#include "cinder/dx/dx.h"
#include "cinder/ImageIo.h"
#include "cinder/msw/CinderMsw.h"
#include "cinder/dx/DxTexture.h"
#include <stdio.h>
#include "cinder/app/AppImplMswRendererDx.h"
#include "cinder/dx/DDSTextureLoader.h"
Namespaces | |
cinder | |
cinder::dx | |
Variables | |
const char * | cinder::dx::kErrorInsufficientNonFloatChannels = "Non-float textures need to have all four color channels (RGBA) defined" |