Cinder  0.8.6
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cinder::dx::Light Member List

This is the complete list of members for cinder::dx::Light, including all inherited members.

DIRECTIONAL enum valuecinder::dx::Light
disable()cinder::dx::Light
enable()cinder::dx::Light
enabled() const cinder::dx::Light
getAmbient() const cinder::dx::Light
getConstantAtt() const cinder::dx::Light
getDiffuse() const cinder::dx::Light
getId() const cinder::dx::Light
getLinearAtt() const cinder::dx::Light
getPosition() const cinder::dx::Light
getQuadraticAtt() const cinder::dx::Light
getRelativeDirection() const cinder::dx::Light
getRelativePosition() const cinder::dx::Light
getShadowCamera() const cinder::dx::Light
getShadowTransformationMatrix(const Camera &camera) const cinder::dx::Light
getSpecular() const cinder::dx::Light
getSpotCutoff() const cinder::dx::Light
getSpotExponent() const cinder::dx::Light
getType() const cinder::dx::Light
Light(int aType, int aID)cinder::dx::Light
lookAt(const Vec3f &eye, const Vec3f &target)cinder::dx::Light
mAmbientcinder::dx::Lightprotected
mConstantAttenuationcinder::dx::Lightprotected
mDiffusecinder::dx::Lightprotected
mDirectioncinder::dx::Lightprotected
mEnabledcinder::dx::Lightprotected
mIDcinder::dx::Lightprotected
mLinearAttenuationcinder::dx::Lightprotected
mPositioncinder::dx::Lightprotected
mQuadraticAttenuationcinder::dx::Lightprotected
mRelativeDircinder::dx::Lightprotected
mRelativePoscinder::dx::Lightprotected
mShadowCamcinder::dx::Lightprotected
mShadowFarcinder::dx::Lightprotected
mShadowFOVcinder::dx::Lightprotected
mShadowNearcinder::dx::Lightprotected
mSpecularcinder::dx::Lightprotected
mSpotCutoffcinder::dx::Lightprotected
mSpotExponentcinder::dx::Lightprotected
mTypecinder::dx::Lightprotected
POINT enum valuecinder::dx::Light
setAmbient(const Color &aAmbient)cinder::dx::Light
setAttenuation(float aConstantAttenuation, float aLinearAttenuation=1.0f, float aQuadraticAttenuation=1.0f)cinder::dx::Light
setConstantAttenuation(float aConstantAttenuation)cinder::dx::Light
setDefaults()cinder::dx::Lightprotected
setDiffuse(const Color &aDiffuse)cinder::dx::Light
setDirection(const Vec3f &aDirection)cinder::dx::Light
setLinearAttenuation(float aLinearAttenuation)cinder::dx::Light
setPosition(const Vec3f &aPosition)cinder::dx::Light
setQuadraticAttenuation(float aQuadraticAttenuation)cinder::dx::Light
setShadowParams(float aShadowFOV, float aShadowNear, float aShadowFar)cinder::dx::Light
setShadowRenderMatrices() const cinder::dx::Light
setSpecular(const Color &aSpecular)cinder::dx::Light
setSpotCutoff(float aSpotCutoff)cinder::dx::Light
setSpotExponent(float aSpotExponent)cinder::dx::Light
SPOTLIGHT enum valuecinder::dx::Light
Type enum namecinder::dx::Light
update(const Camera &relativeCamera)cinder::dx::Light