#include <Sphere.h>
cinder::Sphere::Sphere |
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cinder::Sphere::Sphere |
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const Vec3f & |
aCenter, |
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float |
aRadius |
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) |
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float cinder::Sphere::getRadius |
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const |
void cinder::Sphere::setRadius |
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float |
radius | ) |
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const Vec3f& cinder::Sphere::getCenter |
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const |
const void cinder::Sphere::setCenter |
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const Vec3f & |
center | ) |
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bool cinder::Sphere::intersects |
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const Ray & |
ray | ) |
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int cinder::Sphere::intersect |
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const Ray & |
ray, |
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float * |
intersection |
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) |
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Sphere cinder::Sphere::calculateBoundingSphere |
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const std::vector< Vec3f > & |
points | ) |
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static |
Vec3f cinder::Sphere::mCenter |
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protected |
float cinder::Sphere::mRadius |
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protected |
The documentation for this class was generated from the following files: