#include <DxRenderTarget.h>
cinder::dx::RenderTarget::Obj::Obj |
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cinder::dx::RenderTarget::Obj::Obj |
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int |
aWidth, |
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int |
aHeight |
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) |
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cinder::dx::RenderTarget::Obj::~Obj |
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int cinder::dx::RenderTarget::Obj::mWidth |
int cinder::dx::RenderTarget::Obj::mHeight |
Format cinder::dx::RenderTarget::Obj::mFormat |
std::vector<ID3D11RenderTargetView*> cinder::dx::RenderTarget::Obj::mRenderTargets |
std::vector<dx::TextureRef> cinder::dx::RenderTarget::Obj::mColorTextures |
ID3D11DepthStencilView* cinder::dx::RenderTarget::Obj::mDepthView |
bool cinder::dx::RenderTarget::Obj::mNeedsResolve |
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mutable |
bool cinder::dx::RenderTarget::Obj::mNeedsMipmapUpdate |
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mutable |
The documentation for this struct was generated from the following files: