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cinder::gl::SaveTextureBindState Struct Reference

Convenience class designed to push and pop the currently bound texture for a given texture unit. More...

#include <gl.h>

Public Member Functions

 SaveTextureBindState (GLint target)
 
 ~SaveTextureBindState ()
 

Detailed Description

Convenience class designed to push and pop the currently bound texture for a given texture unit.

Constructor & Destructor Documentation

cinder::gl::SaveTextureBindState::SaveTextureBindState ( GLint  target)
cinder::gl::SaveTextureBindState::~SaveTextureBindState ( )

The documentation for this struct was generated from the following files: