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gldx.h
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1 /*++ BUILD Version: 0004 // Increment this if a change has global effects
2 
3 Copyright (c) 1985-96, Microsoft Corporation
4 
5 Module Name:
6 
7  gl.h
8 
9 Abstract:
10 
11  Procedure declarations, constant definitions and macros for the OpenGL
12  component.
13 
14 --*/
15 
16 #ifndef __gl_h_
17 #ifndef __GL_H__
18 
19 #define __gl_h_
20 #define __GL_H__
21 
22 #include <winapifamily.h>
23 
24 #ifdef __cplusplus
25 extern "C" {
26 #endif
27 
28 /*
29 ** Copyright 1996 Silicon Graphics, Inc.
30 ** All Rights Reserved.
31 **
32 ** This is UNPUBLISHED PROPRIETARY SOURCE CODE of Silicon Graphics, Inc.;
33 ** the contents of this file may not be disclosed to third parties, copied or
34 ** duplicated in any form, in whole or in part, without the prior written
35 ** permission of Silicon Graphics, Inc.
36 **
37 ** RESTRICTED RIGHTS LEGEND:
38 ** Use, duplication or disclosure by the Government is subject to restrictions
39 ** as set forth in subdivision (c)(1)(ii) of the Rights in Technical Data
40 ** and Computer Software clause at DFARS 252.227-7013, and/or in similar or
41 ** successor clauses in the FAR, DOD or NASA FAR Supplement. Unpublished -
42 ** rights reserved under the Copyright Laws of the United States.
43 */
44 
45 
46 typedef unsigned int GLenum;
47 typedef unsigned char GLboolean;
48 typedef unsigned int GLbitfield;
49 typedef signed char GLbyte;
50 typedef short GLshort;
51 typedef int GLint;
52 typedef int GLsizei;
53 typedef unsigned char GLubyte;
54 typedef unsigned short GLushort;
55 typedef unsigned int GLuint;
56 typedef float GLfloat;
57 typedef float GLclampf;
58 typedef double GLdouble;
59 typedef double GLclampd;
60 typedef void GLvoid;
61 
62 /*************************************************************/
63 
64 /* Version */
65 #define GL_VERSION_1_1 1
66 
67 /* AccumOp */
68 #define GL_ACCUM 0x0100
69 #define GL_LOAD 0x0101
70 #define GL_RETURN 0x0102
71 #define GL_MULT 0x0103
72 #define GL_ADD 0x0104
73 
74 /* AlphaFunction */
75 #define GL_NEVER 0x0200
76 #define GL_LESS 0x0201
77 #define GL_EQUAL 0x0202
78 #define GL_LEQUAL 0x0203
79 #define GL_GREATER 0x0204
80 #define GL_NOTEQUAL 0x0205
81 #define GL_GEQUAL 0x0206
82 #define GL_ALWAYS 0x0207
83 
84 /* AttribMask */
85 #define GL_CURRENT_BIT 0x00000001
86 #define GL_POINT_BIT 0x00000002
87 #define GL_LINE_BIT 0x00000004
88 #define GL_POLYGON_BIT 0x00000008
89 #define GL_POLYGON_STIPPLE_BIT 0x00000010
90 #define GL_PIXEL_MODE_BIT 0x00000020
91 #define GL_LIGHTING_BIT 0x00000040
92 #define GL_FOG_BIT 0x00000080
93 #define GL_DEPTH_BUFFER_BIT 0x00000100
94 #define GL_ACCUM_BUFFER_BIT 0x00000200
95 #define GL_STENCIL_BUFFER_BIT 0x00000400
96 #define GL_VIEWPORT_BIT 0x00000800
97 #define GL_TRANSFORM_BIT 0x00001000
98 #define GL_ENABLE_BIT 0x00002000
99 #define GL_COLOR_BUFFER_BIT 0x00004000
100 #define GL_HINT_BIT 0x00008000
101 #define GL_EVAL_BIT 0x00010000
102 #define GL_LIST_BIT 0x00020000
103 #define GL_TEXTURE_BIT 0x00040000
104 #define GL_SCISSOR_BIT 0x00080000
105 #define GL_ALL_ATTRIB_BITS 0x000fffff
106 
107 /* BeginMode */
108 #define GL_POINTS 0x0000
109 #define GL_LINES 0x0001
110 #define GL_LINE_LOOP 0x0002
111 #define GL_LINE_STRIP 0x0003
112 #define GL_TRIANGLES 0x0004
113 #define GL_TRIANGLE_STRIP 0x0005
114 #define GL_TRIANGLE_FAN 0x0006
115 #define GL_QUADS 0x0007
116 #define GL_QUAD_STRIP 0x0008
117 #define GL_POLYGON 0x0009
118 
119 /* BlendingFactorDest */
120 #define GL_ZERO 0
121 #define GL_ONE 1
122 #define GL_SRC_COLOR 0x0300
123 #define GL_ONE_MINUS_SRC_COLOR 0x0301
124 #define GL_SRC_ALPHA 0x0302
125 #define GL_ONE_MINUS_SRC_ALPHA 0x0303
126 #define GL_DST_ALPHA 0x0304
127 #define GL_ONE_MINUS_DST_ALPHA 0x0305
128 
129 /* BlendingFactorSrc */
130 /* GL_ZERO */
131 /* GL_ONE */
132 #define GL_DST_COLOR 0x0306
133 #define GL_ONE_MINUS_DST_COLOR 0x0307
134 #define GL_SRC_ALPHA_SATURATE 0x0308
135 /* GL_SRC_ALPHA */
136 /* GL_ONE_MINUS_SRC_ALPHA */
137 /* GL_DST_ALPHA */
138 /* GL_ONE_MINUS_DST_ALPHA */
139 
140 /* Boolean */
141 #define GL_TRUE 1
142 #define GL_FALSE 0
143 
144 /* ClearBufferMask */
145 /* GL_COLOR_BUFFER_BIT */
146 /* GL_ACCUM_BUFFER_BIT */
147 /* GL_STENCIL_BUFFER_BIT */
148 /* GL_DEPTH_BUFFER_BIT */
149 
150 /* ClientArrayType */
151 /* GL_VERTEX_ARRAY */
152 /* GL_NORMAL_ARRAY */
153 /* GL_COLOR_ARRAY */
154 /* GL_INDEX_ARRAY */
155 /* GL_TEXTURE_COORD_ARRAY */
156 /* GL_EDGE_FLAG_ARRAY */
157 
158 /* ClipPlaneName */
159 #define GL_CLIP_PLANE0 0x3000
160 #define GL_CLIP_PLANE1 0x3001
161 #define GL_CLIP_PLANE2 0x3002
162 #define GL_CLIP_PLANE3 0x3003
163 #define GL_CLIP_PLANE4 0x3004
164 #define GL_CLIP_PLANE5 0x3005
165 
166 /* ColorMaterialFace */
167 /* GL_FRONT */
168 /* GL_BACK */
169 /* GL_FRONT_AND_BACK */
170 
171 /* ColorMaterialParameter */
172 /* GL_AMBIENT */
173 /* GL_DIFFUSE */
174 /* GL_SPECULAR */
175 /* GL_EMISSION */
176 /* GL_AMBIENT_AND_DIFFUSE */
177 
178 /* ColorPointerType */
179 /* GL_BYTE */
180 /* GL_UNSIGNED_BYTE */
181 /* GL_SHORT */
182 /* GL_UNSIGNED_SHORT */
183 /* GL_INT */
184 /* GL_UNSIGNED_INT */
185 /* GL_FLOAT */
186 /* GL_DOUBLE */
187 
188 /* CullFaceMode */
189 /* GL_FRONT */
190 /* GL_BACK */
191 /* GL_FRONT_AND_BACK */
192 
193 /* DataType */
194 #define GL_BYTE 0x1400
195 #define GL_UNSIGNED_BYTE 0x1401
196 #define GL_SHORT 0x1402
197 #define GL_UNSIGNED_SHORT 0x1403
198 #define GL_INT 0x1404
199 #define GL_UNSIGNED_INT 0x1405
200 #define GL_FLOAT 0x1406
201 #define GL_2_BYTES 0x1407
202 #define GL_3_BYTES 0x1408
203 #define GL_4_BYTES 0x1409
204 #define GL_DOUBLE 0x140A
205 
206 /* DepthFunction */
207 /* GL_NEVER */
208 /* GL_LESS */
209 /* GL_EQUAL */
210 /* GL_LEQUAL */
211 /* GL_GREATER */
212 /* GL_NOTEQUAL */
213 /* GL_GEQUAL */
214 /* GL_ALWAYS */
215 
216 /* DrawBufferMode */
217 #define GL_NONE 0
218 #define GL_FRONT_LEFT 0x0400
219 #define GL_FRONT_RIGHT 0x0401
220 #define GL_BACK_LEFT 0x0402
221 #define GL_BACK_RIGHT 0x0403
222 #define GL_FRONT 0x0404
223 #define GL_BACK 0x0405
224 #define GL_LEFT 0x0406
225 #define GL_RIGHT 0x0407
226 #define GL_FRONT_AND_BACK 0x0408
227 #define GL_AUX0 0x0409
228 #define GL_AUX1 0x040A
229 #define GL_AUX2 0x040B
230 #define GL_AUX3 0x040C
231 
232 /* Enable */
233 /* GL_FOG */
234 /* GL_LIGHTING */
235 /* GL_TEXTURE_1D */
236 /* GL_TEXTURE_2D */
237 /* GL_LINE_STIPPLE */
238 /* GL_POLYGON_STIPPLE */
239 /* GL_CULL_FACE */
240 /* GL_ALPHA_TEST */
241 /* GL_BLEND */
242 /* GL_INDEX_LOGIC_OP */
243 /* GL_COLOR_LOGIC_OP */
244 /* GL_DITHER */
245 /* GL_STENCIL_TEST */
246 /* GL_DEPTH_TEST */
247 /* GL_CLIP_PLANE0 */
248 /* GL_CLIP_PLANE1 */
249 /* GL_CLIP_PLANE2 */
250 /* GL_CLIP_PLANE3 */
251 /* GL_CLIP_PLANE4 */
252 /* GL_CLIP_PLANE5 */
253 /* GL_LIGHT0 */
254 /* GL_LIGHT1 */
255 /* GL_LIGHT2 */
256 /* GL_LIGHT3 */
257 /* GL_LIGHT4 */
258 /* GL_LIGHT5 */
259 /* GL_LIGHT6 */
260 /* GL_LIGHT7 */
261 /* GL_TEXTURE_GEN_S */
262 /* GL_TEXTURE_GEN_T */
263 /* GL_TEXTURE_GEN_R */
264 /* GL_TEXTURE_GEN_Q */
265 /* GL_MAP1_VERTEX_3 */
266 /* GL_MAP1_VERTEX_4 */
267 /* GL_MAP1_COLOR_4 */
268 /* GL_MAP1_INDEX */
269 /* GL_MAP1_NORMAL */
270 /* GL_MAP1_TEXTURE_COORD_1 */
271 /* GL_MAP1_TEXTURE_COORD_2 */
272 /* GL_MAP1_TEXTURE_COORD_3 */
273 /* GL_MAP1_TEXTURE_COORD_4 */
274 /* GL_MAP2_VERTEX_3 */
275 /* GL_MAP2_VERTEX_4 */
276 /* GL_MAP2_COLOR_4 */
277 /* GL_MAP2_INDEX */
278 /* GL_MAP2_NORMAL */
279 /* GL_MAP2_TEXTURE_COORD_1 */
280 /* GL_MAP2_TEXTURE_COORD_2 */
281 /* GL_MAP2_TEXTURE_COORD_3 */
282 /* GL_MAP2_TEXTURE_COORD_4 */
283 /* GL_POINT_SMOOTH */
284 /* GL_LINE_SMOOTH */
285 /* GL_POLYGON_SMOOTH */
286 /* GL_SCISSOR_TEST */
287 /* GL_COLOR_MATERIAL */
288 /* GL_NORMALIZE */
289 /* GL_AUTO_NORMAL */
290 /* GL_VERTEX_ARRAY */
291 /* GL_NORMAL_ARRAY */
292 /* GL_COLOR_ARRAY */
293 /* GL_INDEX_ARRAY */
294 /* GL_TEXTURE_COORD_ARRAY */
295 /* GL_EDGE_FLAG_ARRAY */
296 /* GL_POLYGON_OFFSET_POINT */
297 /* GL_POLYGON_OFFSET_LINE */
298 /* GL_POLYGON_OFFSET_FILL */
299 
300 /* ErrorCode */
301 #define GL_NO_ERROR 0
302 #define GL_INVALID_ENUM 0x0500
303 #define GL_INVALID_VALUE 0x0501
304 #define GL_INVALID_OPERATION 0x0502
305 #define GL_STACK_OVERFLOW 0x0503
306 #define GL_STACK_UNDERFLOW 0x0504
307 #define GL_OUT_OF_MEMORY 0x0505
308 
309 /* FeedBackMode */
310 #define GL_2D 0x0600
311 #define GL_3D 0x0601
312 #define GL_3D_COLOR 0x0602
313 #define GL_3D_COLOR_TEXTURE 0x0603
314 #define GL_4D_COLOR_TEXTURE 0x0604
315 
316 /* FeedBackToken */
317 #define GL_PASS_THROUGH_TOKEN 0x0700
318 #define GL_POINT_TOKEN 0x0701
319 #define GL_LINE_TOKEN 0x0702
320 #define GL_POLYGON_TOKEN 0x0703
321 #define GL_BITMAP_TOKEN 0x0704
322 #define GL_DRAW_PIXEL_TOKEN 0x0705
323 #define GL_COPY_PIXEL_TOKEN 0x0706
324 #define GL_LINE_RESET_TOKEN 0x0707
325 
326 /* FogMode */
327 /* GL_LINEAR */
328 #define GL_EXP 0x0800
329 #define GL_EXP2 0x0801
330 
331 
332 /* FogParameter */
333 /* GL_FOG_COLOR */
334 /* GL_FOG_DENSITY */
335 /* GL_FOG_END */
336 /* GL_FOG_INDEX */
337 /* GL_FOG_MODE */
338 /* GL_FOG_START */
339 
340 /* FrontFaceDirection */
341 #define GL_CW 0x0900
342 #define GL_CCW 0x0901
343 
344 /* GetMapTarget */
345 #define GL_COEFF 0x0A00
346 #define GL_ORDER 0x0A01
347 #define GL_DOMAIN 0x0A02
348 
349 /* GetPixelMap */
350 /* GL_PIXEL_MAP_I_TO_I */
351 /* GL_PIXEL_MAP_S_TO_S */
352 /* GL_PIXEL_MAP_I_TO_R */
353 /* GL_PIXEL_MAP_I_TO_G */
354 /* GL_PIXEL_MAP_I_TO_B */
355 /* GL_PIXEL_MAP_I_TO_A */
356 /* GL_PIXEL_MAP_R_TO_R */
357 /* GL_PIXEL_MAP_G_TO_G */
358 /* GL_PIXEL_MAP_B_TO_B */
359 /* GL_PIXEL_MAP_A_TO_A */
360 
361 /* GetPointerTarget */
362 /* GL_VERTEX_ARRAY_POINTER */
363 /* GL_NORMAL_ARRAY_POINTER */
364 /* GL_COLOR_ARRAY_POINTER */
365 /* GL_INDEX_ARRAY_POINTER */
366 /* GL_TEXTURE_COORD_ARRAY_POINTER */
367 /* GL_EDGE_FLAG_ARRAY_POINTER */
368 
369 /* GetTarget */
370 #define GL_CURRENT_COLOR 0x0B00
371 #define GL_CURRENT_INDEX 0x0B01
372 #define GL_CURRENT_NORMAL 0x0B02
373 #define GL_CURRENT_TEXTURE_COORDS 0x0B03
374 #define GL_CURRENT_RASTER_COLOR 0x0B04
375 #define GL_CURRENT_RASTER_INDEX 0x0B05
376 #define GL_CURRENT_RASTER_TEXTURE_COORDS 0x0B06
377 #define GL_CURRENT_RASTER_POSITION 0x0B07
378 #define GL_CURRENT_RASTER_POSITION_VALID 0x0B08
379 #define GL_CURRENT_RASTER_DISTANCE 0x0B09
380 #define GL_POINT_SMOOTH 0x0B10
381 #define GL_POINT_SIZE 0x0B11
382 #define GL_POINT_SIZE_RANGE 0x0B12
383 #define GL_POINT_SIZE_GRANULARITY 0x0B13
384 #define GL_LINE_SMOOTH 0x0B20
385 #define GL_LINE_WIDTH 0x0B21
386 #define GL_LINE_WIDTH_RANGE 0x0B22
387 #define GL_LINE_WIDTH_GRANULARITY 0x0B23
388 #define GL_LINE_STIPPLE 0x0B24
389 #define GL_LINE_STIPPLE_PATTERN 0x0B25
390 #define GL_LINE_STIPPLE_REPEAT 0x0B26
391 #define GL_LIST_MODE 0x0B30
392 #define GL_MAX_LIST_NESTING 0x0B31
393 #define GL_LIST_BASE 0x0B32
394 #define GL_LIST_INDEX 0x0B33
395 #define GL_POLYGON_MODE 0x0B40
396 #define GL_POLYGON_SMOOTH 0x0B41
397 #define GL_POLYGON_STIPPLE 0x0B42
398 #define GL_EDGE_FLAG 0x0B43
399 #define GL_CULL_FACE 0x0B44
400 #define GL_CULL_FACE_MODE 0x0B45
401 #define GL_FRONT_FACE 0x0B46
402 #define GL_LIGHTING 0x0B50
403 #define GL_LIGHT_MODEL_LOCAL_VIEWER 0x0B51
404 #define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
405 #define GL_LIGHT_MODEL_AMBIENT 0x0B53
406 #define GL_SHADE_MODEL 0x0B54
407 #define GL_COLOR_MATERIAL_FACE 0x0B55
408 #define GL_COLOR_MATERIAL_PARAMETER 0x0B56
409 #define GL_COLOR_MATERIAL 0x0B57
410 #define GL_FOG 0x0B60
411 #define GL_FOG_INDEX 0x0B61
412 #define GL_FOG_DENSITY 0x0B62
413 #define GL_FOG_START 0x0B63
414 #define GL_FOG_END 0x0B64
415 #define GL_FOG_MODE 0x0B65
416 #define GL_FOG_COLOR 0x0B66
417 #define GL_DEPTH_RANGE 0x0B70
418 #define GL_DEPTH_TEST 0x0B71
419 #define GL_DEPTH_WRITEMASK 0x0B72
420 #define GL_DEPTH_CLEAR_VALUE 0x0B73
421 #define GL_DEPTH_FUNC 0x0B74
422 #define GL_ACCUM_CLEAR_VALUE 0x0B80
423 #define GL_STENCIL_TEST 0x0B90
424 #define GL_STENCIL_CLEAR_VALUE 0x0B91
425 #define GL_STENCIL_FUNC 0x0B92
426 #define GL_STENCIL_VALUE_MASK 0x0B93
427 #define GL_STENCIL_FAIL 0x0B94
428 #define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
429 #define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
430 #define GL_STENCIL_REF 0x0B97
431 #define GL_STENCIL_WRITEMASK 0x0B98
432 #define GL_MATRIX_MODE 0x0BA0
433 #define GL_NORMALIZE 0x0BA1
434 #define GL_VIEWPORT 0x0BA2
435 #define GL_MODELVIEW_STACK_DEPTH 0x0BA3
436 #define GL_PROJECTION_STACK_DEPTH 0x0BA4
437 #define GL_TEXTURE_STACK_DEPTH 0x0BA5
438 #define GL_MODELVIEW_MATRIX 0x0BA6
439 #define GL_PROJECTION_MATRIX 0x0BA7
440 #define GL_TEXTURE_MATRIX 0x0BA8
441 #define GL_ATTRIB_STACK_DEPTH 0x0BB0
442 #define GL_CLIENT_ATTRIB_STACK_DEPTH 0x0BB1
443 #define GL_ALPHA_TEST 0x0BC0
444 #define GL_ALPHA_TEST_FUNC 0x0BC1
445 #define GL_ALPHA_TEST_REF 0x0BC2
446 #define GL_DITHER 0x0BD0
447 #define GL_BLEND_DST 0x0BE0
448 #define GL_BLEND_SRC 0x0BE1
449 #define GL_BLEND 0x0BE2
450 #define GL_LOGIC_OP_MODE 0x0BF0
451 #define GL_INDEX_LOGIC_OP 0x0BF1
452 #define GL_COLOR_LOGIC_OP 0x0BF2
453 #define GL_AUX_BUFFERS 0x0C00
454 #define GL_DRAW_BUFFER 0x0C01
455 #define GL_READ_BUFFER 0x0C02
456 #define GL_SCISSOR_BOX 0x0C10
457 #define GL_SCISSOR_TEST 0x0C11
458 #define GL_INDEX_CLEAR_VALUE 0x0C20
459 #define GL_INDEX_WRITEMASK 0x0C21
460 #define GL_COLOR_CLEAR_VALUE 0x0C22
461 #define GL_COLOR_WRITEMASK 0x0C23
462 #define GL_INDEX_MODE 0x0C30
463 #define GL_RGBA_MODE 0x0C31
464 #define GL_DOUBLEBUFFER 0x0C32
465 #define GL_STEREO 0x0C33
466 #define GL_RENDER_MODE 0x0C40
467 #define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
468 #define GL_POINT_SMOOTH_HINT 0x0C51
469 #define GL_LINE_SMOOTH_HINT 0x0C52
470 #define GL_POLYGON_SMOOTH_HINT 0x0C53
471 #define GL_FOG_HINT 0x0C54
472 #define GL_TEXTURE_GEN_S 0x0C60
473 #define GL_TEXTURE_GEN_T 0x0C61
474 #define GL_TEXTURE_GEN_R 0x0C62
475 #define GL_TEXTURE_GEN_Q 0x0C63
476 #define GL_PIXEL_MAP_I_TO_I 0x0C70
477 #define GL_PIXEL_MAP_S_TO_S 0x0C71
478 #define GL_PIXEL_MAP_I_TO_R 0x0C72
479 #define GL_PIXEL_MAP_I_TO_G 0x0C73
480 #define GL_PIXEL_MAP_I_TO_B 0x0C74
481 #define GL_PIXEL_MAP_I_TO_A 0x0C75
482 #define GL_PIXEL_MAP_R_TO_R 0x0C76
483 #define GL_PIXEL_MAP_G_TO_G 0x0C77
484 #define GL_PIXEL_MAP_B_TO_B 0x0C78
485 #define GL_PIXEL_MAP_A_TO_A 0x0C79
486 #define GL_PIXEL_MAP_I_TO_I_SIZE 0x0CB0
487 #define GL_PIXEL_MAP_S_TO_S_SIZE 0x0CB1
488 #define GL_PIXEL_MAP_I_TO_R_SIZE 0x0CB2
489 #define GL_PIXEL_MAP_I_TO_G_SIZE 0x0CB3
490 #define GL_PIXEL_MAP_I_TO_B_SIZE 0x0CB4
491 #define GL_PIXEL_MAP_I_TO_A_SIZE 0x0CB5
492 #define GL_PIXEL_MAP_R_TO_R_SIZE 0x0CB6
493 #define GL_PIXEL_MAP_G_TO_G_SIZE 0x0CB7
494 #define GL_PIXEL_MAP_B_TO_B_SIZE 0x0CB8
495 #define GL_PIXEL_MAP_A_TO_A_SIZE 0x0CB9
496 #define GL_UNPACK_SWAP_BYTES 0x0CF0
497 #define GL_UNPACK_LSB_FIRST 0x0CF1
498 #define GL_UNPACK_ROW_LENGTH 0x0CF2
499 #define GL_UNPACK_SKIP_ROWS 0x0CF3
500 #define GL_UNPACK_SKIP_PIXELS 0x0CF4
501 #define GL_UNPACK_ALIGNMENT 0x0CF5
502 #define GL_PACK_SWAP_BYTES 0x0D00
503 #define GL_PACK_LSB_FIRST 0x0D01
504 #define GL_PACK_ROW_LENGTH 0x0D02
505 #define GL_PACK_SKIP_ROWS 0x0D03
506 #define GL_PACK_SKIP_PIXELS 0x0D04
507 #define GL_PACK_ALIGNMENT 0x0D05
508 #define GL_MAP_COLOR 0x0D10
509 #define GL_MAP_STENCIL 0x0D11
510 #define GL_INDEX_SHIFT 0x0D12
511 #define GL_INDEX_OFFSET 0x0D13
512 #define GL_RED_SCALE 0x0D14
513 #define GL_RED_BIAS 0x0D15
514 #define GL_ZOOM_X 0x0D16
515 #define GL_ZOOM_Y 0x0D17
516 #define GL_GREEN_SCALE 0x0D18
517 #define GL_GREEN_BIAS 0x0D19
518 #define GL_BLUE_SCALE 0x0D1A
519 #define GL_BLUE_BIAS 0x0D1B
520 #define GL_ALPHA_SCALE 0x0D1C
521 #define GL_ALPHA_BIAS 0x0D1D
522 #define GL_DEPTH_SCALE 0x0D1E
523 #define GL_DEPTH_BIAS 0x0D1F
524 #define GL_MAX_EVAL_ORDER 0x0D30
525 #define GL_MAX_LIGHTS 0x0D31
526 #define GL_MAX_CLIP_PLANES 0x0D32
527 #define GL_MAX_TEXTURE_SIZE 0x0D33
528 #define GL_MAX_PIXEL_MAP_TABLE 0x0D34
529 #define GL_MAX_ATTRIB_STACK_DEPTH 0x0D35
530 #define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
531 #define GL_MAX_NAME_STACK_DEPTH 0x0D37
532 #define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
533 #define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
534 #define GL_MAX_VIEWPORT_DIMS 0x0D3A
535 #define GL_MAX_CLIENT_ATTRIB_STACK_DEPTH 0x0D3B
536 #define GL_SUBPIXEL_BITS 0x0D50
537 #define GL_INDEX_BITS 0x0D51
538 #define GL_RED_BITS 0x0D52
539 #define GL_GREEN_BITS 0x0D53
540 #define GL_BLUE_BITS 0x0D54
541 #define GL_ALPHA_BITS 0x0D55
542 #define GL_DEPTH_BITS 0x0D56
543 #define GL_STENCIL_BITS 0x0D57
544 #define GL_ACCUM_RED_BITS 0x0D58
545 #define GL_ACCUM_GREEN_BITS 0x0D59
546 #define GL_ACCUM_BLUE_BITS 0x0D5A
547 #define GL_ACCUM_ALPHA_BITS 0x0D5B
548 #define GL_NAME_STACK_DEPTH 0x0D70
549 #define GL_AUTO_NORMAL 0x0D80
550 #define GL_MAP1_COLOR_4 0x0D90
551 #define GL_MAP1_INDEX 0x0D91
552 #define GL_MAP1_NORMAL 0x0D92
553 #define GL_MAP1_TEXTURE_COORD_1 0x0D93
554 #define GL_MAP1_TEXTURE_COORD_2 0x0D94
555 #define GL_MAP1_TEXTURE_COORD_3 0x0D95
556 #define GL_MAP1_TEXTURE_COORD_4 0x0D96
557 #define GL_MAP1_VERTEX_3 0x0D97
558 #define GL_MAP1_VERTEX_4 0x0D98
559 #define GL_MAP2_COLOR_4 0x0DB0
560 #define GL_MAP2_INDEX 0x0DB1
561 #define GL_MAP2_NORMAL 0x0DB2
562 #define GL_MAP2_TEXTURE_COORD_1 0x0DB3
563 #define GL_MAP2_TEXTURE_COORD_2 0x0DB4
564 #define GL_MAP2_TEXTURE_COORD_3 0x0DB5
565 #define GL_MAP2_TEXTURE_COORD_4 0x0DB6
566 #define GL_MAP2_VERTEX_3 0x0DB7
567 #define GL_MAP2_VERTEX_4 0x0DB8
568 #define GL_MAP1_GRID_DOMAIN 0x0DD0
569 #define GL_MAP1_GRID_SEGMENTS 0x0DD1
570 #define GL_MAP2_GRID_DOMAIN 0x0DD2
571 #define GL_MAP2_GRID_SEGMENTS 0x0DD3
572 #define GL_TEXTURE_1D 0x0DE0
573 #define GL_TEXTURE_2D 0x0DE1
574 #define GL_FEEDBACK_BUFFER_POINTER 0x0DF0
575 #define GL_FEEDBACK_BUFFER_SIZE 0x0DF1
576 #define GL_FEEDBACK_BUFFER_TYPE 0x0DF2
577 #define GL_SELECTION_BUFFER_POINTER 0x0DF3
578 #define GL_SELECTION_BUFFER_SIZE 0x0DF4
579 /* GL_TEXTURE_BINDING_1D */
580 /* GL_TEXTURE_BINDING_2D */
581 /* GL_VERTEX_ARRAY */
582 /* GL_NORMAL_ARRAY */
583 /* GL_COLOR_ARRAY */
584 /* GL_INDEX_ARRAY */
585 /* GL_TEXTURE_COORD_ARRAY */
586 /* GL_EDGE_FLAG_ARRAY */
587 /* GL_VERTEX_ARRAY_SIZE */
588 /* GL_VERTEX_ARRAY_TYPE */
589 /* GL_VERTEX_ARRAY_STRIDE */
590 /* GL_NORMAL_ARRAY_TYPE */
591 /* GL_NORMAL_ARRAY_STRIDE */
592 /* GL_COLOR_ARRAY_SIZE */
593 /* GL_COLOR_ARRAY_TYPE */
594 /* GL_COLOR_ARRAY_STRIDE */
595 /* GL_INDEX_ARRAY_TYPE */
596 /* GL_INDEX_ARRAY_STRIDE */
597 /* GL_TEXTURE_COORD_ARRAY_SIZE */
598 /* GL_TEXTURE_COORD_ARRAY_TYPE */
599 /* GL_TEXTURE_COORD_ARRAY_STRIDE */
600 /* GL_EDGE_FLAG_ARRAY_STRIDE */
601 /* GL_POLYGON_OFFSET_FACTOR */
602 /* GL_POLYGON_OFFSET_UNITS */
603 
604 /* GetTextureParameter */
605 /* GL_TEXTURE_MAG_FILTER */
606 /* GL_TEXTURE_MIN_FILTER */
607 /* GL_TEXTURE_WRAP_S */
608 /* GL_TEXTURE_WRAP_T */
609 #define GL_TEXTURE_WIDTH 0x1000
610 #define GL_TEXTURE_HEIGHT 0x1001
611 #define GL_TEXTURE_INTERNAL_FORMAT 0x1003
612 #define GL_TEXTURE_BORDER_COLOR 0x1004
613 #define GL_TEXTURE_BORDER 0x1005
614 /* GL_TEXTURE_RED_SIZE */
615 /* GL_TEXTURE_GREEN_SIZE */
616 /* GL_TEXTURE_BLUE_SIZE */
617 /* GL_TEXTURE_ALPHA_SIZE */
618 /* GL_TEXTURE_LUMINANCE_SIZE */
619 /* GL_TEXTURE_INTENSITY_SIZE */
620 /* GL_TEXTURE_PRIORITY */
621 /* GL_TEXTURE_RESIDENT */
622 
623 /* HintMode */
624 #define GL_DONT_CARE 0x1100
625 #define GL_FASTEST 0x1101
626 #define GL_NICEST 0x1102
627 
628 /* HintTarget */
629 /* GL_PERSPECTIVE_CORRECTION_HINT */
630 /* GL_POINT_SMOOTH_HINT */
631 /* GL_LINE_SMOOTH_HINT */
632 /* GL_POLYGON_SMOOTH_HINT */
633 /* GL_FOG_HINT */
634 /* GL_PHONG_HINT */
635 
636 /* IndexPointerType */
637 /* GL_SHORT */
638 /* GL_INT */
639 /* GL_FLOAT */
640 /* GL_DOUBLE */
641 
642 /* LightModelParameter */
643 /* GL_LIGHT_MODEL_AMBIENT */
644 /* GL_LIGHT_MODEL_LOCAL_VIEWER */
645 /* GL_LIGHT_MODEL_TWO_SIDE */
646 
647 /* LightName */
648 #define GL_LIGHT0 0x4000
649 #define GL_LIGHT1 0x4001
650 #define GL_LIGHT2 0x4002
651 #define GL_LIGHT3 0x4003
652 #define GL_LIGHT4 0x4004
653 #define GL_LIGHT5 0x4005
654 #define GL_LIGHT6 0x4006
655 #define GL_LIGHT7 0x4007
656 
657 /* LightParameter */
658 #define GL_AMBIENT 0x1200
659 #define GL_DIFFUSE 0x1201
660 #define GL_SPECULAR 0x1202
661 #define GL_POSITION 0x1203
662 #define GL_SPOT_DIRECTION 0x1204
663 #define GL_SPOT_EXPONENT 0x1205
664 #define GL_SPOT_CUTOFF 0x1206
665 #define GL_CONSTANT_ATTENUATION 0x1207
666 #define GL_LINEAR_ATTENUATION 0x1208
667 #define GL_QUADRATIC_ATTENUATION 0x1209
668 
669 /* InterleavedArrays */
670 /* GL_V2F */
671 /* GL_V3F */
672 /* GL_C4UB_V2F */
673 /* GL_C4UB_V3F */
674 /* GL_C3F_V3F */
675 /* GL_N3F_V3F */
676 /* GL_C4F_N3F_V3F */
677 /* GL_T2F_V3F */
678 /* GL_T4F_V4F */
679 /* GL_T2F_C4UB_V3F */
680 /* GL_T2F_C3F_V3F */
681 /* GL_T2F_N3F_V3F */
682 /* GL_T2F_C4F_N3F_V3F */
683 /* GL_T4F_C4F_N3F_V4F */
684 
685 /* ListMode */
686 #define GL_COMPILE 0x1300
687 #define GL_COMPILE_AND_EXECUTE 0x1301
688 
689 /* ListNameType */
690 /* GL_BYTE */
691 /* GL_UNSIGNED_BYTE */
692 /* GL_SHORT */
693 /* GL_UNSIGNED_SHORT */
694 /* GL_INT */
695 /* GL_UNSIGNED_INT */
696 /* GL_FLOAT */
697 /* GL_2_BYTES */
698 /* GL_3_BYTES */
699 /* GL_4_BYTES */
700 
701 /* LogicOp */
702 #define GL_CLEAR 0x1500
703 #define GL_AND 0x1501
704 #define GL_AND_REVERSE 0x1502
705 #define GL_COPY 0x1503
706 #define GL_AND_INVERTED 0x1504
707 #define GL_NOOP 0x1505
708 #define GL_XOR 0x1506
709 #define GL_OR 0x1507
710 #define GL_NOR 0x1508
711 #define GL_EQUIV 0x1509
712 #define GL_INVERT 0x150A
713 #define GL_OR_REVERSE 0x150B
714 #define GL_COPY_INVERTED 0x150C
715 #define GL_OR_INVERTED 0x150D
716 #define GL_NAND 0x150E
717 #define GL_SET 0x150F
718 
719 /* MapTarget */
720 /* GL_MAP1_COLOR_4 */
721 /* GL_MAP1_INDEX */
722 /* GL_MAP1_NORMAL */
723 /* GL_MAP1_TEXTURE_COORD_1 */
724 /* GL_MAP1_TEXTURE_COORD_2 */
725 /* GL_MAP1_TEXTURE_COORD_3 */
726 /* GL_MAP1_TEXTURE_COORD_4 */
727 /* GL_MAP1_VERTEX_3 */
728 /* GL_MAP1_VERTEX_4 */
729 /* GL_MAP2_COLOR_4 */
730 /* GL_MAP2_INDEX */
731 /* GL_MAP2_NORMAL */
732 /* GL_MAP2_TEXTURE_COORD_1 */
733 /* GL_MAP2_TEXTURE_COORD_2 */
734 /* GL_MAP2_TEXTURE_COORD_3 */
735 /* GL_MAP2_TEXTURE_COORD_4 */
736 /* GL_MAP2_VERTEX_3 */
737 /* GL_MAP2_VERTEX_4 */
738 
739 /* MaterialFace */
740 /* GL_FRONT */
741 /* GL_BACK */
742 /* GL_FRONT_AND_BACK */
743 
744 /* MaterialParameter */
745 #define GL_EMISSION 0x1600
746 #define GL_SHININESS 0x1601
747 #define GL_AMBIENT_AND_DIFFUSE 0x1602
748 #define GL_COLOR_INDEXES 0x1603
749 /* GL_AMBIENT */
750 /* GL_DIFFUSE */
751 /* GL_SPECULAR */
752 
753 /* MatrixMode */
754 #define GL_MODELVIEW 0x1700
755 #define GL_PROJECTION 0x1701
756 #define GL_TEXTURE 0x1702
757 
758 /* MeshMode1 */
759 /* GL_POINT */
760 /* GL_LINE */
761 
762 /* MeshMode2 */
763 /* GL_POINT */
764 /* GL_LINE */
765 /* GL_FILL */
766 
767 /* NormalPointerType */
768 /* GL_BYTE */
769 /* GL_SHORT */
770 /* GL_INT */
771 /* GL_FLOAT */
772 /* GL_DOUBLE */
773 
774 /* PixelCopyType */
775 #define GL_COLOR 0x1800
776 #define GL_DEPTH 0x1801
777 #define GL_STENCIL 0x1802
778 
779 /* PixelFormat */
780 #define GL_COLOR_INDEX 0x1900
781 #define GL_STENCIL_INDEX 0x1901
782 #define GL_DEPTH_COMPONENT 0x1902
783 #define GL_RED 0x1903
784 #define GL_GREEN 0x1904
785 #define GL_BLUE 0x1905
786 #define GL_ALPHA 0x1906
787 #define GL_RGB 0x1907
788 #define GL_RGBA 0x1908
789 #define GL_LUMINANCE 0x1909
790 #define GL_LUMINANCE_ALPHA 0x190A
791 
792 /* PixelMap */
793 /* GL_PIXEL_MAP_I_TO_I */
794 /* GL_PIXEL_MAP_S_TO_S */
795 /* GL_PIXEL_MAP_I_TO_R */
796 /* GL_PIXEL_MAP_I_TO_G */
797 /* GL_PIXEL_MAP_I_TO_B */
798 /* GL_PIXEL_MAP_I_TO_A */
799 /* GL_PIXEL_MAP_R_TO_R */
800 /* GL_PIXEL_MAP_G_TO_G */
801 /* GL_PIXEL_MAP_B_TO_B */
802 /* GL_PIXEL_MAP_A_TO_A */
803 
804 /* PixelStore */
805 /* GL_UNPACK_SWAP_BYTES */
806 /* GL_UNPACK_LSB_FIRST */
807 /* GL_UNPACK_ROW_LENGTH */
808 /* GL_UNPACK_SKIP_ROWS */
809 /* GL_UNPACK_SKIP_PIXELS */
810 /* GL_UNPACK_ALIGNMENT */
811 /* GL_PACK_SWAP_BYTES */
812 /* GL_PACK_LSB_FIRST */
813 /* GL_PACK_ROW_LENGTH */
814 /* GL_PACK_SKIP_ROWS */
815 /* GL_PACK_SKIP_PIXELS */
816 /* GL_PACK_ALIGNMENT */
817 
818 /* PixelTransfer */
819 /* GL_MAP_COLOR */
820 /* GL_MAP_STENCIL */
821 /* GL_INDEX_SHIFT */
822 /* GL_INDEX_OFFSET */
823 /* GL_RED_SCALE */
824 /* GL_RED_BIAS */
825 /* GL_GREEN_SCALE */
826 /* GL_GREEN_BIAS */
827 /* GL_BLUE_SCALE */
828 /* GL_BLUE_BIAS */
829 /* GL_ALPHA_SCALE */
830 /* GL_ALPHA_BIAS */
831 /* GL_DEPTH_SCALE */
832 /* GL_DEPTH_BIAS */
833 
834 /* PixelType */
835 #define GL_BITMAP 0x1A00
836 /* GL_BYTE */
837 /* GL_UNSIGNED_BYTE */
838 /* GL_SHORT */
839 /* GL_UNSIGNED_SHORT */
840 /* GL_INT */
841 /* GL_UNSIGNED_INT */
842 /* GL_FLOAT */
843 
844 /* PolygonMode */
845 #define GL_POINT 0x1B00
846 #define GL_LINE 0x1B01
847 #define GL_FILL 0x1B02
848 
849 /* ReadBufferMode */
850 /* GL_FRONT_LEFT */
851 /* GL_FRONT_RIGHT */
852 /* GL_BACK_LEFT */
853 /* GL_BACK_RIGHT */
854 /* GL_FRONT */
855 /* GL_BACK */
856 /* GL_LEFT */
857 /* GL_RIGHT */
858 /* GL_AUX0 */
859 /* GL_AUX1 */
860 /* GL_AUX2 */
861 /* GL_AUX3 */
862 
863 /* RenderingMode */
864 #define GL_RENDER 0x1C00
865 #define GL_FEEDBACK 0x1C01
866 #define GL_SELECT 0x1C02
867 
868 /* ShadingModel */
869 #define GL_FLAT 0x1D00
870 #define GL_SMOOTH 0x1D01
871 
872 
873 /* StencilFunction */
874 /* GL_NEVER */
875 /* GL_LESS */
876 /* GL_EQUAL */
877 /* GL_LEQUAL */
878 /* GL_GREATER */
879 /* GL_NOTEQUAL */
880 /* GL_GEQUAL */
881 /* GL_ALWAYS */
882 
883 /* StencilOp */
884 /* GL_ZERO */
885 #define GL_KEEP 0x1E00
886 #define GL_REPLACE 0x1E01
887 #define GL_INCR 0x1E02
888 #define GL_DECR 0x1E03
889 /* GL_INVERT */
890 
891 /* StringName */
892 #define GL_VENDOR 0x1F00
893 #define GL_RENDERER 0x1F01
894 #define GL_VERSION 0x1F02
895 #define GL_EXTENSIONS 0x1F03
896 
897 /* TextureCoordName */
898 #define GL_S 0x2000
899 #define GL_T 0x2001
900 #define GL_R 0x2002
901 #define GL_Q 0x2003
902 
903 /* TexCoordPointerType */
904 /* GL_SHORT */
905 /* GL_INT */
906 /* GL_FLOAT */
907 /* GL_DOUBLE */
908 
909 /* TextureEnvMode */
910 #define GL_MODULATE 0x2100
911 #define GL_DECAL 0x2101
912 /* GL_BLEND */
913 /* GL_REPLACE */
914 
915 /* TextureEnvParameter */
916 #define GL_TEXTURE_ENV_MODE 0x2200
917 #define GL_TEXTURE_ENV_COLOR 0x2201
918 
919 /* TextureEnvTarget */
920 #define GL_TEXTURE_ENV 0x2300
921 
922 /* TextureGenMode */
923 #define GL_EYE_LINEAR 0x2400
924 #define GL_OBJECT_LINEAR 0x2401
925 #define GL_SPHERE_MAP 0x2402
926 
927 /* TextureGenParameter */
928 #define GL_TEXTURE_GEN_MODE 0x2500
929 #define GL_OBJECT_PLANE 0x2501
930 #define GL_EYE_PLANE 0x2502
931 
932 /* TextureMagFilter */
933 #define GL_NEAREST 0x2600
934 #define GL_LINEAR 0x2601
935 
936 /* TextureMinFilter */
937 /* GL_NEAREST */
938 /* GL_LINEAR */
939 #define GL_NEAREST_MIPMAP_NEAREST 0x2700
940 #define GL_LINEAR_MIPMAP_NEAREST 0x2701
941 #define GL_NEAREST_MIPMAP_LINEAR 0x2702
942 #define GL_LINEAR_MIPMAP_LINEAR 0x2703
943 
944 /* TextureParameterName */
945 #define GL_TEXTURE_MAG_FILTER 0x2800
946 #define GL_TEXTURE_MIN_FILTER 0x2801
947 #define GL_TEXTURE_WRAP_S 0x2802
948 #define GL_TEXTURE_WRAP_T 0x2803
949 /* GL_TEXTURE_BORDER_COLOR */
950 /* GL_TEXTURE_PRIORITY */
951 
952 /* TextureTarget */
953 /* GL_TEXTURE_1D */
954 /* GL_TEXTURE_2D */
955 /* GL_PROXY_TEXTURE_1D */
956 /* GL_PROXY_TEXTURE_2D */
957 
958 /* TextureWrapMode */
959 #define GL_CLAMP 0x2900
960 #define GL_REPEAT 0x2901
961 
962 /* VertexPointerType */
963 /* GL_SHORT */
964 /* GL_INT */
965 /* GL_FLOAT */
966 /* GL_DOUBLE */
967 
968 /* ClientAttribMask */
969 #define GL_CLIENT_PIXEL_STORE_BIT 0x00000001
970 #define GL_CLIENT_VERTEX_ARRAY_BIT 0x00000002
971 #define GL_CLIENT_ALL_ATTRIB_BITS 0xffffffff
972 
973 /* polygon_offset */
974 #define GL_POLYGON_OFFSET_FACTOR 0x8038
975 #define GL_POLYGON_OFFSET_UNITS 0x2A00
976 #define GL_POLYGON_OFFSET_POINT 0x2A01
977 #define GL_POLYGON_OFFSET_LINE 0x2A02
978 #define GL_POLYGON_OFFSET_FILL 0x8037
979 
980 /* texture */
981 #define GL_ALPHA4 0x803B
982 #define GL_ALPHA8 0x803C
983 #define GL_ALPHA12 0x803D
984 #define GL_ALPHA16 0x803E
985 #define GL_LUMINANCE4 0x803F
986 #define GL_LUMINANCE8 0x8040
987 #define GL_LUMINANCE12 0x8041
988 #define GL_LUMINANCE16 0x8042
989 #define GL_LUMINANCE4_ALPHA4 0x8043
990 #define GL_LUMINANCE6_ALPHA2 0x8044
991 #define GL_LUMINANCE8_ALPHA8 0x8045
992 #define GL_LUMINANCE12_ALPHA4 0x8046
993 #define GL_LUMINANCE12_ALPHA12 0x8047
994 #define GL_LUMINANCE16_ALPHA16 0x8048
995 #define GL_INTENSITY 0x8049
996 #define GL_INTENSITY4 0x804A
997 #define GL_INTENSITY8 0x804B
998 #define GL_INTENSITY12 0x804C
999 #define GL_INTENSITY16 0x804D
1000 #define GL_R3_G3_B2 0x2A10
1001 #define GL_RGB4 0x804F
1002 #define GL_RGB5 0x8050
1003 #define GL_RGB8 0x8051
1004 #define GL_RGB10 0x8052
1005 #define GL_RGB12 0x8053
1006 #define GL_RGB16 0x8054
1007 #define GL_RGBA2 0x8055
1008 #define GL_RGBA4 0x8056
1009 #define GL_RGB5_A1 0x8057
1010 #define GL_RGBA8 0x8058
1011 #define GL_RGB10_A2 0x8059
1012 #define GL_RGBA12 0x805A
1013 #define GL_RGBA16 0x805B
1014 #define GL_TEXTURE_RED_SIZE 0x805C
1015 #define GL_TEXTURE_GREEN_SIZE 0x805D
1016 #define GL_TEXTURE_BLUE_SIZE 0x805E
1017 #define GL_TEXTURE_ALPHA_SIZE 0x805F
1018 #define GL_TEXTURE_LUMINANCE_SIZE 0x8060
1019 #define GL_TEXTURE_INTENSITY_SIZE 0x8061
1020 #define GL_PROXY_TEXTURE_1D 0x8063
1021 #define GL_PROXY_TEXTURE_2D 0x8064
1022 
1023 /* texture_object */
1024 #define GL_TEXTURE_PRIORITY 0x8066
1025 #define GL_TEXTURE_RESIDENT 0x8067
1026 #define GL_TEXTURE_BINDING_1D 0x8068
1027 #define GL_TEXTURE_BINDING_2D 0x8069
1028 
1029 /* vertex_array */
1030 #define GL_VERTEX_ARRAY 0x8074
1031 #define GL_NORMAL_ARRAY 0x8075
1032 #define GL_COLOR_ARRAY 0x8076
1033 #define GL_INDEX_ARRAY 0x8077
1034 #define GL_TEXTURE_COORD_ARRAY 0x8078
1035 #define GL_EDGE_FLAG_ARRAY 0x8079
1036 #define GL_VERTEX_ARRAY_SIZE 0x807A
1037 #define GL_VERTEX_ARRAY_TYPE 0x807B
1038 #define GL_VERTEX_ARRAY_STRIDE 0x807C
1039 #define GL_NORMAL_ARRAY_TYPE 0x807E
1040 #define GL_NORMAL_ARRAY_STRIDE 0x807F
1041 #define GL_COLOR_ARRAY_SIZE 0x8081
1042 #define GL_COLOR_ARRAY_TYPE 0x8082
1043 #define GL_COLOR_ARRAY_STRIDE 0x8083
1044 #define GL_INDEX_ARRAY_TYPE 0x8085
1045 #define GL_INDEX_ARRAY_STRIDE 0x8086
1046 #define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
1047 #define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
1048 #define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
1049 #define GL_EDGE_FLAG_ARRAY_STRIDE 0x808C
1050 #define GL_VERTEX_ARRAY_POINTER 0x808E
1051 #define GL_NORMAL_ARRAY_POINTER 0x808F
1052 #define GL_COLOR_ARRAY_POINTER 0x8090
1053 #define GL_INDEX_ARRAY_POINTER 0x8091
1054 #define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
1055 #define GL_EDGE_FLAG_ARRAY_POINTER 0x8093
1056 #define GL_V2F 0x2A20
1057 #define GL_V3F 0x2A21
1058 #define GL_C4UB_V2F 0x2A22
1059 #define GL_C4UB_V3F 0x2A23
1060 #define GL_C3F_V3F 0x2A24
1061 #define GL_N3F_V3F 0x2A25
1062 #define GL_C4F_N3F_V3F 0x2A26
1063 #define GL_T2F_V3F 0x2A27
1064 #define GL_T4F_V4F 0x2A28
1065 #define GL_T2F_C4UB_V3F 0x2A29
1066 #define GL_T2F_C3F_V3F 0x2A2A
1067 #define GL_T2F_N3F_V3F 0x2A2B
1068 #define GL_T2F_C4F_N3F_V3F 0x2A2C
1069 #define GL_T4F_C4F_N3F_V4F 0x2A2D
1070 
1071 /* Extensions */
1072 #define GL_EXT_vertex_array 1
1073 #define GL_EXT_bgra 1
1074 #define GL_EXT_paletted_texture 1
1075 #define GL_WIN_swap_hint 1
1076 #define GL_WIN_draw_range_elements 1
1077 // #define GL_WIN_phong_shading 1
1078 // #define GL_WIN_specular_fog 1
1079 
1080 /* EXT_vertex_array */
1081 #define GL_VERTEX_ARRAY_EXT 0x8074
1082 #define GL_NORMAL_ARRAY_EXT 0x8075
1083 #define GL_COLOR_ARRAY_EXT 0x8076
1084 #define GL_INDEX_ARRAY_EXT 0x8077
1085 #define GL_TEXTURE_COORD_ARRAY_EXT 0x8078
1086 #define GL_EDGE_FLAG_ARRAY_EXT 0x8079
1087 #define GL_VERTEX_ARRAY_SIZE_EXT 0x807A
1088 #define GL_VERTEX_ARRAY_TYPE_EXT 0x807B
1089 #define GL_VERTEX_ARRAY_STRIDE_EXT 0x807C
1090 #define GL_VERTEX_ARRAY_COUNT_EXT 0x807D
1091 #define GL_NORMAL_ARRAY_TYPE_EXT 0x807E
1092 #define GL_NORMAL_ARRAY_STRIDE_EXT 0x807F
1093 #define GL_NORMAL_ARRAY_COUNT_EXT 0x8080
1094 #define GL_COLOR_ARRAY_SIZE_EXT 0x8081
1095 #define GL_COLOR_ARRAY_TYPE_EXT 0x8082
1096 #define GL_COLOR_ARRAY_STRIDE_EXT 0x8083
1097 #define GL_COLOR_ARRAY_COUNT_EXT 0x8084
1098 #define GL_INDEX_ARRAY_TYPE_EXT 0x8085
1099 #define GL_INDEX_ARRAY_STRIDE_EXT 0x8086
1100 #define GL_INDEX_ARRAY_COUNT_EXT 0x8087
1101 #define GL_TEXTURE_COORD_ARRAY_SIZE_EXT 0x8088
1102 #define GL_TEXTURE_COORD_ARRAY_TYPE_EXT 0x8089
1103 #define GL_TEXTURE_COORD_ARRAY_STRIDE_EXT 0x808A
1104 #define GL_TEXTURE_COORD_ARRAY_COUNT_EXT 0x808B
1105 #define GL_EDGE_FLAG_ARRAY_STRIDE_EXT 0x808C
1106 #define GL_EDGE_FLAG_ARRAY_COUNT_EXT 0x808D
1107 #define GL_VERTEX_ARRAY_POINTER_EXT 0x808E
1108 #define GL_NORMAL_ARRAY_POINTER_EXT 0x808F
1109 #define GL_COLOR_ARRAY_POINTER_EXT 0x8090
1110 #define GL_INDEX_ARRAY_POINTER_EXT 0x8091
1111 #define GL_TEXTURE_COORD_ARRAY_POINTER_EXT 0x8092
1112 #define GL_EDGE_FLAG_ARRAY_POINTER_EXT 0x8093
1113 #define GL_DOUBLE_EXT GL_DOUBLE
1114 
1115 /* EXT_bgra */
1116 #define GL_BGR_EXT 0x80E0
1117 #define GL_BGRA_EXT 0x80E1
1118 
1119 /* EXT_paletted_texture */
1120 
1121 /* These must match the GL_COLOR_TABLE_*_SGI enumerants */
1122 #define GL_COLOR_TABLE_FORMAT_EXT 0x80D8
1123 #define GL_COLOR_TABLE_WIDTH_EXT 0x80D9
1124 #define GL_COLOR_TABLE_RED_SIZE_EXT 0x80DA
1125 #define GL_COLOR_TABLE_GREEN_SIZE_EXT 0x80DB
1126 #define GL_COLOR_TABLE_BLUE_SIZE_EXT 0x80DC
1127 #define GL_COLOR_TABLE_ALPHA_SIZE_EXT 0x80DD
1128 #define GL_COLOR_TABLE_LUMINANCE_SIZE_EXT 0x80DE
1129 #define GL_COLOR_TABLE_INTENSITY_SIZE_EXT 0x80DF
1130 
1131 #define GL_COLOR_INDEX1_EXT 0x80E2
1132 #define GL_COLOR_INDEX2_EXT 0x80E3
1133 #define GL_COLOR_INDEX4_EXT 0x80E4
1134 #define GL_COLOR_INDEX8_EXT 0x80E5
1135 #define GL_COLOR_INDEX12_EXT 0x80E6
1136 #define GL_COLOR_INDEX16_EXT 0x80E7
1137 
1138 /* WIN_draw_range_elements */
1139 #define GL_MAX_ELEMENTS_VERTICES_WIN 0x80E8
1140 #define GL_MAX_ELEMENTS_INDICES_WIN 0x80E9
1141 
1142 /* WIN_phong_shading */
1143 #define GL_PHONG_WIN 0x80EA
1144 #define GL_PHONG_HINT_WIN 0x80EB
1145 
1146 /* WIN_specular_fog */
1147 #define GL_FOG_SPECULAR_TEXTURE_WIN 0x80EC
1148 
1149 /* For compatibility with OpenGL v1.0 */
1150 #define GL_LOGIC_OP GL_INDEX_LOGIC_OP
1151 #define GL_TEXTURE_COMPONENTS GL_TEXTURE_INTERNAL_FORMAT
1152 
1153 inline void glTexParameteri (GLenum target, GLenum pname, GLint param) {};
1154 inline void glBindTexture (GLenum target, GLuint texture) {};
1155 
1156 #define GL_TEXTURE0 0x84C0
1157 #define GL_TEXTURE1 0x84C1
1158 #define GL_TEXTURE2 0x84C2
1159 #define GL_TEXTURE3 0x84C3
1160 #define GL_TEXTURE4 0x84C4
1161 #define GL_TEXTURE5 0x84C5
1162 #define GL_TEXTURE6 0x84C6
1163 #define GL_TEXTURE7 0x84C7
1164 #define GL_TEXTURE8 0x84C8
1165 #define GL_TEXTURE9 0x84C9
1166 #define GL_TEXTURE10 0x84CA
1167 #define GL_TEXTURE11 0x84CB
1168 #define GL_TEXTURE12 0x84CC
1169 #define GL_TEXTURE13 0x84CD
1170 #define GL_TEXTURE14 0x84CE
1171 #define GL_TEXTURE15 0x84CF
1172 #define GL_TEXTURE16 0x84D0
1173 #define GL_TEXTURE17 0x84D1
1174 #define GL_TEXTURE18 0x84D2
1175 #define GL_TEXTURE19 0x84D3
1176 #define GL_TEXTURE20 0x84D4
1177 #define GL_TEXTURE21 0x84D5
1178 #define GL_TEXTURE22 0x84D6
1179 #define GL_TEXTURE23 0x84D7
1180 #define GL_TEXTURE24 0x84D8
1181 #define GL_TEXTURE25 0x84D9
1182 #define GL_TEXTURE26 0x84DA
1183 #define GL_TEXTURE27 0x84DB
1184 #define GL_TEXTURE28 0x84DC
1185 #define GL_TEXTURE29 0x84DD
1186 #define GL_TEXTURE30 0x84DE
1187 #define GL_TEXTURE31 0x84DF
1188 #define GL_ACTIVE_TEXTURE 0x84E0
1189 
1190 /*************************************************************/
1191 
1192 #if 0
1193 WINGDIAPI void APIENTRY glAccum (GLenum op, GLfloat value);
1194 WINGDIAPI void APIENTRY glAlphaFunc (GLenum func, GLclampf ref);
1195 WINGDIAPI GLboolean APIENTRY glAreTexturesResident (GLsizei n, const GLuint *textures, GLboolean *residences);
1196 WINGDIAPI void APIENTRY glArrayElement (GLint i);
1197 WINGDIAPI void APIENTRY glBegin (GLenum mode);
1198 WINGDIAPI void APIENTRY glBindTexture (GLenum target, GLuint texture);
1199 WINGDIAPI void APIENTRY glBitmap (GLsizei width, GLsizei height, GLfloat xorig, GLfloat yorig, GLfloat xmove, GLfloat ymove, const GLubyte *bitmap);
1200 WINGDIAPI void APIENTRY glBlendFunc (GLenum sfactor, GLenum dfactor);
1201 WINGDIAPI void APIENTRY glCallList (GLuint list);
1202 WINGDIAPI void APIENTRY glCallLists (GLsizei n, GLenum type, const GLvoid *lists);
1203 WINGDIAPI void APIENTRY glClear (GLbitfield mask);
1204 WINGDIAPI void APIENTRY glClearAccum (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
1205 WINGDIAPI void APIENTRY glClearColor (GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha);
1206 WINGDIAPI void APIENTRY glClearDepth (GLclampd depth);
1207 WINGDIAPI void APIENTRY glClearIndex (GLfloat c);
1208 WINGDIAPI void APIENTRY glClearStencil (GLint s);
1209 WINGDIAPI void APIENTRY glClipPlane (GLenum plane, const GLdouble *equation);
1210 WINGDIAPI void APIENTRY glColor3b (GLbyte red, GLbyte green, GLbyte blue);
1211 WINGDIAPI void APIENTRY glColor3bv (const GLbyte *v);
1212 WINGDIAPI void APIENTRY glColor3d (GLdouble red, GLdouble green, GLdouble blue);
1213 WINGDIAPI void APIENTRY glColor3dv (const GLdouble *v);
1214 WINGDIAPI void APIENTRY glColor3f (GLfloat red, GLfloat green, GLfloat blue);
1215 WINGDIAPI void APIENTRY glColor3fv (const GLfloat *v);
1216 WINGDIAPI void APIENTRY glColor3i (GLint red, GLint green, GLint blue);
1217 WINGDIAPI void APIENTRY glColor3iv (const GLint *v);
1218 WINGDIAPI void APIENTRY glColor3s (GLshort red, GLshort green, GLshort blue);
1219 WINGDIAPI void APIENTRY glColor3sv (const GLshort *v);
1220 WINGDIAPI void APIENTRY glColor3ub (GLubyte red, GLubyte green, GLubyte blue);
1221 WINGDIAPI void APIENTRY glColor3ubv (const GLubyte *v);
1222 WINGDIAPI void APIENTRY glColor3ui (GLuint red, GLuint green, GLuint blue);
1223 WINGDIAPI void APIENTRY glColor3uiv (const GLuint *v);
1224 WINGDIAPI void APIENTRY glColor3us (GLushort red, GLushort green, GLushort blue);
1225 WINGDIAPI void APIENTRY glColor3usv (const GLushort *v);
1226 WINGDIAPI void APIENTRY glColor4b (GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
1227 WINGDIAPI void APIENTRY glColor4bv (const GLbyte *v);
1228 WINGDIAPI void APIENTRY glColor4d (GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
1229 WINGDIAPI void APIENTRY glColor4dv (const GLdouble *v);
1230 WINGDIAPI void APIENTRY glColor4f (GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
1231 WINGDIAPI void APIENTRY glColor4fv (const GLfloat *v);
1232 WINGDIAPI void APIENTRY glColor4i (GLint red, GLint green, GLint blue, GLint alpha);
1233 WINGDIAPI void APIENTRY glColor4iv (const GLint *v);
1234 WINGDIAPI void APIENTRY glColor4s (GLshort red, GLshort green, GLshort blue, GLshort alpha);
1235 WINGDIAPI void APIENTRY glColor4sv (const GLshort *v);
1236 WINGDIAPI void APIENTRY glColor4ub (GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
1237 WINGDIAPI void APIENTRY glColor4ubv (const GLubyte *v);
1238 WINGDIAPI void APIENTRY glColor4ui (GLuint red, GLuint green, GLuint blue, GLuint alpha);
1239 WINGDIAPI void APIENTRY glColor4uiv (const GLuint *v);
1240 WINGDIAPI void APIENTRY glColor4us (GLushort red, GLushort green, GLushort blue, GLushort alpha);
1241 WINGDIAPI void APIENTRY glColor4usv (const GLushort *v);
1242 WINGDIAPI void APIENTRY glColorMask (GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha);
1243 WINGDIAPI void APIENTRY glColorMaterial (GLenum face, GLenum mode);
1244 WINGDIAPI void APIENTRY glColorPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1245 WINGDIAPI void APIENTRY glCopyPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
1246 WINGDIAPI void APIENTRY glCopyTexImage1D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLint border);
1247 WINGDIAPI void APIENTRY glCopyTexImage2D (GLenum target, GLint level, GLenum internalFormat, GLint x, GLint y, GLsizei width, GLsizei height, GLint border);
1248 WINGDIAPI void APIENTRY glCopyTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
1249 WINGDIAPI void APIENTRY glCopyTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width, GLsizei height);
1250 WINGDIAPI void APIENTRY glCullFace (GLenum mode);
1251 WINGDIAPI void APIENTRY glDeleteLists (GLuint list, GLsizei range);
1252 WINGDIAPI void APIENTRY glDeleteTextures (GLsizei n, const GLuint *textures);
1253 WINGDIAPI void APIENTRY glDepthFunc (GLenum func);
1254 WINGDIAPI void APIENTRY glDepthMask (GLboolean flag);
1255 WINGDIAPI void APIENTRY glDepthRange (GLclampd zNear, GLclampd zFar);
1256 WINGDIAPI void APIENTRY glDisable (GLenum cap);
1257 WINGDIAPI void APIENTRY glDisableClientState (GLenum array);
1258 WINGDIAPI void APIENTRY glDrawArrays (GLenum mode, GLint first, GLsizei count);
1259 WINGDIAPI void APIENTRY glDrawBuffer (GLenum mode);
1260 WINGDIAPI void APIENTRY glDrawElements (GLenum mode, GLsizei count, GLenum type, const GLvoid *indices);
1261 WINGDIAPI void APIENTRY glDrawPixels (GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
1262 WINGDIAPI void APIENTRY glEdgeFlag (GLboolean flag);
1263 WINGDIAPI void APIENTRY glEdgeFlagPointer (GLsizei stride, const GLvoid *pointer);
1264 WINGDIAPI void APIENTRY glEdgeFlagv (const GLboolean *flag);
1265 WINGDIAPI void APIENTRY glEnable (GLenum cap);
1266 WINGDIAPI void APIENTRY glEnableClientState (GLenum array);
1267 WINGDIAPI void APIENTRY glEnd (void);
1268 WINGDIAPI void APIENTRY glEndList (void);
1269 WINGDIAPI void APIENTRY glEvalCoord1d (GLdouble u);
1270 WINGDIAPI void APIENTRY glEvalCoord1dv (const GLdouble *u);
1271 WINGDIAPI void APIENTRY glEvalCoord1f (GLfloat u);
1272 WINGDIAPI void APIENTRY glEvalCoord1fv (const GLfloat *u);
1273 WINGDIAPI void APIENTRY glEvalCoord2d (GLdouble u, GLdouble v);
1274 WINGDIAPI void APIENTRY glEvalCoord2dv (const GLdouble *u);
1275 WINGDIAPI void APIENTRY glEvalCoord2f (GLfloat u, GLfloat v);
1276 WINGDIAPI void APIENTRY glEvalCoord2fv (const GLfloat *u);
1277 WINGDIAPI void APIENTRY glEvalMesh1 (GLenum mode, GLint i1, GLint i2);
1278 WINGDIAPI void APIENTRY glEvalMesh2 (GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
1279 WINGDIAPI void APIENTRY glEvalPoint1 (GLint i);
1280 WINGDIAPI void APIENTRY glEvalPoint2 (GLint i, GLint j);
1281 WINGDIAPI void APIENTRY glFeedbackBuffer (GLsizei size, GLenum type, GLfloat *buffer);
1282 WINGDIAPI void APIENTRY glFinish (void);
1283 WINGDIAPI void APIENTRY glFlush (void);
1284 WINGDIAPI void APIENTRY glFogf (GLenum pname, GLfloat param);
1285 WINGDIAPI void APIENTRY glFogfv (GLenum pname, const GLfloat *params);
1286 WINGDIAPI void APIENTRY glFogi (GLenum pname, GLint param);
1287 WINGDIAPI void APIENTRY glFogiv (GLenum pname, const GLint *params);
1288 WINGDIAPI void APIENTRY glFrontFace (GLenum mode);
1289 WINGDIAPI void APIENTRY glFrustum (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
1290 WINGDIAPI GLuint APIENTRY glGenLists (GLsizei range);
1291 WINGDIAPI void APIENTRY glGenTextures (GLsizei n, GLuint *textures);
1292 WINGDIAPI void APIENTRY glGetBooleanv (GLenum pname, GLboolean *params);
1293 WINGDIAPI void APIENTRY glGetClipPlane (GLenum plane, GLdouble *equation);
1294 WINGDIAPI void APIENTRY glGetDoublev (GLenum pname, GLdouble *params);
1295 WINGDIAPI GLenum APIENTRY glGetError (void);
1296 WINGDIAPI void APIENTRY glGetFloatv (GLenum pname, GLfloat *params);
1297 WINGDIAPI void APIENTRY glGetIntegerv (GLenum pname, GLint *params);
1298 WINGDIAPI void APIENTRY glGetLightfv (GLenum light, GLenum pname, GLfloat *params);
1299 WINGDIAPI void APIENTRY glGetLightiv (GLenum light, GLenum pname, GLint *params);
1300 WINGDIAPI void APIENTRY glGetMapdv (GLenum target, GLenum query, GLdouble *v);
1301 WINGDIAPI void APIENTRY glGetMapfv (GLenum target, GLenum query, GLfloat *v);
1302 WINGDIAPI void APIENTRY glGetMapiv (GLenum target, GLenum query, GLint *v);
1303 WINGDIAPI void APIENTRY glGetMaterialfv (GLenum face, GLenum pname, GLfloat *params);
1304 WINGDIAPI void APIENTRY glGetMaterialiv (GLenum face, GLenum pname, GLint *params);
1305 WINGDIAPI void APIENTRY glGetPixelMapfv (GLenum map, GLfloat *values);
1306 WINGDIAPI void APIENTRY glGetPixelMapuiv (GLenum map, GLuint *values);
1307 WINGDIAPI void APIENTRY glGetPixelMapusv (GLenum map, GLushort *values);
1308 WINGDIAPI void APIENTRY glGetPointerv (GLenum pname, GLvoid* *params);
1309 WINGDIAPI void APIENTRY glGetPolygonStipple (GLubyte *mask);
1310 WINGDIAPI const GLubyte * APIENTRY glGetString (GLenum name);
1311 WINGDIAPI void APIENTRY glGetTexEnvfv (GLenum target, GLenum pname, GLfloat *params);
1312 WINGDIAPI void APIENTRY glGetTexEnviv (GLenum target, GLenum pname, GLint *params);
1313 WINGDIAPI void APIENTRY glGetTexGendv (GLenum coord, GLenum pname, GLdouble *params);
1314 WINGDIAPI void APIENTRY glGetTexGenfv (GLenum coord, GLenum pname, GLfloat *params);
1315 WINGDIAPI void APIENTRY glGetTexGeniv (GLenum coord, GLenum pname, GLint *params);
1316 WINGDIAPI void APIENTRY glGetTexImage (GLenum target, GLint level, GLenum format, GLenum type, GLvoid *pixels);
1317 WINGDIAPI void APIENTRY glGetTexLevelParameterfv (GLenum target, GLint level, GLenum pname, GLfloat *params);
1318 WINGDIAPI void APIENTRY glGetTexLevelParameteriv (GLenum target, GLint level, GLenum pname, GLint *params);
