_GL_NV_present_video (void)
 
GLuint __GLeeLink_GL_EXT_transform_feedback (void)
 
GLuint __GLeeLink_GL_EXT_direct_state_access (void)
 
GLuint __GLeeLink_GL_EXT_vertex_array_bgra (void)
 
GLuint __GLeeLink_GL_EXT_texture_swizzle (void)
 
GLuint __GLeeLink_GL_NV_explicit_multisample (void)
 
GLuint __GLeeLink_GL_NV_transform_feedback2 (void)
 
GLuint __GLeeLink_GL_SGIX_texture_select (void)
 
GLuint __GLeeLink_GL_INGR_blend_func_separate (void)
 
GLuint __GLeeLink_GL_SGIX_depth_pass_instrument (void)
 
GLuint __GLeeLink_GL_SGIX_igloo_interface (void)
 
GLuint __GLeeLink_GL_EXT_fragment_lighting (void)
 
GLuint __GLeeLink_GL_EXT_geometry_shader4 (void)
 
GLuint __GLeeLink_GL_EXT_scene_marker (void)
 
GLuint __GLeeLink_GL_EXT_texture_compression_dxt1 (void)
 
GLuint __GLeeLink_GL_EXT_texture_env (void)
 
GLuint __GLeeLink_GL_IBM_static_data (void)
 
GLuint __GLeeLink_GL_NV_gpu_program4 (void)
 
GLuint __GLeeLink_GL_OES_byte_coordinates (void)
 
GLuint __GLeeLink_GL_OES_compressed_paletted_texture (void)
 
GLuint __GLeeLink_GL_OES_single_precision (void)
 
GLuint __GLeeLink_GL_SGIX_pixel_texture_bits (void)
 
GLuint __GLeeLink_GL_SGIX_texture_range (void)
 
void initGLLoadFunctions (void)
 
GLuint __GLeeLink_GLX_VERSION_1_3 (void)
 
GLuint __GLeeLink_GLX_VERSION_1_4 (void)
 
GLuint __GLeeLink_GLX_ARB_multisample (void)
 
GLuint __GLeeLink_GLX_ARB_fbconfig_float (void)
 
GLuint __GLeeLink_GLX_ARB_create_context (void)
 
GLuint __GLeeLink_GLX_SGIS_multisample (void)
 
GLuint __GLeeLink_GLX_EXT_visual_info (void)
 
GLuint __GLeeLink_GLX_SGI_swap_control (void)
 
GLuint __GLeeLink_GLX_SGI_video_sync (void)
 
GLuint __GLeeLink_GLX_SGI_make_current_read (void)
 
GLuint __GLeeLink_GLX_EXT_visual_rating (void)
 
GLuint __GLeeLink_GLX_EXT_import_context (void)
 
GLuint __GLeeLink_GLX_SGIX_fbconfig (void)
 
GLuint __GLeeLink_GLX_SGIX_pbuffer (void)
 
GLuint __GLeeLink_GLX_SGI_cushion (void)
 
GLuint __GLeeLink_GLX_SGIX_video_resize (void)
 
GLuint __GLeeLink_GLX_SGIX_swap_group (void)
 
GLuint __GLeeLink_GLX_SGIX_swap_barrier (void)
 
GLuint __GLeeLink_GLX_SGIS_blended_overlay (void)
 
GLuint __GLeeLink_GLX_SGIS_shared_multisample (void)
 
GLuint __GLeeLink_GLX_SUN_get_transparent_index (void)
 
GLuint __GLeeLink_GLX_3DFX_multisample (void)
 
GLuint __GLeeLink_GLX_MESA_copy_sub_buffer (void)
 
GLuint __GLeeLink_GLX_MESA_pixmap_colormap (void)
 
GLuint __GLeeLink_GLX_MESA_release_buffers (void)
 
GLuint __GLeeLink_GLX_MESA_set_3dfx_mode (void)
 
GLuint __GLeeLink_GLX_SGIX_visual_select_group (void)
 
GLuint __GLeeLink_GLX_OML_swap_method (void)
 
GLuint __GLeeLink_GLX_OML_sync_control (void)
 
GLuint __GLeeLink_GLX_NV_float_buffer (void)
 
GLuint __GLeeLink_GLX_SGIX_hyperpipe (void)
 
GLuint __GLeeLink_GLX_MESA_agp_offset (void)
 
GLuint __GLeeLink_GLX_EXT_fbconfig_packed_float (void)
 
GLuint __GLeeLink_GLX_EXT_framebuffer_sRGB (void)
 
GLuint __GLeeLink_GLX_EXT_texture_from_pixmap (void)
 
GLuint __GLeeLink_GLX_NV_present_video (void)
 
GLuint __GLeeLink_GLX_NV_video_out (void)
 
GLuint __GLeeLink_GLX_NV_swap_group (void)
 
GLuint __GLeeLink_GLX_EXT_scene_marker (void)
 
GLuint __GLeeLink_GLX_NV_video_output (void)
 
void initGLXLoadFunctions (void)
 
void __GLeeExtList_init (ExtensionList *extList)
 
void __GLeeExtList_clean (ExtensionList *extList)
 
void __GLeeExtList_add (ExtensionList *extList, const char *extName)
 
const char * __GLeeGetExtStrPlat (void)
 
void __GLeeWriteError (const char *errorStr)
 
int __GLeeGetVersionNumber (char *versionStr)
 
GLboolean __GLeeGetExtensions (ExtensionList *extList)
 
GLboolean __GLeeCheckExtension (const char *name, ExtensionList *extensionNames)
 
GLEE_EXTERN GLint __GLeeGetExtensionNumber (const char *extensionName, int type)
 
GLEE_EXTERN const char * GLeeGetExtStrGLX (void)
 
GLEE_EXTERN const char * GLeeGetExtStrGL (void)
 
GLEE_EXTERN const char * GLeeGetErrorString (void)
 
GLEE_EXTERN GLint GLeeForceLink (const char *extensionName)
 
GLEE_EXTERN GLboolean GLeeEnabled (GLboolean *extensionQueryingVariable)
 
GLEE_EXTERN GLboolean GLeeInit (void)
 

Variables

GLboolean __GLeeInited =GL_FALSE
 
GLboolean _GLEE_VERSION_1_2 = GL_FALSE
 
GLboolean _GLEE_ARB_imaging = GL_FALSE
 
GLboolean _GLEE_VERSION_1_3 = GL_FALSE
 
GLboolean _GLEE_VERSION_1_4 = GL_FALSE
 
GLboolean _GLEE_VERSION_1_5 = GL_FALSE
 
GLboolean _GLEE_VERSION_2_0 = GL_FALSE
 
GLboolean _GLEE_VERSION_2_1 = GL_FALSE
 
GLboolean _GLEE_VERSION_3_0 = GL_FALSE
 
GLboolean _GLEE_ARB_multitexture = GL_FALSE
 
GLboolean _GLEE_ARB_transpose_matrix = GL_FALSE
 
GLboolean _GLEE_ARB_multisample = GL_FALSE
 
GLboolean _GLEE_ARB_texture_env_add = GL_FALSE
 
GLboolean _GLEE_ARB_texture_cube_map = GL_FALSE
 
GLboolean _GLEE_ARB_texture_compression = GL_FALSE
 
GLboolean _GLEE_ARB_texture_border_clamp = GL_FALSE
 
GLboolean _GLEE_ARB_point_parameters = GL_FALSE
 
GLboolean _GLEE_ARB_vertex_blend = GL_FALSE
 
GLboolean _GLEE_ARB_matrix_palette = GL_FALSE
 
GLboolean _GLEE_ARB_texture_env_combine = GL_FALSE
 
GLboolean _GLEE_ARB_texture_env_crossbar = GL_FALSE
 
GLboolean _GLEE_ARB_texture_env_dot3 = GL_FALSE
 
GLboolean _GLEE_ARB_texture_mirrored_repeat = GL_FALSE
 
GLboolean _GLEE_ARB_depth_texture = GL_FALSE
 
GLboolean _GLEE_ARB_shadow = GL_FALSE
 
GLboolean _GLEE_ARB_shadow_ambient = GL_FALSE
 
GLboolean _GLEE_ARB_window_pos = GL_FALSE
 
GLboolean _GLEE_ARB_vertex_program = GL_FALSE
 
GLboolean _GLEE_ARB_fragment_program = GL_FALSE
 
GLboolean _GLEE_ARB_vertex_buffer_object = GL_FALSE
 
GLboolean _GLEE_ARB_occlusion_query = GL_FALSE
 
GLboolean _GLEE_ARB_shader_objects = GL_FALSE
 
GLboolean _GLEE_ARB_vertex_shader = GL_FALSE
 
GLboolean _GLEE_ARB_fragment_shader = GL_FALSE
 
GLboolean _GLEE_ARB_shading_language_100 = GL_FALSE
 
GLboolean _GLEE_ARB_texture_non_power_of_two = GL_FALSE
 
GLboolean _GLEE_ARB_point_sprite = GL_FALSE
 
GLboolean _GLEE_ARB_fragment_program_shadow = GL_FALSE
 
GLboolean _GLEE_ARB_draw_buffers = GL_FALSE
 
GLboolean _GLEE_ARB_texture_rectangle = GL_FALSE
 
GLboolean _GLEE_ARB_color_buffer_float = GL_FALSE
 
GLboolean _GLEE_ARB_half_float_pixel = GL_FALSE
 
GLboolean _GLEE_ARB_texture_float = GL_FALSE
 
GLboolean _GLEE_ARB_pixel_buffer_object = GL_FALSE
 
GLboolean _GLEE_ARB_depth_buffer_float = GL_FALSE
 
GLboolean _GLEE_ARB_draw_instanced = GL_FALSE
 
GLboolean _GLEE_ARB_framebuffer_object = GL_FALSE
 
GLboolean _GLEE_ARB_framebuffer_sRGB = GL_FALSE
 
GLboolean _GLEE_ARB_geometry_shader4 = GL_FALSE
 
GLboolean _GLEE_ARB_half_float_vertex = GL_FALSE
 
GLboolean _GLEE_ARB_instanced_arrays = GL_FALSE
 
GLboolean _GLEE_ARB_map_buffer_range = GL_FALSE
 
GLboolean _GLEE_ARB_texture_buffer_object = GL_FALSE
 
GLboolean _GLEE_ARB_texture_compression_rgtc = GL_FALSE
 
GLboolean _GLEE_ARB_texture_rg = GL_FALSE
 
GLboolean _GLEE_ARB_vertex_array_object = GL_FALSE
 
GLboolean _GLEE_EXT_abgr = GL_FALSE
 
GLboolean _GLEE_EXT_blend_color = GL_FALSE
 
GLboolean _GLEE_EXT_polygon_offset = GL_FALSE
 
GLboolean _GLEE_EXT_texture = GL_FALSE
 
GLboolean _GLEE_EXT_texture3D = GL_FALSE
 
GLboolean _GLEE_SGIS_texture_filter4 = GL_FALSE
 
GLboolean _GLEE_EXT_subtexture = GL_FALSE
 
GLboolean _GLEE_EXT_copy_texture = GL_FALSE
 
GLboolean _GLEE_EXT_histogram = GL_FALSE
 
GLboolean _GLEE_EXT_convolution = GL_FALSE
 
GLboolean _GLEE_SGI_color_matrix = GL_FALSE
 
GLboolean _GLEE_SGI_color_table = GL_FALSE
 
GLboolean _GLEE_SGIS_pixel_texture = GL_FALSE
 
GLboolean _GLEE_SGIX_pixel_texture = GL_FALSE
 
GLboolean _GLEE_SGIS_texture4D = GL_FALSE
 
GLboolean _GLEE_SGI_texture_color_table = GL_FALSE
 
GLboolean _GLEE_EXT_cmyka = GL_FALSE
 
GLboolean _GLEE_EXT_texture_object = GL_FALSE
 
GLboolean _GLEE_SGIS_detail_texture = GL_FALSE
 
GLboolean _GLEE_SGIS_sharpen_texture = GL_FALSE
 
GLboolean _GLEE_EXT_packed_pixels = GL_FALSE
 
GLboolean _GLEE_SGIS_texture_lod = GL_FALSE
 
GLboolean _GLEE_SGIS_multisample = GL_FALSE
 
GLboolean _GLEE_EXT_rescale_normal = GL_FALSE
 
GLboolean _GLEE_EXT_vertex_array = GL_FALSE
 
GLboolean _GLEE_EXT_misc_attribute = GL_FALSE
 
GLboolean _GLEE_SGIS_generate_mipmap = GL_FALSE
 
GLboolean _GLEE_SGIX_clipmap = GL_FALSE
 
GLboolean _GLEE_SGIX_shadow = GL_FALSE
 
GLboolean _GLEE_SGIS_texture_edge_clamp = GL_FALSE
 
GLboolean _GLEE_SGIS_texture_border_clamp = GL_FALSE
 
GLboolean _GLEE_EXT_blend_minmax = GL_FALSE
 
GLboolean _GLEE_EXT_blend_subtract = GL_FALSE
 
GLboolean _GLEE_EXT_blend_logic_op = GL_FALSE
 
GLboolean _GLEE_SGIX_interlace = GL_FALSE
 
GLboolean _GLEE_SGIX_pixel_tiles = GL_FALSE
 
GLboolean _GLEE_SGIS_texture_select = GL_FALSE
 
GLboolean _GLEE_SGIX_sprite = GL_FALSE
 
GLboolean _GLEE_SGIX_texture_multi_buffer = GL_FALSE
 
GLboolean _GLEE_EXT_point_parameters = GL_FALSE
 
GLboolean _GLEE_SGIS_point_parameters = GL_FALSE
 
GLboolean _GLEE_SGIX_instruments = GL_FALSE
 
GLboolean _GLEE_SGIX_texture_scale_bias = GL_FALSE
 
GLboolean _GLEE_SGIX_framezoom = GL_FALSE
 
GLboolean _GLEE_SGIX_tag_sample_buffer = GL_FALSE
 
GLboolean _GLEE_FfdMaskSGIX = GL_FALSE
 
GLboolean _GLEE_SGIX_polynomial_ffd = GL_FALSE
 
GLboolean _GLEE_SGIX_reference_plane = GL_FALSE
 
GLboolean _GLEE_SGIX_flush_raster = GL_FALSE
 
GLboolean _GLEE_SGIX_depth_texture = GL_FALSE
 
GLboolean _GLEE_SGIS_fog_function = GL_FALSE
 
GLboolean _GLEE_SGIX_fog_offset = GL_FALSE
 
GLboolean _GLEE_HP_image_transform = GL_FALSE
 
GLboolean _GLEE_HP_convolution_border_modes = GL_FALSE
 
GLboolean _GLEE_INGR_palette_buffer = GL_FALSE
 
GLboolean _GLEE_SGIX_texture_add_env = GL_FALSE
 
GLboolean _GLEE_EXT_color_subtable = GL_FALSE
 
GLboolean _GLEE_PGI_vertex_hints = GL_FALSE
 
GLboolean _GLEE_PGI_misc_hints = GL_FALSE
 
GLboolean _GLEE_EXT_paletted_texture = GL_FALSE
 
GLboolean _GLEE_EXT_clip_volume_hint = GL_FALSE
 
GLboolean _GLEE_SGIX_list_priority = GL_FALSE
 
GLboolean _GLEE_SGIX_ir_instrument1 = GL_FALSE
 
GLboolean _GLEE_SGIX_calligraphic_fragment = GL_FALSE
 
GLboolean _GLEE_SGIX_texture_lod_bias = GL_FALSE
 
GLboolean _GLEE_SGIX_shadow_ambient = GL_FALSE
 
GLboolean _GLEE_EXT_index_texture = GL_FALSE
 
GLboolean _GLEE_EXT_index_material = GL_FALSE
 
GLboolean _GLEE_EXT_index_func = GL_FALSE
 
GLboolean _GLEE_EXT_index_array_formats = GL_FALSE
 
GLboolean _GLEE_EXT_compiled_vertex_array = GL_FALSE
 
GLboolean _GLEE_EXT_cull_vertex = GL_FALSE
 
GLboolean _GLEE_SGIX_ycrcb = GL_FALSE
 
GLboolean _GLEE_SGIX_fragment_lighting = GL_FALSE
 
GLboolean _GLEE_IBM_rasterpos_clip = GL_FALSE
 
GLboolean _GLEE_HP_texture_lighting = GL_FALSE
 
GLboolean _GLEE_EXT_draw_range_elements = GL_FALSE
 
GLboolean _GLEE_WIN_phong_shading = GL_FALSE
 
GLboolean _GLEE_WIN_specular_fog = GL_FALSE
 
GLboolean _GLEE_EXT_light_texture = GL_FALSE
 
GLboolean _GLEE_SGIX_blend_alpha_minmax = GL_FALSE
 
GLboolean _GLEE_SGIX_impact_pixel_texture = GL_FALSE
 
GLboolean _GLEE_EXT_bgra = GL_FALSE
 
GLboolean _GLEE_SGIX_async = GL_FALSE
 
GLboolean _GLEE_SGIX_async_pixel = GL_FALSE
 
GLboolean _GLEE_SGIX_async_histogram = GL_FALSE
 
GLboolean _GLEE_INTEL_texture_scissor = GL_FALSE
 
GLboolean _GLEE_INTEL_parallel_arrays = GL_FALSE
 
GLboolean _GLEE_HP_occlusion_test = GL_FALSE
 
GLboolean _GLEE_EXT_pixel_transform = GL_FALSE
 
GLboolean _GLEE_EXT_pixel_transform_color_table = GL_FALSE
 
GLboolean _GLEE_EXT_shared_texture_palette = GL_FALSE
 
GLboolean _GLEE_EXT_separate_specular_color = GL_FALSE
 
GLboolean _GLEE_EXT_secondary_color = GL_FALSE
 
GLboolean _GLEE_EXT_texture_perturb_normal = GL_FALSE
 
GLboolean _GLEE_EXT_multi_draw_arrays = GL_FALSE
 
GLboolean _GLEE_EXT_fog_coord = GL_FALSE
 
GLboolean _GLEE_REND_screen_coordinates = GL_FALSE
 
GLboolean _GLEE_EXT_coordinate_frame = GL_FALSE
 
GLboolean _GLEE_EXT_texture_env_combine = GL_FALSE
 
GLboolean _GLEE_APPLE_specular_vector = GL_FALSE
 
GLboolean _GLEE_APPLE_transform_hint = GL_FALSE
 
GLboolean _GLEE_SGIX_fog_scale = GL_FALSE
 
GLboolean _GLEE_SUNX_constant_data = GL_FALSE
 
GLboolean _GLEE_SUN_global_alpha = GL_FALSE
 
GLboolean _GLEE_SUN_triangle_list = GL_FALSE
 
GLboolean _GLEE_SUN_vertex = GL_FALSE
 
GLboolean _GLEE_EXT_blend_func_separate = GL_FALSE
 
GLboolean _GLEE_INGR_color_clamp = GL_FALSE
 
GLboolean _GLEE_INGR_interlace_read = GL_FALSE
 
GLboolean _GLEE_EXT_stencil_wrap = GL_FALSE
 
GLboolean _GLEE_EXT_422_pixels = GL_FALSE
 
GLboolean _GLEE_NV_texgen_reflection = GL_FALSE
 
GLboolean _GLEE_EXT_texture_cube_map = GL_FALSE
 
GLboolean _GLEE_SUN_convolution_border_modes = GL_FALSE
 
GLboolean _GLEE_EXT_texture_env_add = GL_FALSE
 
GLboolean _GLEE_EXT_texture_lod_bias = GL_FALSE
 
GLboolean _GLEE_EXT_texture_filter_anisotropic = GL_FALSE
 
GLboolean _GLEE_EXT_vertex_weighting = GL_FALSE
 
GLboolean _GLEE_NV_light_max_exponent = GL_FALSE
 
GLboolean _GLEE_NV_vertex_array_range = GL_FALSE
 
GLboolean _GLEE_NV_register_combiners = GL_FALSE
 
GLboolean _GLEE_NV_fog_distance = GL_FALSE
 
GLboolean _GLEE_NV_texgen_emboss = GL_FALSE
 
GLboolean _GLEE_NV_blend_square = GL_FALSE
 
GLboolean _GLEE_NV_texture_env_combine4 = GL_FALSE
 
GLboolean _GLEE_MESA_resize_buffers = GL_FALSE
 
GLboolean _GLEE_MESA_window_pos = GL_FALSE
 
GLboolean _GLEE_EXT_texture_compression_s3tc = GL_FALSE
 
GLboolean _GLEE_IBM_cull_vertex = GL_FALSE
 
GLboolean _GLEE_IBM_multimode_draw_arrays = GL_FALSE
 
GLboolean _GLEE_IBM_vertex_array_lists = GL_FALSE
 
GLboolean _GLEE_SGIX_subsample = GL_FALSE
 
GLboolean _GLEE_SGIX_ycrcb_subsample = GL_FALSE
 
GLboolean _GLEE_SGIX_ycrcba = GL_FALSE
 
GLboolean _GLEE_SGI_depth_pass_instrument = GL_FALSE
 
GLboolean _GLEE_3DFX_texture_compression_FXT1 = GL_FALSE
 
GLboolean _GLEE_3DFX_multisample = GL_FALSE
 
GLboolean _GLEE_3DFX_tbuffer = GL_FALSE
 
GLboolean _GLEE_EXT_multisample = GL_FALSE
 
GLboolean _GLEE_SGIX_vertex_preclip = GL_FALSE
 
GLboolean _GLEE_SGIX_convolution_accuracy = GL_FALSE
 
GLboolean _GLEE_SGIX_resample = GL_FALSE
 
GLboolean _GLEE_SGIS_point_line_texgen = GL_FALSE
 
GLboolean _GLEE_SGIS_texture_color_mask = GL_FALSE
 
GLboolean _GLEE_EXT_texture_env_dot3 = GL_FALSE
 
GLboolean _GLEE_ATI_texture_mirror_once = GL_FALSE
 
GLboolean _GLEE_NV_fence = GL_FALSE
 
GLboolean _GLEE_IBM_texture_mirrored_repeat = GL_FALSE
 
GLboolean _GLEE_NV_evaluators = GL_FALSE
 
GLboolean _GLEE_NV_packed_depth_stencil = GL_FALSE
 
GLboolean _GLEE_NV_register_combiners2 = GL_FALSE
 
GLboolean _GLEE_NV_texture_compression_vtc = GL_FALSE
 
GLboolean _GLEE_NV_texture_rectangle = GL_FALSE
 
GLboolean _GLEE_NV_texture_shader = GL_FALSE
 
GLboolean _GLEE_NV_texture_shader2 = GL_FALSE
 
GLboolean _GLEE_NV_vertex_array_range2 = GL_FALSE
 
GLboolean _GLEE_NV_vertex_program = GL_FALSE
 
GLboolean _GLEE_SGIX_texture_coordinate_clamp = GL_FALSE
 
GLboolean _GLEE_SGIX_scalebias_hint = GL_FALSE
 
GLboolean _GLEE_OML_interlace = GL_FALSE
 
GLboolean _GLEE_OML_subsample = GL_FALSE
 
GLboolean _GLEE_OML_resample = GL_FALSE
 
GLboolean _GLEE_NV_copy_depth_to_color = GL_FALSE
 
GLboolean _GLEE_ATI_envmap_bumpmap = GL_FALSE
 
GLboolean _GLEE_ATI_fragment_shader = GL_FALSE
 
GLboolean _GLEE_ATI_pn_triangles = GL_FALSE
 
GLboolean _GLEE_ATI_vertex_array_object = GL_FALSE
 
GLboolean _GLEE_EXT_vertex_shader = GL_FALSE
 
GLboolean _GLEE_ATI_vertex_streams = GL_FALSE
 
GLboolean _GLEE_ATI_element_array = GL_FALSE
 
GLboolean _GLEE_SUN_mesh_array = GL_FALSE
 
GLboolean _GLEE_SUN_slice_accum = GL_FALSE
 
GLboolean _GLEE_NV_multisample_filter_hint = GL_FALSE
 
GLboolean _GLEE_NV_depth_clamp = GL_FALSE
 
GLboolean _GLEE_NV_occlusion_query = GL_FALSE
 
GLboolean _GLEE_NV_point_sprite = GL_FALSE
 
GLboolean _GLEE_NV_texture_shader3 = GL_FALSE
 
GLboolean _GLEE_NV_vertex_program1_1 = GL_FALSE
 
GLboolean _GLEE_EXT_shadow_funcs = GL_FALSE
 
GLboolean _GLEE_EXT_stencil_two_side = GL_FALSE
 
GLboolean _GLEE_ATI_text_fragment_shader = GL_FALSE
 
GLboolean _GLEE_APPLE_client_storage = GL_FALSE
 
GLboolean _GLEE_APPLE_element_array = GL_FALSE
 
GLboolean _GLEE_APPLE_fence = GL_FALSE
 
GLboolean _GLEE_APPLE_vertex_array_object = GL_FALSE
 
GLboolean _GLEE_APPLE_vertex_array_range = GL_FALSE
 
GLboolean _GLEE_APPLE_ycbcr_422 = GL_FALSE
 
GLboolean _GLEE_S3_s3tc = GL_FALSE
 
GLboolean _GLEE_ATI_draw_buffers = GL_FALSE
 
GLboolean _GLEE_ATI_pixel_format_float = GL_FALSE
 
GLboolean _GLEE_ATI_texture_env_combine3 = GL_FALSE
 
GLboolean _GLEE_ATI_texture_float = GL_FALSE
 
GLboolean _GLEE_NV_float_buffer = GL_FALSE
 
GLboolean _GLEE_NV_fragment_program = GL_FALSE
 
GLboolean _GLEE_NV_half_float = GL_FALSE
 
GLboolean _GLEE_NV_pixel_data_range = GL_FALSE
 
GLboolean _GLEE_NV_primitive_restart = GL_FALSE
 
GLboolean _GLEE_NV_texture_expand_normal = GL_FALSE
 
GLboolean _GLEE_NV_vertex_program2 = GL_FALSE
 
GLboolean _GLEE_ATI_map_object_buffer = GL_FALSE
 
GLboolean _GLEE_ATI_separate_stencil = GL_FALSE
 
GLboolean _GLEE_ATI_vertex_attrib_array_object = GL_FALSE
 
GLboolean _GLEE_OES_read_format = GL_FALSE
 
GLboolean _GLEE_EXT_depth_bounds_test = GL_FALSE
 
GLboolean _GLEE_EXT_texture_mirror_clamp = GL_FALSE
 
GLboolean _GLEE_EXT_blend_equation_separate = GL_FALSE
 
GLboolean _GLEE_MESA_pack_invert = GL_FALSE
 
GLboolean _GLEE_MESA_ycbcr_texture = GL_FALSE
 
GLboolean _GLEE_EXT_pixel_buffer_object = GL_FALSE
 
GLboolean _GLEE_NV_fragment_program_option = GL_FALSE
 
GLboolean _GLEE_NV_fragment_program2 = GL_FALSE
 
GLboolean _GLEE_NV_vertex_program2_option = GL_FALSE
 
GLboolean _GLEE_NV_vertex_program3 = GL_FALSE
 
GLboolean _GLEE_EXT_framebuffer_object = GL_FALSE
 
GLboolean _GLEE_GREMEDY_string_marker = GL_FALSE
 
GLboolean _GLEE_EXT_packed_depth_stencil = GL_FALSE
 
GLboolean _GLEE_EXT_stencil_clear_tag = GL_FALSE
 
GLboolean _GLEE_EXT_texture_sRGB = GL_FALSE
 
GLboolean _GLEE_EXT_framebuffer_blit = GL_FALSE
 
GLboolean _GLEE_EXT_framebuffer_multisample = GL_FALSE
 
GLboolean _GLEE_MESAX_texture_stack = GL_FALSE
 
GLboolean _GLEE_EXT_timer_query = GL_FALSE
 
GLboolean _GLEE_EXT_gpu_program_parameters = GL_FALSE
 
GLboolean _GLEE_APPLE_flush_buffer_range = GL_FALSE
 
GLboolean _GLEE_EXT_gpu_shader4 = GL_FALSE
 
GLboolean _GLEE_EXT_draw_instanced = GL_FALSE
 
GLboolean _GLEE_EXT_packed_float = GL_FALSE
 
GLboolean _GLEE_EXT_texture_array = GL_FALSE
 
GLboolean _GLEE_EXT_texture_buffer_object = GL_FALSE
 
GLboolean _GLEE_EXT_texture_compression_latc = GL_FALSE
 
GLboolean _GLEE_EXT_texture_compression_rgtc = GL_FALSE
 
GLboolean _GLEE_EXT_texture_shared_exponent = GL_FALSE
 
GLboolean _GLEE_NV_depth_buffer_float = GL_FALSE
 
GLboolean _GLEE_NV_framebuffer_multisample_coverage = GL_FALSE
 
GLboolean _GLEE_EXT_framebuffer_sRGB = GL_FALSE
 
GLboolean _GLEE_NV_geometry_shader4 = GL_FALSE
 
GLboolean _GLEE_NV_parameter_buffer_object = GL_FALSE
 
GLboolean _GLEE_EXT_draw_buffers2 = GL_FALSE
 
GLboolean _GLEE_NV_transform_feedback = GL_FALSE
 
GLboolean _GLEE_EXT_bindable_uniform = GL_FALSE
 
GLboolean _GLEE_EXT_texture_integer = GL_FALSE
 
GLboolean _GLEE_GREMEDY_frame_terminator = GL_FALSE
 
GLboolean _GLEE_NV_conditional_render = GL_FALSE
 
GLboolean _GLEE_NV_present_video = GL_FALSE
 
GLboolean _GLEE_EXT_transform_feedback = GL_FALSE
 
GLboolean _GLEE_EXT_direct_state_access = GL_FALSE
 
GLboolean _GLEE_EXT_vertex_array_bgra = GL_FALSE
 
GLboolean _GLEE_EXT_texture_swizzle = GL_FALSE
 
GLboolean _GLEE_NV_explicit_multisample = GL_FALSE
 
GLboolean _GLEE_NV_transform_feedback2 = GL_FALSE
 
GLboolean _GLEE_SGIX_texture_select = GL_FALSE
 
GLboolean _GLEE_INGR_blend_func_separate = GL_FALSE
 
GLboolean _GLEE_SGIX_depth_pass_instrument = GL_FALSE
 
GLboolean _GLEE_SGIX_igloo_interface = GL_FALSE
 
GLboolean _GLEE_EXT_fragment_lighting = GL_FALSE
 
GLboolean _GLEE_EXT_geometry_shader4 = GL_FALSE
 
GLboolean _GLEE_EXT_scene_marker = GL_FALSE
 
GLboolean _GLEE_EXT_texture_compression_dxt1 = GL_FALSE
 
GLboolean _GLEE_EXT_texture_env = GL_FALSE
 
GLboolean _GLEE_IBM_static_data = GL_FALSE
 
GLboolean _GLEE_NV_gpu_program4 = GL_FALSE
 
GLboolean _GLEE_OES_byte_coordinates = GL_FALSE
 
GLboolean _GLEE_OES_compressed_paletted_texture = GL_FALSE
 
GLboolean _GLEE_OES_single_precision = GL_FALSE
 
GLboolean _GLEE_SGIX_pixel_texture_bits = GL_FALSE
 
GLboolean _GLEE_SGIX_texture_range = GL_FALSE
 
char __GLeeGLExtensionNames [322][39]
 
int __GLeeGLNumExtensions =322
 
GLboolean _GLEE_GLX_VERSION_1_3 = GL_FALSE
 
GLboolean _GLEE_GLX_VERSION_1_4 = GL_FALSE
 
GLboolean _GLEE_GLX_ARB_multisample = GL_FALSE
 
GLboolean _GLEE_GLX_ARB_fbconfig_float = GL_FALSE
 
GLboolean _GLEE_GLX_ARB_create_context = GL_FALSE
 
GLboolean _GLEE_GLX_SGIS_multisample = GL_FALSE
 
GLboolean _GLEE_GLX_EXT_visual_info = GL_FALSE
 
GLboolean _GLEE_GLX_SGI_swap_control = GL_FALSE
 
GLboolean _GLEE_GLX_SGI_video_sync = GL_FALSE
 
GLboolean _GLEE_GLX_SGI_make_current_read = GL_FALSE
 
GLboolean _GLEE_GLX_EXT_visual_rating = GL_FALSE
 
GLboolean _GLEE_GLX_EXT_import_context = GL_FALSE
 
GLboolean _GLEE_GLX_SGIX_fbconfig = GL_FALSE
 
GLboolean _GLEE_GLX_SGIX_pbuffer = GL_FALSE
 
GLboolean _GLEE_GLX_SGI_cushion = GL_FALSE
 
GLboolean _GLEE_GLX_SGIX_video_resize = GL_FALSE
 
GLboolean _GLEE_GLX_SGIX_swap_group = GL_FALSE
 
GLboolean _GLEE_GLX_SGIX_swap_barrier = GL_FALSE
 
GLboolean _GLEE_GLX_SGIS_blended_overlay = GL_FALSE
 
GLboolean _GLEE_GLX_SGIS_shared_multisample = GL_FALSE
 
GLboolean _GLEE_GLX_SUN_get_transparent_index = GL_FALSE
 
GLboolean _GLEE_GLX_3DFX_multisample = GL_FALSE
 
GLboolean _GLEE_GLX_MESA_copy_sub_buffer = GL_FALSE
 
GLboolean _GLEE_GLX_MESA_pixmap_colormap = GL_FALSE
 
GLboolean _GLEE_GLX_MESA_release_buffers = GL_FALSE
 
GLboolean _GLEE_GLX_MESA_set_3dfx_mode = GL_FALSE
 
GLboolean _GLEE_GLX_SGIX_visual_select_group = GL_FALSE
 
GLboolean _GLEE_GLX_OML_swap_method = GL_FALSE
 
GLboolean _GLEE_GLX_OML_sync_control = GL_FALSE
 
GLboolean _GLEE_GLX_NV_float_buffer = GL_FALSE
 
GLboolean _GLEE_GLX_SGIX_hyperpipe = GL_FALSE
 
GLboolean _GLEE_GLX_MESA_agp_offset = GL_FALSE
 
GLboolean _GLEE_GLX_EXT_fbconfig_packed_float = GL_FALSE
 
GLboolean _GLEE_GLX_EXT_framebuffer_sRGB = GL_FALSE
 
GLboolean _GLEE_GLX_EXT_texture_from_pixmap = GL_FALSE
 
GLboolean _GLEE_GLX_NV_present_video = GL_FALSE
 
GLboolean _GLEE_GLX_NV_video_out = GL_FALSE
 
GLboolean _GLEE_GLX_NV_swap_group = GL_FALSE
 
GLboolean _GLEE_GLX_EXT_scene_marker = GL_FALSE
 
GLboolean _GLEE_GLX_NV_video_output = GL_FALSE
 
char __GLeeGLXExtensionNames [40][30]
 
int __GLeeGLXNumExtensions =40
 
GLEE_LINK_FUNCTION __GLeeGLLoadFunction [322]
 
GLEE_LINK_FUNCTION __GLeeGLXLoadFunction [40]
 
char GLeeErrorString [256] =""
 
GLboolean __GLeeInitedLoadFunctions =GL_FALSE
 

Macro Definition Documentation

#define __stdcall   /* nothing */

Typedef Documentation

typedef GLuint(* GLEE_LINK_FUNCTION)(void)

Function Documentation

void* __GLeeGetProcAddress ( const char *  extname)
GLuint __GLeeLink_GL_VERSION_1_2 ( void  )
GLuint __GLeeLink_GL_ARB_imaging ( void  )
GLuint __GLeeLink_GL_VERSION_1_3 ( void  )
GLuint __GLeeLink_GL_VERSION_1_4 ( void  )
GLuint __GLeeLink_GL_VERSION_1_5 ( void  )
GLuint __GLeeLink_GL_VERSION_2_0 ( void  )
GLuint __GLeeLink_GL_VERSION_2_1 ( void  )
GLuint __GLeeLink_GL_VERSION_3_0 ( void  )
GLuint __GLeeLink_GL_ARB_multitexture ( void  )
GLuint __GLeeLink_GL_ARB_transpose_matrix ( void  )
GLuint __GLeeLink_GL_ARB_multisample ( void  )
GLuint __GLeeLink_GL_ARB_texture_env_add ( void  )
GLuint __GLeeLink_GL_ARB_texture_cube_map ( void  )
GLuint __GLeeLink_GL_ARB_texture_compression ( void  )
GLuint __GLeeLink_GL_ARB_texture_border_clamp ( void  )
GLuint __GLeeLink_GL_ARB_point_parameters ( void  )
GLuint __GLeeLink_GL_ARB_vertex_blend ( void  )
GLuint __GLeeLink_GL_ARB_matrix_palette ( void  )
GLuint __GLeeLink_GL_ARB_texture_env_combine ( void  )
GLuint __GLeeLink_GL_ARB_texture_env_crossbar ( void  )
GLuint __GLeeLink_GL_ARB_texture_env_dot3 ( void  )
GLuint __GLeeLink_GL_ARB_texture_mirrored_repeat ( void  )
GLuint __GLeeLink_GL_ARB_depth_texture ( void  )
GLuint __GLeeLink_GL_ARB_shadow ( void  )
GLuint __GLeeLink_GL_ARB_shadow_ambient ( void  )
GLuint __GLeeLink_GL_ARB_window_pos ( void  )
GLuint __GLeeLink_GL_ARB_vertex_program ( void  )
GLuint __GLeeLink_GL_ARB_fragment_program ( void  )
GLuint __GLeeLink_GL_ARB_vertex_buffer_object ( void  )
GLuint __GLeeLink_GL_ARB_occlusion_query ( void  )
GLuint __GLeeLink_GL_ARB_shader_objects ( void  )
GLuint __GLeeLink_GL_ARB_vertex_shader ( void  )
GLuint __GLeeLink_GL_ARB_fragment_shader ( void  )
GLuint __GLeeLink_GL_ARB_shading_language_100 ( void  )
GLuint __GLeeLink_GL_ARB_texture_non_power_of_two ( void  )
GLuint __GLeeLink_GL_ARB_point_sprite ( void  )
GLuint __GLeeLink_GL_ARB_fragment_program_shadow ( void  )
GLuint __GLeeLink_GL_ARB_draw_buffers ( void  )
GLuint __GLeeLink_GL_ARB_texture_rectangle ( void  )
GLuint __GLeeLink_GL_ARB_color_buffer_float ( void  )
GLuint __GLeeLink_GL_ARB_half_float_pixel ( void  )
GLuint __GLeeLink_GL_ARB_texture_float ( void  )
GLuint __GLeeLink_GL_ARB_pixel_buffer_object ( void  )
GLuint __GLeeLink_GL_ARB_depth_buffer_float ( void  )
GLuint __GLeeLink_GL_ARB_draw_instanced ( void  )
GLuint __GLeeLink_GL_ARB_framebuffer_object ( void  )
GLuint __GLeeLink_GL_ARB_framebuffer_sRGB ( void  )
GLuint __GLeeLink_GL_ARB_geometry_shader4 ( void  )
GLuint __GLeeLink_GL_ARB_half_float_vertex ( void  )
GLuint __GLeeLink_GL_ARB_instanced_arrays ( void  )
GLuint __GLeeLink_GL_ARB_map_buffer_range ( void  )
GLuint __GLeeLink_GL_ARB_texture_buffer_object ( void  )
GLuint __GLeeLink_GL_ARB_texture_compression_rgtc ( void  )
GLuint __GLeeLink_GL_ARB_texture_rg ( void  )
GLuint __GLeeLink_GL_ARB_vertex_array_object ( void  )
GLuint __GLeeLink_GL_EXT_abgr ( void  )
GLuint __GLeeLink_GL_EXT_blend_color ( void  )
GLuint __GLeeLink_GL_EXT_polygon_offset ( void  )
GLuint __GLeeLink_GL_EXT_texture ( void  )
GLuint __GLeeLink_GL_EXT_texture3D ( void  )
GLuint __GLeeLink_GL_SGIS_texture_filter4 ( void  )
GLuint __GLeeLink_GL_EXT_subtexture ( void  )
GLuint __GLeeLink_GL_EXT_copy_texture ( void  )
GLuint __GLeeLink_GL_EXT_histogram ( void  )
GLuint __GLeeLink_GL_EXT_convolution ( void  )
GLuint __GLeeLink_GL_SGI_color_matrix ( void  )
GLuint __GLeeLink_GL_SGI_color_table ( void  )
GLuint __GLeeLink_GL_SGIS_pixel_texture ( void  )
GLuint __GLeeLink_GL_SGIX_pixel_texture ( void  )
GLuint __GLeeLink_GL_SGIS_texture4D ( void  )
GLuint __GLeeLink_GL_SGI_texture_color_table ( void  )
GLuint __GLeeLink_GL_EXT_cmyka ( void  )
GLuint __GLeeLink_GL_EXT_texture_object ( void  )
GLuint __GLeeLink_GL_SGIS_detail_texture ( void  )
GLuint __GLeeLink_GL_SGIS_sharpen_texture ( void  )
GLuint __GLeeLink_GL_EXT_packed_pixels ( void  )
GLuint __GLeeLink_GL_SGIS_texture_lod ( void  )
GLuint __GLeeLink_GL_SGIS_multisample ( void  )
GLuint __GLeeLink_GL_EXT_rescale_normal ( void  )
GLuint __GLeeLink_GL_EXT_vertex_array ( void  )
GLuint __GLeeLink_GL_EXT_misc_attribute ( void  )
GLuint __GLeeLink_GL_SGIS_generate_mipmap ( void  )
GLuint __GLeeLink_GL_SGIX_clipmap ( void  )
GLuint __GLeeLink_GL_SGIX_shadow ( void  )
GLuint __GLeeLink_GL_SGIS_texture_edge_clamp ( void  )
GLuint __GLeeLink_GL_SGIS_texture_border_clamp ( void  )
GLuint __GLeeLink_GL_EXT_blend_minmax ( void  )
GLuint __GLeeLink_GL_EXT_blend_subtract ( void  )
GLuint __GLeeLink_GL_EXT_blend_logic_op ( void  )
GLuint __GLeeLink_GL_SGIX_interlace ( void  )
GLuint __GLeeLink_GL_SGIX_pixel_tiles ( void  )
GLuint __GLeeLink_GL_SGIS_texture_select ( void  )
GLuint __GLeeLink_GL_SGIX_sprite ( void  )
GLuint __GLeeLink_GL_SGIX_texture_multi_buffer ( void  )
GLuint __GLeeLink_GL_EXT_point_parameters ( void  )
GLuint __GLeeLink_GL_SGIS_point_parameters ( void  )
GLuint __GLeeLink_GL_SGIX_instruments ( void  )
GLuint __GLeeLink_GL_SGIX_texture_scale_bias ( void  )
GLuint __GLeeLink_GL_SGIX_framezoom ( void  )
GLuint __GLeeLink_GL_SGIX_tag_sample_buffer ( void  )
GLuint __GLeeLink_GL_FfdMaskSGIX ( void  )
GLuint __GLeeLink_GL_SGIX_polynomial_ffd ( void  )
GLuint __GLeeLink_GL_SGIX_reference_plane ( void  )
GLuint __GLeeLink_GL_SGIX_flush_raster ( void  )
GLuint __GLeeLink_GL_SGIX_depth_texture ( void  )
GLuint __GLeeLink_GL_SGIS_fog_function ( void  )
GLuint __GLeeLink_GL_SGIX_fog_offset ( void  )
GLuint __GLeeLink_GL_HP_image_transform ( void  )
GLuint __GLeeLink_GL_HP_convolution_border_modes ( void  )
GLuint __GLeeLink_GL_INGR_palette_buffer ( void  )
GLuint __GLeeLink_GL_SGIX_texture_add_env ( void  )
GLuint __GLeeLink_GL_EXT_color_subtable ( void  )
GLuint __GLeeLink_GL_PGI_vertex_hints ( void  )
GLuint __GLeeLink_GL_PGI_misc_hints ( void  )
GLuint __GLeeLink_GL_EXT_paletted_texture ( void  )
GLuint __GLeeLink_GL_EXT_clip_volume_hint ( void  )
GLuint __GLeeLink_GL_SGIX_list_priority ( void  )
GLuint __GLeeLink_GL_SGIX_ir_instrument1 ( void  )
GLuint __GLeeLink_GL_SGIX_calligraphic_fragment ( void  )
GLuint __GLeeLink_GL_SGIX_texture_lod_bias ( void  )
GLuint __GLeeLink_GL_SGIX_shadow_ambient ( void  )
GLuint __GLeeLink_GL_EXT_index_texture ( void  )
GLuint __GLeeLink_GL_EXT_index_material ( void  )
GLuint __GLeeLink_GL_EXT_index_func ( void  )
GLuint __GLeeLink_GL_EXT_index_array_formats ( void  )
GLuint __GLeeLink_GL_EXT_compiled_vertex_array ( void  )
GLuint __GLeeLink_GL_EXT_cull_vertex ( void  )
GLuint __GLeeLink_GL_SGIX_ycrcb ( void  )
GLuint __GLeeLink_GL_SGIX_fragment_lighting ( void  )
GLuint __GLeeLink_GL_IBM_rasterpos_clip ( void  )
GLuint __GLeeLink_GL_HP_texture_lighting ( void  )
GLuint __GLeeLink_GL_EXT_draw_range_elements ( void  )
GLuint __GLeeLink_GL_WIN_phong_shading ( void  )
GLuint __GLeeLink_GL_WIN_specular_fog ( void  )
GLuint __GLeeLink_GL_EXT_light_texture ( void  )
GLuint __GLeeLink_GL_SGIX_blend_alpha_minmax ( void  )
GLuint __GLeeLink_GL_SGIX_impact_pixel_texture ( void  )
GLuint __GLeeLink_GL_EXT_bgra ( void  )
GLuint __GLeeLink_GL_SGIX_async ( void  )
GLuint __GLeeLink_GL_SGIX_async_pixel ( void  )
GLuint __GLeeLink_GL_SGIX_async_histogram ( void  )
GLuint __GLeeLink_GL_INTEL_texture_scissor ( void  )
GLuint __GLeeLink_GL_INTEL_parallel_arrays ( void  )
GLuint __GLeeLink_GL_HP_occlusion_test ( void  )
GLuint __GLeeLink_GL_EXT_pixel_transform ( void  )
GLuint __GLeeLink_GL_EXT_pixel_transform_color_table ( void  )
GLuint __GLeeLink_GL_EXT_shared_texture_palette ( void  )
GLuint __GLeeLink_GL_EXT_separate_specular_color ( void  )
GLuint __GLeeLink_GL_EXT_secondary_color ( void  )
GLuint __GLeeLink_GL_EXT_texture_perturb_normal ( void  )
GLuint __GLeeLink_GL_EXT_multi_draw_arrays ( void  )
GLuint __GLeeLink_GL_EXT_fog_coord ( void  )
GLuint __GLeeLink_GL_REND_screen_coordinates ( void  )
GLuint __GLeeLink_GL_EXT_coordinate_frame ( void  )
GLuint __GLeeLink_GL_EXT_texture_env_combine ( void  )
GLuint __GLeeLink_GL_APPLE_specular_vector ( void  )
GLuint __GLeeLink_GL_APPLE_transform_hint ( void  )
GLuint __GLeeLink_GL_SGIX_fog_scale ( void  )
GLuint __GLeeLink_GL_SUNX_constant_data ( void  )
GLuint __GLeeLink_GL_SUN_global_alpha ( void  )
GLuint __GLeeLink_GL_SUN_triangle_list ( void  )
GLuint __GLeeLink_GL_SUN_vertex ( void  )
GLuint __GLeeLink_GL_EXT_blend_func_separate ( void  )
GLuint __GLeeLink_GL_INGR_color_clamp ( void  )
GLuint __GLeeLink_GL_INGR_interlace_read ( void  )
GLuint __GLeeLink_GL_EXT_stencil_wrap ( void  )
GLuint __GLeeLink_GL_EXT_422_pixels ( void  )
GLuint __GLeeLink_GL_NV_texgen_reflection ( void  )
GLuint __GLeeLink_GL_EXT_texture_cube_map ( void  )
GLuint __GLeeLink_GL_SUN_convolution_border_modes ( void  )
GLuint __GLeeLink_GL_EXT_texture_env_add ( void  )
GLuint __GLeeLink_GL_EXT_texture_lod_bias ( void  )
GLuint __GLeeLink_GL_EXT_texture_filter_anisotropic ( void  )
GLuint __GLeeLink_GL_EXT_vertex_weighting ( void  )
GLuint __GLeeLink_GL_NV_light_max_exponent ( void  )
GLuint __GLeeLink_GL_NV_vertex_array_range ( void  )
GLuint __GLeeLink_GL_NV_register_combiners ( void  )
GLuint __GLeeLink_GL_NV_fog_distance ( void  )
GLuint __GLeeLink_GL_NV_texgen_emboss ( void  )
GLuint __GLeeLink_GL_NV_blend_square ( void  )
GLuint __GLeeLink_GL_NV_texture_env_combine4 ( void  )
GLuint __GLeeLink_GL_MESA_resize_buffers ( void  )
GLuint __GLeeLink_GL_MESA_window_pos ( void  )
GLuint __GLeeLink_GL_EXT_texture_compression_s3tc ( void  )
GLuint __GLeeLink_GL_IBM_cull_vertex ( void  )
GLuint __GLeeLink_GL_IBM_multimode_draw_arrays ( void  )
GLuint __GLeeLink_GL_IBM_vertex_array_lists ( void  )
GLuint __GLeeLink_GL_SGIX_subsample ( void  )
GLuint __GLeeLink_GL_SGIX_ycrcb_subsample ( void  )
GLuint __GLeeLink_GL_SGIX_ycrcba ( void  )
GLuint __GLeeLink_GL_SGI_depth_pass_instrument ( void  )
GLuint __GLeeLink_GL_3DFX_texture_compression_FXT1 ( void  )
GLuint __GLeeLink_GL_3DFX_multisample ( void  )
GLuint __GLeeLink_GL_3DFX_tbuffer ( void  )
GLuint __GLeeLink_GL_EXT_multisample ( void  )
GLuint __GLeeLink_GL_SGIX_vertex_preclip ( void  )
GLuint __GLeeLink_GL_SGIX_convolution_accuracy ( void  )
GLuint __GLeeLink_GL_SGIX_resample ( void  )
GLuint __GLeeLink_GL_SGIS_point_line_texgen ( void  )
GLuint __GLeeLink_GL_SGIS_texture_color_mask ( void  )
GLuint __GLeeLink_GL_EXT_texture_env_dot3 ( void  )
GLuint __GLeeLink_GL_ATI_texture_mirror_once ( void  )
GLuint __GLeeLink_GL_NV_fence ( void  )
GLuint __GLeeLink_GL_IBM_texture_mirrored_repeat ( void  )
GLuint __GLeeLink_GL_NV_evaluators ( void  )
GLuint __GLeeLink_GL_NV_packed_depth_stencil ( void  )
GLuint __GLeeLink_GL_NV_register_combiners2 ( void  )
GLuint __GLeeLink_GL_NV_texture_compression_vtc ( void  )
GLuint __GLeeLink_GL_NV_texture_rectangle ( void  )
GLuint __GLeeLink_GL_NV_texture_shader ( void  )
GLuint __GLeeLink_GL_NV_texture_shader2 ( void  )
GLuint __GLeeLink_GL_NV_vertex_array_range2 ( void  )
GLuint __GLeeLink_GL_NV_vertex_program ( void  )
GLuint __GLeeLink_GL_SGIX_texture_coordinate_clamp ( void  )
GLuint __GLeeLink_GL_SGIX_scalebias_hint ( void  )
GLuint __GLeeLink_GL_OML_interlace ( void  )
GLuint __GLeeLink_GL_OML_subsample ( void  )
GLuint __GLeeLink_GL_OML_resample ( void  )
GLuint __GLeeLink_GL_NV_copy_depth_to_color ( void  )
GLuint __GLeeLink_GL_ATI_envmap_bumpmap ( void  )
GLuint __GLeeLink_GL_ATI_fragment_shader ( void  )
GLuint __GLeeLink_GL_ATI_pn_triangles ( void  )
GLuint __GLeeLink_GL_ATI_vertex_array_object ( void  )
GLuint __GLeeLink_GL_EXT_vertex_shader ( void  )
GLuint __GLeeLink_GL_ATI_vertex_streams ( void  )
GLuint __GLeeLink_GL_ATI_element_array ( void  )
GLuint __GLeeLink_GL_SUN_mesh_array ( void  )
GLuint __GLeeLink_GL_SUN_slice_accum ( void  )
GLuint __GLeeLink_GL_NV_multisample_filter_hint ( void  )
GLuint __GLeeLink_GL_NV_depth_clamp ( void  )
GLuint __GLeeLink_GL_NV_occlusion_query ( void  )
GLuint __GLeeLink_GL_NV_point_sprite ( void  )
GLuint __GLeeLink_GL_NV_texture_shader3 ( void  )
GLuint __GLeeLink_GL_NV_vertex_program1_1 ( void  )
GLuint __GLeeLink_GL_EXT_shadow_funcs ( void  )
GLuint __GLeeLink_GL_EXT_stencil_two_side ( void  )
GLuint __GLeeLink_GL_ATI_text_fragment_shader ( void  )
GLuint __GLeeLink_GL_APPLE_client_storage ( void  )
GLuint __GLeeLink_GL_APPLE_element_array ( void  )
GLuint __GLeeLink_GL_APPLE_fence ( void  )
GLuint __GLeeLink_GL_APPLE_vertex_array_object ( void  )
GLuint __GLeeLink_GL_APPLE_vertex_array_range ( void  )
GLuint __GLeeLink_GL_APPLE_ycbcr_422 ( void  )
GLuint __GLeeLink_GL_S3_s3tc ( void  )
GLuint __GLeeLink_GL_ATI_draw_buffers ( void  )
GLuint __GLeeLink_GL_ATI_pixel_format_float ( void  )
GLuint __GLeeLink_GL_ATI_texture_env_combine3 ( void  )
GLuint __GLeeLink_GL_ATI_texture_float ( void  )
GLuint __GLeeLink_GL_NV_float_buffer ( void  )
GLuint __GLeeLink_GL_NV_fragment_program ( void  )
GLuint __GLeeLink_GL_NV_half_float ( void  )
GLuint __GLeeLink_GL_NV_pixel_data_range ( void  )
GLuint __GLeeLink_GL_NV_primitive_restart ( void  )
GLuint __GLeeLink_GL_NV_texture_expand_normal ( void  )
GLuint __GLeeLink_GL_NV_vertex_program2 ( void  )
GLuint __GLeeLink_GL_ATI_map_object_buffer ( void  )
GLuint __GLeeLink_GL_ATI_separate_stencil ( void  )
GLuint __GLeeLink_GL_ATI_vertex_attrib_array_object ( void  )
GLuint __GLeeLink_GL_OES_read_format ( void  )
GLuint __GLeeLink_GL_EXT_depth_bounds_test ( void  )
GLuint __GLeeLink_GL_EXT_texture_mirror_clamp ( void  )
GLuint __GLeeLink_GL_EXT_blend_equation_separate ( void  )
GLuint __GLeeLink_GL_MESA_pack_invert ( void  )
GLuint __GLeeLink_GL_MESA_ycbcr_texture ( void  )
GLuint __GLeeLink_GL_EXT_pixel_buffer_object ( void  )
GLuint __GLeeLink_GL_NV_fragment_program_option ( void  )
GLuint __GLeeLink_GL_NV_fragment_program2 ( void  )
GLuint __GLeeLink_GL_NV_vertex_program2_option ( void  )
GLuint __GLeeLink_GL_NV_vertex_program3 ( void  )
GLuint __GLeeLink_GL_EXT_framebuffer_object ( void  )
GLuint __GLeeLink_GL_GREMEDY_string_marker ( void  )
GLuint __GLeeLink_GL_EXT_packed_depth_stencil ( void  )
GLuint __GLeeLink_GL_EXT_stencil_clear_tag ( void  )
GLuint __GLeeLink_GL_EXT_texture_sRGB ( void  )
GLuint __GLeeLink_GL_EXT_framebuffer_blit ( void  )
GLuint __GLeeLink_GL_EXT_framebuffer_multisample ( void  )
GLuint __GLeeLink_GL_MESAX_texture_stack ( void  )
GLuint __GLeeLink_GL_EXT_timer_query ( void  )
GLuint __GLeeLink_GL_EXT_gpu_program_parameters ( void  )
GLuint __GLeeLink_GL_APPLE_flush_buffer_range ( void  )
GLuint __GLeeLink_GL_EXT_gpu_shader4 ( void  )
GLuint __GLeeLink_GL_EXT_draw_instanced ( void  )
GLuint __GLeeLink_GL_EXT_packed_float ( void  )
GLuint __GLeeLink_GL_EXT_texture_array ( void  )
GLuint __GLeeLink_GL_EXT_texture_buffer_object ( void  )
GLuint __GLeeLink_GL_EXT_texture_compression_latc ( void  )
GLuint __GLeeLink_GL_EXT_texture_compression_rgtc ( void  )
GLuint __GLeeLink_GL_EXT_texture_shared_exponent ( void  )
GLuint __GLeeLink_GL_NV_depth_buffer_float ( void  )
GLuint __GLeeLink_GL_NV_framebuffer_multisample_coverage ( void  )
GLuint __GLeeLink_GL_EXT_framebuffer_sRGB ( void  )
GLuint __GLeeLink_GL_NV_geometry_shader4 ( void  )
GLuint __GLeeLink_GL_NV_parameter_buffer_object ( void  )
GLuint __GLeeLink_GL_EXT_draw_buffers2 ( void  )
GLuint __GLeeLink_GL_NV_transform_feedback ( void  )
GLuint __GLeeLink_GL_EXT_bindable_uniform ( void  )
GLuint __GLeeLink_GL_EXT_texture_integer ( void  )
GLuint __GLeeLink_GL_GREMEDY_frame_terminator ( void  )
GLuint __GLeeLink_GL_NV_conditional_render ( void  )
GLuint __GLeeLink_GL_NV_present_video ( void  )
GLuint __GLeeLink_GL_EXT_transform_feedback ( void  )
GLuint __GLeeLink_GL_EXT_direct_state_access ( void  )
GLuint __GLeeLink_GL_EXT_vertex_array_bgra ( void  )
GLuint __GLeeLink_GL_EXT_texture_swizzle ( void  )
GLuint __GLeeLink_GL_NV_explicit_multisample ( void  )
GLuint __GLeeLink_GL_NV_transform_feedback2 ( void  )
GLuint __GLeeLink_GL_SGIX_texture_select ( void  )
GLuint __GLeeLink_GL_INGR_blend_func_separate ( void  )
GLuint __GLeeLink_GL_SGIX_depth_pass_instrument ( void  )
GLuint __GLeeLink_GL_SGIX_igloo_interface ( void  )
GLuint __GLeeLink_GL_EXT_fragment_lighting ( void  )
GLuint __GLeeLink_GL_EXT_geometry_shader4 ( void  )
GLuint __GLeeLink_GL_EXT_scene_marker ( void  )
GLuint __GLeeLink_GL_EXT_texture_compression_dxt1 ( void  )
GLuint __GLeeLink_GL_EXT_texture_env ( void  )
GLuint __GLeeLink_GL_IBM_static_data ( void  )
GLuint __GLeeLink_GL_NV_gpu_program4 ( void  )
GLuint __GLeeLink_GL_OES_byte_coordinates ( void  )
GLuint __GLeeLink_GL_OES_compressed_paletted_texture ( void  )
GLuint __GLeeLink_GL_OES_single_precision ( void  )
GLuint __GLeeLink_GL_SGIX_pixel_texture_bits ( void  )
GLuint __GLeeLink_GL_SGIX_texture_range ( void  )
void initGLLoadFunctions ( void  )
GLuint __GLeeLink_GLX_VERSION_1_3 ( void  )
GLuint __GLeeLink_GLX_VERSION_1_4 ( void  )
GLuint __GLeeLink_GLX_ARB_multisample ( void  )
GLuint __GLeeLink_GLX_ARB_fbconfig_float ( void  )
GLuint __GLeeLink_GLX_ARB_create_context ( void  )
GLuint __GLeeLink_GLX_SGIS_multisample ( void  )
GLuint __GLeeLink_GLX_EXT_visual_info ( void  )
GLuint __GLeeLink_GLX_SGI_swap_control ( void  )
GLuint __GLeeLink_GLX_SGI_video_sync ( void  )
GLuint __GLeeLink_GLX_SGI_make_current_read ( void  )
GLuint __GLeeLink_GLX_EXT_visual_rating ( void  )
GLuint __GLeeLink_GLX_EXT_import_context ( void  )
GLuint __GLeeLink_GLX_SGIX_fbconfig ( void  )
GLuint __GLeeLink_GLX_SGIX_pbuffer ( void  )
GLuint __GLeeLink_GLX_SGI_cushion ( void  )
GLuint __GLeeLink_GLX_SGIX_video_resize ( void  )
GLuint __GLeeLink_GLX_SGIX_swap_group ( void  )
GLuint __GLeeLink_GLX_SGIX_swap_barrier ( void  )
GLuint __GLeeLink_GLX_SGIS_blended_overlay ( void  )
GLuint __GLeeLink_GLX_SGIS_shared_multisample ( void  )
GLuint __GLeeLink_GLX_SUN_get_transparent_index ( void  )
GLuint __GLeeLink_GLX_3DFX_multisample ( void  )
GLuint __GLeeLink_GLX_MESA_copy_sub_buffer ( void  )
GLuint __GLeeLink_GLX_MESA_pixmap_colormap ( void  )
GLuint __GLeeLink_GLX_MESA_release_buffers ( void  )
GLuint __GLeeLink_GLX_MESA_set_3dfx_mode ( void  )
GLuint __GLeeLink_GLX_SGIX_visual_select_group ( void  )
GLuint __GLeeLink_GLX_OML_swap_method ( void  )
GLuint __GLeeLink_GLX_OML_sync_control ( void  )
GLuint __GLeeLink_GLX_NV_float_buffer ( void  )
GLuint __GLeeLink_GLX_SGIX_hyperpipe ( void  )
GLuint __GLeeLink_GLX_MESA_agp_offset ( void  )
GLuint __GLeeLink_GLX_EXT_fbconfig_packed_float ( void  )
GLuint __GLeeLink_GLX_EXT_framebuffer_sRGB ( void  )
GLuint __GLeeLink_GLX_EXT_texture_from_pixmap ( void  )
GLuint __GLeeLink_GLX_NV_present_video ( void  )
GLuint __GLeeLink_GLX_NV_video_out ( void  )
GLuint __GLeeLink_GLX_NV_swap_group ( void  )
GLuint __GLeeLink_GLX_EXT_scene_marker ( void  )
GLuint __GLeeLink_GLX_NV_video_output ( void  )
void initGLXLoadFunctions ( void  )
void __GLeeExtList_init ( ExtensionList *  extList)
void __GLeeExtList_clean ( ExtensionList *  extList)
void __GLeeExtList_add ( ExtensionList *  extList,
const char *  extName 
)
const char* __GLeeGetExtStrPlat ( void  )
void __GLeeWriteError ( const char *  errorStr)
int __GLeeGetVersionNumber ( char *  versionStr)
GLboolean __GLeeGetExtensions ( ExtensionList *  extList)
GLboolean __GLeeCheckExtension ( const char *  name,
ExtensionList *  extensionNames 
)
GLEE_EXTERN GLint __GLeeGetExtensionNumber ( const char *  extensionName,
int  type 
)
GLEE_EXTERN const char* GLeeGetExtStrGLX ( void  )
GLEE_EXTERN const char* GLeeGetExtStrGL ( void  )
GLEE_EXTERN const char* GLeeGetErrorString ( void  )
GLEE_EXTERN GLint GLeeForceLink ( const char *  extensionName)
GLEE_EXTERN GLboolean GLeeEnabled ( GLboolean extensionQueryingVariable)
GLEE_EXTERN GLboolean GLeeInit ( void  )

Variable Documentation

GLboolean __GLeeInited =GL_FALSE
GLboolean _GLEE_VERSION_1_2 = GL_FALSE
GLboolean _GLEE_ARB_imaging = GL_FALSE
GLboolean _GLEE_VERSION_1_3 = GL_FALSE
GLboolean _GLEE_VERSION_1_4 = GL_FALSE
GLboolean _GLEE_VERSION_1_5 = GL_FALSE
GLboolean _GLEE_VERSION_2_0 = GL_FALSE
GLboolean _GLEE_VERSION_2_1 = GL_FALSE
GLboolean _GLEE_VERSION_3_0 = GL_FALSE
GLboolean _GLEE_ARB_multitexture = GL_FALSE
GLboolean _GLEE_ARB_transpose_matrix = GL_FALSE
GLboolean _GLEE_ARB_multisample = GL_FALSE
GLboolean _GLEE_ARB_texture_env_add = GL_FALSE
GLboolean _GLEE_ARB_texture_cube_map = GL_FALSE
GLboolean _GLEE_ARB_texture_compression = GL_FALSE
GLboolean _GLEE_ARB_texture_border_clamp = GL_FALSE
GLboolean _GLEE_ARB_point_parameters = GL_FALSE
GLboolean _GLEE_ARB_vertex_blend = GL_FALSE
GLboolean _GLEE_ARB_matrix_palette = GL_FALSE
GLboolean _GLEE_ARB_texture_env_combine = GL_FALSE
GLboolean _GLEE_ARB_texture_env_crossbar = GL_FALSE
GLboolean _GLEE_ARB_texture_env_dot3 = GL_FALSE
GLboolean _GLEE_ARB_texture_mirrored_repeat = GL_FALSE
GLboolean _GLEE_ARB_depth_texture = GL_FALSE
GLboolean _GLEE_ARB_shadow = GL_FALSE
GLboolean _GLEE_ARB_shadow_ambient = GL_FALSE
GLboolean _GLEE_ARB_window_pos = GL_FALSE
GLboolean _GLEE_ARB_vertex_program = GL_FALSE
GLboolean _GLEE_ARB_fragment_program = GL_FALSE
GLboolean _GLEE_ARB_vertex_buffer_object = GL_FALSE
GLboolean _GLEE_ARB_occlusion_query = GL_FALSE
GLboolean _GLEE_ARB_shader_objects = GL_FALSE
GLboolean _GLEE_ARB_vertex_shader = GL_FALSE
GLboolean _GLEE_ARB_fragment_shader = GL_FALSE
GLboolean _GLEE_ARB_shading_language_100 = GL_FALSE
GLboolean _GLEE_ARB_texture_non_power_of_two = GL_FALSE
GLboolean _GLEE_ARB_point_sprite = GL_FALSE
GLboolean _GLEE_ARB_fragment_program_shadow = GL_FALSE
GLboolean _GLEE_ARB_draw_buffers = GL_FALSE
GLboolean _GLEE_ARB_texture_rectangle = GL_FALSE
GLboolean _GLEE_ARB_color_buffer_float = GL_FALSE
GLboolean _GLEE_ARB_half_float_pixel = GL_FALSE
GLboolean _GLEE_ARB_texture_float = GL_FALSE
GLboolean _GLEE_ARB_pixel_buffer_object = GL_FALSE
GLboolean _GLEE_ARB_depth_buffer_float = GL_FALSE
GLboolean _GLEE_ARB_draw_instanced = GL_FALSE
GLboolean _GLEE_ARB_framebuffer_object = GL_FALSE
GLboolean _GLEE_ARB_framebuffer_sRGB = GL_FALSE
GLboolean _GLEE_ARB_geometry_shader4 = GL_FALSE
GLboolean _GLEE_ARB_half_float_vertex = GL_FALSE
GLboolean _GLEE_ARB_instanced_arrays = GL_FALSE
GLboolean _GLEE_ARB_map_buffer_range = GL_FALSE
GLboolean _GLEE_ARB_texture_buffer_object = GL_FALSE
GLboolean _GLEE_ARB_texture_compression_rgtc = GL_FALSE
GLboolean _GLEE_ARB_texture_rg = GL_FALSE
GLboolean _GLEE_ARB_vertex_array_object = GL_FALSE
GLboolean _GLEE_EXT_abgr = GL_FALSE
GLboolean _GLEE_EXT_blend_color = GL_FALSE
GLboolean _GLEE_EXT_polygon_offset = GL_FALSE
GLboolean _GLEE_EXT_texture = GL_FALSE
GLboolean _GLEE_EXT_texture3D = GL_FALSE
GLboolean _GLEE_SGIS_texture_filter4 = GL_FALSE
GLboolean _GLEE_EXT_subtexture = GL_FALSE
GLboolean _GLEE_EXT_copy_texture = GL_FALSE
GLboolean _GLEE_EXT_histogram = GL_FALSE
GLboolean _GLEE_EXT_convolution = GL_FALSE
GLboolean _GLEE_SGI_color_matrix = GL_FALSE
GLboolean _GLEE_SGI_color_table = GL_FALSE
GLboolean _GLEE_SGIS_pixel_texture = GL_FALSE
GLboolean _GLEE_SGIX_pixel_texture = GL_FALSE
GLboolean _GLEE_SGIS_texture4D = GL_FALSE
GLboolean _GLEE_SGI_texture_color_table = GL_FALSE
GLboolean _GLEE_EXT_cmyka = GL_FALSE
GLboolean _GLEE_EXT_texture_object = GL_FALSE
GLboolean _GLEE_SGIS_detail_texture = GL_FALSE
GLboolean _GLEE_SGIS_sharpen_texture = GL_FALSE
GLboolean _GLEE_EXT_packed_pixels = GL_FALSE
GLboolean _GLEE_SGIS_texture_lod = GL_FALSE
GLboolean _GLEE_SGIS_multisample = GL_FALSE
GLboolean _GLEE_EXT_rescale_normal = GL_FALSE
GLboolean _GLEE_EXT_vertex_array = GL_FALSE
GLboolean _GLEE_EXT_misc_attribute = GL_FALSE
GLboolean _GLEE_SGIS_generate_mipmap = GL_FALSE
GLboolean _GLEE_SGIX_clipmap = GL_FALSE
GLboolean _GLEE_SGIX_shadow = GL_FALSE
GLboolean _GLEE_SGIS_texture_edge_clamp = GL_FALSE
GLboolean _GLEE_SGIS_texture_border_clamp = GL_FALSE
GLboolean _GLEE_EXT_blend_minmax = GL_FALSE
GLboolean _GLEE_EXT_blend_subtract = GL_FALSE
GLboolean _GLEE_EXT_blend_logic_op = GL_FALSE
GLboolean _GLEE_SGIX_interlace = GL_FALSE
GLboolean _GLEE_SGIX_pixel_tiles = GL_FALSE
GLboolean _GLEE_SGIS_texture_select = GL_FALSE
GLboolean _GLEE_SGIX_sprite = GL_FALSE
GLboolean _GLEE_SGIX_texture_multi_buffer = GL_FALSE
GLboolean _GLEE_EXT_point_parameters = GL_FALSE
GLboolean _GLEE_SGIS_point_parameters = GL_FALSE
GLboolean _GLEE_SGIX_instruments = GL_FALSE
GLboolean _GLEE_SGIX_texture_scale_bias = GL_FALSE
GLboolean _GLEE_SGIX_framezoom = GL_FALSE
GLboolean _GLEE_SGIX_tag_sample_buffer = GL_FALSE
GLboolean _GLEE_FfdMaskSGIX = GL_FALSE
GLboolean _GLEE_SGIX_polynomial_ffd = GL_FALSE
GLboolean _GLEE_SGIX_reference_plane = GL_FALSE
GLboolean _GLEE_SGIX_flush_raster = GL_FALSE
GLboolean _GLEE_SGIX_depth_texture = GL_FALSE
GLboolean _GLEE_SGIS_fog_function = GL_FALSE
GLboolean _GLEE_SGIX_fog_offset = GL_FALSE
GLboolean _GLEE_HP_image_transform = GL_FALSE
GLboolean _GLEE_HP_convolution_border_modes = GL_FALSE
GLboolean _GLEE_INGR_palette_buffer = GL_FALSE
GLboolean _GLEE_SGIX_texture_add_env = GL_FALSE
GLboolean _GLEE_EXT_color_subtable = GL_FALSE
GLboolean _GLEE_PGI_vertex_hints = GL_FALSE
GLboolean _GLEE_PGI_misc_hints = GL_FALSE
GLboolean _GLEE_EXT_paletted_texture = GL_FALSE
GLboolean _GLEE_EXT_clip_volume_hint = GL_FALSE
GLboolean _GLEE_SGIX_list_priority = GL_FALSE
GLboolean _GLEE_SGIX_ir_instrument1 = GL_FALSE
GLboolean _GLEE_SGIX_calligraphic_fragment = GL_FALSE
GLboolean _GLEE_SGIX_texture_lod_bias = GL_FALSE
GLboolean _GLEE_SGIX_shadow_ambient = GL_FALSE
GLboolean _GLEE_EXT_index_texture = GL_FALSE
GLboolean _GLEE_EXT_index_material = GL_FALSE
GLboolean _GLEE_EXT_index_func = GL_FALSE
GLboolean _GLEE_EXT_index_array_formats = GL_FALSE
GLboolean _GLEE_EXT_compiled_vertex_array = GL_FALSE
GLboolean _GLEE_EXT_cull_vertex = GL_FALSE
GLboolean _GLEE_SGIX_ycrcb = GL_FALSE
GLboolean _GLEE_SGIX_fragment_lighting = GL_FALSE
GLboolean _GLEE_IBM_rasterpos_clip = GL_FALSE
GLboolean _GLEE_HP_texture_lighting = GL_FALSE
GLboolean _GLEE_EXT_draw_range_elements = GL_FALSE
GLboolean _GLEE_WIN_phong_shading = GL_FALSE
GLboolean _GLEE_WIN_specular_fog = GL_FALSE
GLboolean _GLEE_EXT_light_texture = GL_FALSE
GLboolean _GLEE_SGIX_blend_alpha_minmax = GL_FALSE
GLboolean _GLEE_SGIX_impact_pixel_texture = GL_FALSE
GLboolean _GLEE_EXT_bgra = GL_FALSE
GLboolean _GLEE_SGIX_async = GL_FALSE
GLboolean _GLEE_SGIX_async_pixel = GL_FALSE
GLboolean _GLEE_SGIX_async_histogram = GL_FALSE
GLboolean _GLEE_INTEL_texture_scissor = GL_FALSE
GLboolean _GLEE_INTEL_parallel_arrays = GL_FALSE
GLboolean _GLEE_HP_occlusion_test = GL_FALSE
GLboolean _GLEE_EXT_pixel_transform = GL_FALSE
GLboolean _GLEE_EXT_pixel_transform_color_table = GL_FALSE
GLboolean _GLEE_EXT_shared_texture_palette = GL_FALSE
GLboolean _GLEE_EXT_separate_specular_color = GL_FALSE
GLboolean _GLEE_EXT_secondary_color = GL_FALSE
GLboolean _GLEE_EXT_texture_perturb_normal = GL_FALSE
GLboolean _GLEE_EXT_multi_draw_arrays = GL_FALSE
GLboolean _GLEE_EXT_fog_coord = GL_FALSE
GLboolean _GLEE_REND_screen_coordinates = GL_FALSE
GLboolean _GLEE_EXT_coordinate_frame = GL_FALSE
GLboolean _GLEE_EXT_texture_env_combine = GL_FALSE
GLboolean _GLEE_APPLE_specular_vector = GL_FALSE
GLboolean _GLEE_APPLE_transform_hint = GL_FALSE
GLboolean _GLEE_SGIX_fog_scale = GL_FALSE
GLboolean _GLEE_SUNX_constant_data = GL_FALSE
GLboolean _GLEE_SUN_global_alpha = GL_FALSE
GLboolean _GLEE_SUN_triangle_list = GL_FALSE
GLboolean _GLEE_SUN_vertex = GL_FALSE
GLboolean _GLEE_EXT_blend_func_separate = GL_FALSE
GLboolean _GLEE_INGR_color_clamp = GL_FALSE
GLboolean _GLEE_INGR_interlace_read = GL_FALSE
GLboolean _GLEE_EXT_stencil_wrap = GL_FALSE
GLboolean _GLEE_EXT_422_pixels = GL_FALSE
GLboolean _GLEE_NV_texgen_reflection = GL_FALSE
GLboolean _GLEE_EXT_texture_cube_map = GL_FALSE
GLboolean _GLEE_SUN_convolution_border_modes = GL_FALSE
GLboolean _GLEE_EXT_texture_env_add = GL_FALSE
GLboolean _GLEE_EXT_texture_lod_bias = GL_FALSE
GLboolean _GLEE_EXT_texture_filter_anisotropic = GL_FALSE
GLboolean _GLEE_EXT_vertex_weighting = GL_FALSE
GLboolean _GLEE_NV_light_max_exponent = GL_FALSE
GLboolean _GLEE_NV_vertex_array_range = GL_FALSE
GLboolean _GLEE_NV_register_combiners = GL_FALSE
GLboolean _GLEE_NV_fog_distance = GL_FALSE
GLboolean _GLEE_NV_texgen_emboss = GL_FALSE
GLboolean _GLEE_NV_blend_square = GL_FALSE
GLboolean _GLEE_NV_texture_env_combine4 = GL_FALSE
GLboolean _GLEE_MESA_resize_buffers = GL_FALSE
GLboolean _GLEE_MESA_window_pos = GL_FALSE
GLboolean _GLEE_EXT_texture_compression_s3tc = GL_FALSE
GLboolean _GLEE_IBM_cull_vertex = GL_FALSE
GLboolean _GLEE_IBM_multimode_draw_arrays = GL_FALSE
GLboolean _GLEE_IBM_vertex_array_lists = GL_FALSE
