#include <Texture.h>
cinder::gl::Texture::Obj::Obj |
( |
| ) |
|
cinder::gl::Texture::Obj::Obj |
( |
int |
aWidth, |
|
|
int |
aHeight |
|
) |
| |
cinder::gl::Texture::Obj::~Obj |
( |
| ) |
|
GLint cinder::gl::Texture::Obj::mWidth |
|
mutable |
GLint cinder::gl::Texture::Obj::mHeight |
|
mutable |
GLint cinder::gl::Texture::Obj::mCleanWidth |
|
mutable |
GLint cinder::gl::Texture::Obj::mCleanHeight |
|
mutable |
float cinder::gl::Texture::Obj::mMaxU |
float cinder::gl::Texture::Obj::mMaxV |
GLint cinder::gl::Texture::Obj::mInternalFormat |
|
mutable |
GLenum cinder::gl::Texture::Obj::mTarget |
GLuint cinder::gl::Texture::Obj::mTextureID |
bool cinder::gl::Texture::Obj::mDoNotDispose |
bool cinder::gl::Texture::Obj::mFlipped |
void(* cinder::gl::Texture::Obj::mDeallocatorFunc)(void *refcon) |
void* cinder::gl::Texture::Obj::mDeallocatorRefcon |
The documentation for this struct was generated from the following files: