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Fill.cpp File Reference
#include "cinder/ip/Fill.h"
#include <boost/preprocessor/seq.hpp>
Include dependency graph for Fill.cpp:

Namespaces

 cinder
 
 cinder::ip
 

Macros

#define fill_PROTOTYPES(r, data, T)
 

Functions

template<typename T >
void cinder::ip::fill_impl (SurfaceT< T > *surface, const ColorT< T > &color, const Area &area)
 
template<typename T >
void cinder::ip::fill_impl (SurfaceT< T > *surface, const ColorAT< T > &color, const Area &area)
 
template<typename T , typename Y >
void cinder::ip::fill (SurfaceT< T > *surface, const ColorT< Y > &color)
 
template<typename T , typename Y >
void cinder::ip::fill (SurfaceT< T > *surface, const ColorT< Y > &color, const Area &area)
 
template<typename T , typename Y >
void cinder::ip::fill (SurfaceT< T > *surface, const ColorAT< Y > &color)
 
template<typename T , typename Y >
void cinder::ip::fill (SurfaceT< T > *surface, const ColorAT< Y > &color, const Area &area)
 
template<typename T >
void cinder::ip::fill (ChannelT< T > *channel, T value, const Area &area)
 
template<typename T >
void cinder::ip::fill (ChannelT< T > *channel, T value)
 

Macro Definition Documentation

#define fill_PROTOTYPES (   r,
  data,
 
)
Value:
template void fill<T,uint8_t>( SurfaceT<T> *surface, const ColorT<uint8_t> &color, const Area &area ); \
template void fill<T,uint8_t>( SurfaceT<T> *surface, const ColorT<uint8_t> &color ); \
template void fill<T,uint8_t>( SurfaceT<T> *surface, const ColorAT<uint8_t> &color, const Area &area ); \
template void fill<T,uint8_t>( SurfaceT<T> *surface, const ColorAT<uint8_t> &color ); \
template void fill<T,uint16_t>( SurfaceT<T> *surface, const ColorT<uint16_t> &color, const Area &area ); \
template void fill<T,uint16_t>( SurfaceT<T> *surface, const ColorT<uint16_t> &color ); \
template void fill<T,uint16_t>( SurfaceT<T> *surface, const ColorAT<uint16_t> &color, const Area &area ); \
template void fill<T,uint16_t>( SurfaceT<T> *surface, const ColorAT<uint16_t> &color ); \
template void fill<T,float>( SurfaceT<T> *surface, const ColorT<float> &color, const Area &area ); \
template void fill<T,float>( SurfaceT<T> *surface, const ColorT<float> &color ); \
template void fill<T,float>( SurfaceT<T> *surface, const ColorAT<float> &color, const Area &area ); \
template void fill<T,float>( SurfaceT<T> *surface, const ColorAT<float> &color ); \
template void fill<T>( ChannelT<T> *channel, const T value, const Area &area ); \
template void fill<T>( ChannelT<T> *channel, const T value );
GLsizei const GLfloat * value
Definition: GLee.h:2487
int int channel
Definition: GLee.h:17150
GLuint color
Definition: GLee.h:3198