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Device.h File Reference
#include "cinder/Function.h"
#include <memory>
#include <string>
#include <vector>
#include <boost/noncopyable.hpp>
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Classes

class  cinder::audio::Device
 Object representing a hardware audio device. There is only ever one device per hardware device reported by the system, for both input and output. More...
 
struct  cinder::audio::Device::Format
 Defines the format parameters that are settable when passed in with updateFormat() More...
 
class  cinder::audio::DeviceManager
 Platform-specific Singleton for managing hardware devices. Applications normally should not need to use this, but instead should use the equivalent methods from Device. More...
 

Namespaces

 cinder
 
 cinder::audio
 

Typedefs

typedef std::shared_ptr< class
Device > 
cinder::audio::DeviceRef