GLboolean _GLEE_SGIX_subsample = GL_FALSE
GLboolean _GLEE_SGIX_ycrcb_subsample = GL_FALSE
GLboolean _GLEE_SGIX_ycrcba = GL_FALSE
GLboolean _GLEE_SGI_depth_pass_instrument = GL_FALSE
GLboolean _GLEE_3DFX_texture_compression_FXT1 = GL_FALSE
GLboolean _GLEE_3DFX_multisample = GL_FALSE
GLboolean _GLEE_3DFX_tbuffer = GL_FALSE
GLboolean _GLEE_EXT_multisample = GL_FALSE
GLboolean _GLEE_SGIX_vertex_preclip = GL_FALSE
GLboolean _GLEE_SGIX_convolution_accuracy = GL_FALSE
GLboolean _GLEE_SGIX_resample = GL_FALSE
GLboolean _GLEE_SGIS_point_line_texgen = GL_FALSE
GLboolean _GLEE_SGIS_texture_color_mask = GL_FALSE
GLboolean _GLEE_EXT_texture_env_dot3 = GL_FALSE
GLboolean _GLEE_ATI_texture_mirror_once = GL_FALSE
GLboolean _GLEE_NV_fence = GL_FALSE
GLboolean _GLEE_IBM_texture_mirrored_repeat = GL_FALSE
GLboolean _GLEE_NV_evaluators = GL_FALSE
GLboolean _GLEE_NV_packed_depth_stencil = GL_FALSE
GLboolean _GLEE_NV_register_combiners2 = GL_FALSE
GLboolean _GLEE_NV_texture_compression_vtc = GL_FALSE
GLboolean _GLEE_NV_texture_rectangle = GL_FALSE
GLboolean _GLEE_NV_texture_shader = GL_FALSE
GLboolean _GLEE_NV_texture_shader2 = GL_FALSE
GLboolean _GLEE_NV_vertex_array_range2 = GL_FALSE
GLboolean _GLEE_NV_vertex_program = GL_FALSE
GLboolean _GLEE_SGIX_texture_coordinate_clamp = GL_FALSE
GLboolean _GLEE_SGIX_scalebias_hint = GL_FALSE
GLboolean _GLEE_OML_interlace = GL_FALSE
GLboolean _GLEE_OML_subsample = GL_FALSE
GLboolean _GLEE_OML_resample = GL_FALSE
GLboolean _GLEE_NV_copy_depth_to_color = GL_FALSE
GLboolean _GLEE_ATI_envmap_bumpmap = GL_FALSE
GLboolean _GLEE_ATI_fragment_shader = GL_FALSE
GLboolean _GLEE_ATI_pn_triangles = GL_FALSE
GLboolean _GLEE_ATI_vertex_array_object = GL_FALSE
GLboolean _GLEE_EXT_vertex_shader = GL_FALSE
GLboolean _GLEE_ATI_vertex_streams = GL_FALSE
GLboolean _GLEE_ATI_element_array = GL_FALSE
GLboolean _GLEE_SUN_mesh_array = GL_FALSE
GLboolean _GLEE_SUN_slice_accum = GL_FALSE
GLboolean _GLEE_NV_multisample_filter_hint = GL_FALSE
GLboolean _GLEE_NV_depth_clamp = GL_FALSE
GLboolean _GLEE_NV_occlusion_query = GL_FALSE
GLboolean _GLEE_NV_point_sprite = GL_FALSE
GLboolean _GLEE_NV_texture_shader3 = GL_FALSE
GLboolean _GLEE_NV_vertex_program1_1 = GL_FALSE
GLboolean _GLEE_EXT_shadow_funcs = GL_FALSE
GLboolean _GLEE_EXT_stencil_two_side = GL_FALSE
GLboolean _GLEE_ATI_text_fragment_shader = GL_FALSE
GLboolean _GLEE_APPLE_client_storage = GL_FALSE
GLboolean _GLEE_APPLE_element_array = GL_FALSE
GLboolean _GLEE_APPLE_fence = GL_FALSE
GLboolean _GLEE_APPLE_vertex_array_object = GL_FALSE
GLboolean _GLEE_APPLE_vertex_array_range = GL_FALSE
GLboolean _GLEE_APPLE_ycbcr_422 = GL_FALSE
GLboolean _GLEE_S3_s3tc = GL_FALSE
GLboolean _GLEE_ATI_draw_buffers = GL_FALSE
GLboolean _GLEE_ATI_pixel_format_float = GL_FALSE
GLboolean _GLEE_ATI_texture_env_combine3 = GL_FALSE
GLboolean _GLEE_ATI_texture_float = GL_FALSE
GLboolean _GLEE_NV_float_buffer = GL_FALSE
GLboolean _GLEE_NV_fragment_program = GL_FALSE
GLboolean _GLEE_NV_half_float = GL_FALSE
GLboolean _GLEE_NV_pixel_data_range = GL_FALSE
GLboolean _GLEE_NV_primitive_restart = GL_FALSE
GLboolean _GLEE_NV_texture_expand_normal = GL_FALSE
GLboolean _GLEE_NV_vertex_program2 = GL_FALSE
GLboolean _GLEE_ATI_map_object_buffer = GL_FALSE
GLboolean _GLEE_ATI_separate_stencil = GL_FALSE
GLboolean _GLEE_ATI_vertex_attrib_array_object = GL_FALSE
GLboolean _GLEE_OES_read_format = GL_FALSE
GLboolean _GLEE_EXT_depth_bounds_test = GL_FALSE
GLboolean _GLEE_EXT_texture_mirror_clamp = GL_FALSE
GLboolean _GLEE_EXT_blend_equation_separate = GL_FALSE
GLboolean _GLEE_MESA_pack_invert = GL_FALSE
GLboolean _GLEE_MESA_ycbcr_texture = GL_FALSE
GLboolean _GLEE_EXT_pixel_buffer_object = GL_FALSE
GLboolean _GLEE_NV_fragment_program_option = GL_FALSE
GLboolean _GLEE_NV_fragment_program2 = GL_FALSE
GLboolean _GLEE_NV_vertex_program2_option = GL_FALSE
GLboolean _GLEE_NV_vertex_program3 = GL_FALSE
GLboolean _GLEE_EXT_framebuffer_object = GL_FALSE
GLboolean _GLEE_GREMEDY_string_marker = GL_FALSE
GLboolean _GLEE_EXT_packed_depth_stencil = GL_FALSE
GLboolean _GLEE_EXT_stencil_clear_tag = GL_FALSE
GLboolean _GLEE_EXT_texture_sRGB = GL_FALSE
GLboolean _GLEE_EXT_framebuffer_blit = GL_FALSE
GLboolean _GLEE_EXT_framebuffer_multisample = GL_FALSE
GLboolean _GLEE_MESAX_texture_stack = GL_FALSE
GLboolean _GLEE_EXT_timer_query = GL_FALSE
GLboolean _GLEE_EXT_gpu_program_parameters = GL_FALSE
GLboolean _GLEE_APPLE_flush_buffer_range = GL_FALSE
GLboolean _GLEE_EXT_gpu_shader4 = GL_FALSE
GLboolean _GLEE_EXT_draw_instanced = GL_FALSE
GLboolean _GLEE_EXT_packed_float = GL_FALSE
GLboolean _GLEE_EXT_texture_array = GL_FALSE
GLboolean _GLEE_EXT_texture_buffer_object = GL_FALSE
GLboolean _GLEE_EXT_texture_compression_latc = GL_FALSE
GLboolean _GLEE_EXT_texture_compression_rgtc = GL_FALSE
GLboolean _GLEE_EXT_texture_shared_exponent = GL_FALSE
GLboolean _GLEE_NV_depth_buffer_float = GL_FALSE
GLboolean _GLEE_NV_framebuffer_multisample_coverage = GL_FALSE
GLboolean _GLEE_EXT_framebuffer_sRGB = GL_FALSE
GLboolean _GLEE_NV_geometry_shader4 = GL_FALSE
GLboolean _GLEE_NV_parameter_buffer_object = GL_FALSE
GLboolean _GLEE_EXT_draw_buffers2 = GL_FALSE
GLboolean _GLEE_NV_transform_feedback = GL_FALSE
GLboolean _GLEE_EXT_bindable_uniform = GL_FALSE
GLboolean _GLEE_EXT_texture_integer = GL_FALSE
GLboolean _GLEE_GREMEDY_frame_terminator = GL_FALSE
GLboolean _GLEE_NV_conditional_render = GL_FALSE
GLboolean _GLEE_NV_present_video = GL_FALSE
GLboolean _GLEE_EXT_transform_feedback = GL_FALSE
GLboolean _GLEE_EXT_direct_state_access = GL_FALSE
GLboolean _GLEE_EXT_vertex_array_bgra = GL_FALSE
GLboolean _GLEE_EXT_texture_swizzle = GL_FALSE
GLboolean _GLEE_NV_explicit_multisample = GL_FALSE
GLboolean _GLEE_NV_transform_feedback2 = GL_FALSE
GLboolean _GLEE_SGIX_texture_select = GL_FALSE
GLboolean _GLEE_INGR_blend_func_separate = GL_FALSE
GLboolean _GLEE_SGIX_depth_pass_instrument = GL_FALSE
GLboolean _GLEE_SGIX_igloo_interface = GL_FALSE
GLboolean _GLEE_EXT_fragment_lighting = GL_FALSE
GLboolean _GLEE_EXT_geometry_shader4 = GL_FALSE
GLboolean _GLEE_EXT_scene_marker = GL_FALSE
GLboolean _GLEE_EXT_texture_compression_dxt1 = GL_FALSE
GLboolean _GLEE_EXT_texture_env = GL_FALSE
GLboolean _GLEE_IBM_static_data = GL_FALSE
GLboolean _GLEE_NV_gpu_program4 = GL_FALSE
GLboolean _GLEE_OES_byte_coordinates = GL_FALSE
GLboolean _GLEE_OES_compressed_paletted_texture = GL_FALSE
GLboolean _GLEE_OES_single_precision = GL_FALSE
GLboolean _GLEE_SGIX_pixel_texture_bits = GL_FALSE
GLboolean _GLEE_SGIX_texture_range = GL_FALSE
char __GLeeGLExtensionNames[322][39]
int __GLeeGLNumExtensions =322
GLboolean _GLEE_GLX_VERSION_1_3 = GL_FALSE
GLboolean _GLEE_GLX_VERSION_1_4 = GL_FALSE
GLboolean _GLEE_GLX_ARB_multisample = GL_FALSE
GLboolean _GLEE_GLX_ARB_fbconfig_float = GL_FALSE
GLboolean _GLEE_GLX_ARB_create_context = GL_FALSE
GLboolean _GLEE_GLX_SGIS_multisample = GL_FALSE
GLboolean _GLEE_GLX_EXT_visual_info = GL_FALSE
GLboolean _GLEE_GLX_SGI_swap_control = GL_FALSE
GLboolean _GLEE_GLX_SGI_video_sync = GL_FALSE
GLboolean _GLEE_GLX_SGI_make_current_read = GL_FALSE
GLboolean _GLEE_GLX_EXT_visual_rating = GL_FALSE
GLboolean _GLEE_GLX_EXT_import_context = GL_FALSE
GLboolean _GLEE_GLX_SGIX_fbconfig = GL_FALSE
GLboolean _GLEE_GLX_SGIX_pbuffer = GL_FALSE
GLboolean _GLEE_GLX_SGI_cushion = GL_FALSE
GLboolean _GLEE_GLX_SGIX_video_resize = GL_FALSE
GLboolean _GLEE_GLX_SGIX_swap_group = GL_FALSE
GLboolean _GLEE_GLX_SGIX_swap_barrier = GL_FALSE
GLboolean _GLEE_GLX_SGIS_blended_overlay = GL_FALSE
GLboolean _GLEE_GLX_SGIS_shared_multisample = GL_FALSE
GLboolean _GLEE_GLX_SUN_get_transparent_index = GL_FALSE
GLboolean _GLEE_GLX_3DFX_multisample = GL_FALSE
GLboolean _GLEE_GLX_MESA_copy_sub_buffer = GL_FALSE
GLboolean _GLEE_GLX_MESA_pixmap_colormap = GL_FALSE
GLboolean _GLEE_GLX_MESA_release_buffers = GL_FALSE
GLboolean _GLEE_GLX_MESA_set_3dfx_mode = GL_FALSE
GLboolean _GLEE_GLX_SGIX_visual_select_group = GL_FALSE
GLboolean _GLEE_GLX_OML_swap_method = GL_FALSE
GLboolean _GLEE_GLX_OML_sync_control = GL_FALSE
GLboolean _GLEE_GLX_NV_float_buffer = GL_FALSE
GLboolean _GLEE_GLX_SGIX_hyperpipe = GL_FALSE
GLboolean _GLEE_GLX_MESA_agp_offset = GL_FALSE
GLboolean _GLEE_GLX_EXT_fbconfig_packed_float = GL_FALSE
GLboolean _GLEE_GLX_EXT_framebuffer_sRGB = GL_FALSE
GLboolean _GLEE_GLX_EXT_texture_from_pixmap = GL_FALSE
GLboolean _GLEE_GLX_NV_present_video = GL_FALSE
GLboolean _GLEE_GLX_NV_video_out = GL_FALSE
GLboolean _GLEE_GLX_NV_swap_group = GL_FALSE
GLboolean _GLEE_GLX_EXT_scene_marker = GL_FALSE
GLboolean _GLEE_GLX_NV_video_output = GL_FALSE
char __GLeeGLXExtensionNames[40][30]
int __GLeeGLXNumExtensions =40
GLEE_LINK_FUNCTION __GLeeGLLoadFunction[322]
GLEE_LINK_FUNCTION __GLeeGLXLoadFunction[40]
char GLeeErrorString[256] =""
GLboolean __GLeeInitedLoadFunctions =GL_FALSE