calcInverseModelView() const | cinder::Camera | protectedvirtual |
calcMatrices() const | cinder::Camera | protected |
calcModelView() const | cinder::Camera | protectedvirtual |
calcProjection() const | cinder::CameraOrtho | protectedvirtual |
Camera() | cinder::Camera | |
CameraOrtho() | cinder::CameraOrtho | |
CameraOrtho(float left, float right, float bottom, float top, float nearPlane, float farPlane) | cinder::CameraOrtho | |
generateRay(float u, float v, float imagePlaneAspectRatio) const | cinder::Camera | |
getAspectRatio() const | cinder::Camera | |
getBillboardVectors(Vec3f *right, Vec3f *up) const | cinder::Camera | |
getCenterOfInterest() const | cinder::Camera | |
getCenterOfInterestPoint() const | cinder::Camera | |
getEyePoint() const | cinder::Camera | |
getFarClip() const | cinder::Camera | |
getFarClipCoordinates(Vec3f *topLeft, Vec3f *topRight, Vec3f *bottomLeft, Vec3f *bottomRight) const | cinder::Camera | virtual |
getFov() const | cinder::Camera | |
getFovHorizontal() const | cinder::Camera | |
getFrustum(float *left, float *top, float *right, float *bottom, float *near, float *far) const | cinder::Camera | |
getInverseModelViewMatrix() const | cinder::Camera | virtual |
getModelViewMatrix() const | cinder::Camera | virtual |
getNearClip() const | cinder::Camera | |
getNearClipCoordinates(Vec3f *topLeft, Vec3f *topRight, Vec3f *bottomLeft, Vec3f *bottomRight) const | cinder::Camera | virtual |
getOrientation() const | cinder::Camera | |
getProjectionMatrix() const | cinder::Camera | virtual |
getScreenRadius(const class Sphere &sphere, float screenWidth, float screenHeight) const | cinder::Camera | |
getViewDirection() const | cinder::Camera | |
getWorldUp() const | cinder::Camera | |
isPersp() const | cinder::CameraOrtho | virtual |
lookAt(const Vec3f &target) | cinder::Camera | |
lookAt(const Vec3f &aEyePoint, const Vec3f &target) | cinder::Camera | |
lookAt(const Vec3f &aEyePoint, const Vec3f &target, const Vec3f &aUp) | cinder::Camera | |
mAspectRatio | cinder::Camera | protected |
mCenterOfInterest | cinder::Camera | protected |
mEyePoint | cinder::Camera | protected |
mFarClip | cinder::Camera | protected |
mFov | cinder::Camera | protected |
mFrustumBottom | cinder::Camera | mutableprotected |
mFrustumLeft | cinder::Camera | mutableprotected |
mFrustumRight | cinder::Camera | mutableprotected |
mFrustumTop | cinder::Camera | mutableprotected |
mInverseModelViewCached | cinder::Camera | mutableprotected |
mInverseModelViewMatrix | cinder::Camera | mutableprotected |
mInverseProjectionMatrix | cinder::Camera | mutableprotected |
mModelViewCached | cinder::Camera | mutableprotected |
mModelViewMatrix | cinder::Camera | mutableprotected |
mNearClip | cinder::Camera | protected |
mOrientation | cinder::Camera | protected |
mProjectionCached | cinder::Camera | mutableprotected |
mProjectionMatrix | cinder::Camera | mutableprotected |
mU | cinder::Camera | mutableprotected |
mV | cinder::Camera | mutableprotected |
mViewDirection | cinder::Camera | protected |
mW | cinder::Camera | mutableprotected |
mWorldUp | cinder::Camera | protected |
setAspectRatio(float aAspectRatio) | cinder::Camera | |
setCenterOfInterest(float aCenterOfInterest) | cinder::Camera | |
setCenterOfInterestPoint(const Vec3f ¢erOfInterestPoint) | cinder::Camera | |
setEyePoint(const Vec3f &aEyePoint) | cinder::Camera | |
setFarClip(float aFarClip) | cinder::Camera | |
setFov(float aFov) | cinder::Camera | |
setFovHorizontal(float aFov) | cinder::Camera | |
setNearClip(float aNearClip) | cinder::Camera | |
setOrientation(const Quatf &aOrientation) | cinder::Camera | |
setOrtho(float left, float right, float bottom, float top, float nearPlane, float farPlane) | cinder::CameraOrtho | |
setViewDirection(const Vec3f &aViewDirection) | cinder::Camera | |
setWorldUp(const Vec3f &aWorldUp) | cinder::Camera | |
worldToEye(const Vec3f &worldCoord) | cinder::Camera | |
worldToEyeDepth(const Vec3f &worldCoord) const | cinder::Camera | |
worldToNdc(const Vec3f &worldCoord) | cinder::Camera | |
worldToScreen(const Vec3f &worldCoord, float screenWidth, float screenHeight) const | cinder::Camera | |
~Camera() | cinder::Camera | virtual |