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PlatformHelpers.h File Reference
#include <exception>
#include <mutex>
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Classes

struct  DirectX::handle_closer
 
class  DirectX::ScopedObject< T >
 

Namespaces

 DirectX
 

Typedefs

typedef public std::unique_ptr
< void, handle_closer > 
DirectX::ScopedHandle
 

Functions

void DirectX::ThrowIfFailed (HRESULT hr)
 
template<UINT TNameLength>
void DirectX::SetDebugObjectName (_In_ ID3D11DeviceChild *resource, _In_z_ const char(&name)[TNameLength])
 
HANDLE DirectX::safe_handle (HANDLE h)