#include <exception>
#include <mutex>
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Classes | |
struct | DirectX::handle_closer |
class | DirectX::ScopedObject< T > |
Namespaces | |
DirectX | |
Typedefs | |
typedef public std::unique_ptr < void, handle_closer > | DirectX::ScopedHandle |
Functions | |
void | DirectX::ThrowIfFailed (HRESULT hr) |
template<UINT TNameLength> | |
void | DirectX::SetDebugObjectName (_In_ ID3D11DeviceChild *resource, _In_z_ const char(&name)[TNameLength]) |
HANDLE | DirectX::safe_handle (HANDLE h) |