1319 WINGDIAPI void APIENTRY glGetTexParameterfv (GLenum target, GLenum pname, GLfloat *params);
1320 WINGDIAPI void APIENTRY glGetTexParameteriv (GLenum target, GLenum pname, GLint *params);
1321 WINGDIAPI void APIENTRY glHint (GLenum target, GLenum mode);
1322 WINGDIAPI void APIENTRY glIndexMask (GLuint mask);
1323 WINGDIAPI void APIENTRY glIndexPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
1324 WINGDIAPI void APIENTRY glIndexd (GLdouble c);
1325 WINGDIAPI void APIENTRY glIndexdv (const GLdouble *c);
1326 WINGDIAPI void APIENTRY glIndexf (GLfloat c);
1327 WINGDIAPI void APIENTRY glIndexfv (const GLfloat *c);
1328 WINGDIAPI void APIENTRY glIndexi (GLint c);
1329 WINGDIAPI void APIENTRY glIndexiv (const GLint *c);
1330 WINGDIAPI void APIENTRY glIndexs (GLshort c);
1331 WINGDIAPI void APIENTRY glIndexsv (const GLshort *c);
1332 WINGDIAPI void APIENTRY glIndexub (GLubyte c);
1333 WINGDIAPI void APIENTRY glIndexubv (const GLubyte *c);
1334 WINGDIAPI void APIENTRY glInitNames (void);
1335 WINGDIAPI void APIENTRY glInterleavedArrays (GLenum format, GLsizei stride, const GLvoid *pointer);
1336 WINGDIAPI GLboolean APIENTRY glIsEnabled (GLenum cap);
1337 WINGDIAPI GLboolean APIENTRY glIsList (GLuint list);
1338 WINGDIAPI GLboolean APIENTRY glIsTexture (GLuint texture);
1339 WINGDIAPI void APIENTRY glLightModelf (GLenum pname, GLfloat param);
1340 WINGDIAPI void APIENTRY glLightModelfv (GLenum pname, const GLfloat *params);
1341 WINGDIAPI void APIENTRY glLightModeli (GLenum pname, GLint param);
1342 WINGDIAPI void APIENTRY glLightModeliv (GLenum pname, const GLint *params);
1343 WINGDIAPI void APIENTRY glLightf (GLenum light, GLenum pname, GLfloat param);
1344 WINGDIAPI void APIENTRY glLightfv (GLenum light, GLenum pname, const GLfloat *params);
1345 WINGDIAPI void APIENTRY glLighti (GLenum light, GLenum pname, GLint param);
1346 WINGDIAPI void APIENTRY glLightiv (GLenum light, GLenum pname, const GLint *params);
1347 WINGDIAPI void APIENTRY glLineStipple (GLint factor, GLushort pattern);
1348 WINGDIAPI void APIENTRY glLineWidth (GLfloat width);
1349 WINGDIAPI void APIENTRY glListBase (GLuint base);
1350 WINGDIAPI void APIENTRY glLoadIdentity (void);
1351 WINGDIAPI void APIENTRY glLoadMatrixd (const GLdouble *m);
1352 WINGDIAPI void APIENTRY glLoadMatrixf (const GLfloat *m);
1353 WINGDIAPI void APIENTRY glLoadName (GLuint name);
1354 WINGDIAPI void APIENTRY glLogicOp (GLenum opcode);
1355 WINGDIAPI void APIENTRY glMap1d (GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
1356 WINGDIAPI void APIENTRY glMap1f (GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
1357 WINGDIAPI void APIENTRY glMap2d (GLenum target, GLdouble u1, GLdouble u2, GLint ustride, GLint uorder, GLdouble v1, GLdouble v2, GLint vstride, GLint vorder, const GLdouble *points);
1358 WINGDIAPI void APIENTRY glMap2f (GLenum target, GLfloat u1, GLfloat u2, GLint ustride, GLint uorder, GLfloat v1, GLfloat v2, GLint vstride, GLint vorder, const GLfloat *points);
1359 WINGDIAPI void APIENTRY glMapGrid1d (GLint un, GLdouble u1, GLdouble u2);
1360 WINGDIAPI void APIENTRY glMapGrid1f (GLint un, GLfloat u1, GLfloat u2);
1361 WINGDIAPI void APIENTRY glMapGrid2d (GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
1362 WINGDIAPI void APIENTRY glMapGrid2f (GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
1363 WINGDIAPI void APIENTRY glMaterialf (GLenum face, GLenum pname, GLfloat param);
1364 WINGDIAPI void APIENTRY glMaterialfv (GLenum face, GLenum pname, const GLfloat *params);
1365 WINGDIAPI void APIENTRY glMateriali (GLenum face, GLenum pname, GLint param);
1366 WINGDIAPI void APIENTRY glMaterialiv (GLenum face, GLenum pname, const GLint *params);
1367 WINGDIAPI void APIENTRY glMatrixMode (GLenum mode);
1368 WINGDIAPI void APIENTRY glMultMatrixd (const GLdouble *m);
1369 WINGDIAPI void APIENTRY glMultMatrixf (const GLfloat *m);
1370 WINGDIAPI void APIENTRY glNewList (GLuint list, GLenum mode);
1371 WINGDIAPI void APIENTRY glNormal3b (GLbyte nx, GLbyte ny, GLbyte nz);
1372 WINGDIAPI void APIENTRY glNormal3bv (const GLbyte *v);
1373 WINGDIAPI void APIENTRY glNormal3d (GLdouble nx, GLdouble ny, GLdouble nz);
1374 WINGDIAPI void APIENTRY glNormal3dv (const GLdouble *v);
1375 WINGDIAPI void APIENTRY glNormal3f (GLfloat nx, GLfloat ny, GLfloat nz);
1376 WINGDIAPI void APIENTRY glNormal3fv (const GLfloat *v);
1377 WINGDIAPI void APIENTRY glNormal3i (GLint nx, GLint ny, GLint nz);
1378 WINGDIAPI void APIENTRY glNormal3iv (const GLint *v);
1379 WINGDIAPI void APIENTRY glNormal3s (GLshort nx, GLshort ny, GLshort nz);
1380 WINGDIAPI void APIENTRY glNormal3sv (const GLshort *v);
1381 WINGDIAPI void APIENTRY glNormalPointer (GLenum type, GLsizei stride, const GLvoid *pointer);
1382 WINGDIAPI void APIENTRY glOrtho (GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
1383 WINGDIAPI void APIENTRY glPassThrough (GLfloat token);
1384 WINGDIAPI void APIENTRY glPixelMapfv (GLenum map, GLsizei mapsize, const GLfloat *values);
1385 WINGDIAPI void APIENTRY glPixelMapuiv (GLenum map, GLsizei mapsize, const GLuint *values);
1386 WINGDIAPI void APIENTRY glPixelMapusv (GLenum map, GLsizei mapsize, const GLushort *values);
1387 WINGDIAPI void APIENTRY glPixelStoref (GLenum pname, GLfloat param);
1388 WINGDIAPI void APIENTRY glPixelStorei (GLenum pname, GLint param);
1389 WINGDIAPI void APIENTRY glPixelTransferf (GLenum pname, GLfloat param);
1390 WINGDIAPI void APIENTRY glPixelTransferi (GLenum pname, GLint param);
1391 WINGDIAPI void APIENTRY glPixelZoom (GLfloat xfactor, GLfloat yfactor);
1392 WINGDIAPI void APIENTRY glPointSize (GLfloat size);
1393 WINGDIAPI void APIENTRY glPolygonMode (GLenum face, GLenum mode);
1394 WINGDIAPI void APIENTRY glPolygonOffset (GLfloat factor, GLfloat units);
1395 WINGDIAPI void APIENTRY glPolygonStipple (const GLubyte *mask);
1396 WINGDIAPI void APIENTRY glPopAttrib (void);
1397 WINGDIAPI void APIENTRY glPopClientAttrib (void);
1398 WINGDIAPI void APIENTRY glPopMatrix (void);
1399 WINGDIAPI void APIENTRY glPopName (void);
1400 WINGDIAPI void APIENTRY glPrioritizeTextures (GLsizei n, const GLuint *textures, const GLclampf *priorities);
1401 WINGDIAPI void APIENTRY glPushAttrib (GLbitfield mask);
1402 WINGDIAPI void APIENTRY glPushClientAttrib (GLbitfield mask);
1403 WINGDIAPI void APIENTRY glPushMatrix (void);
1404 WINGDIAPI void APIENTRY glPushName (GLuint name);
1405 WINGDIAPI void APIENTRY glRasterPos2d (GLdouble x, GLdouble y);
1406 WINGDIAPI void APIENTRY glRasterPos2dv (const GLdouble *v);
1407 WINGDIAPI void APIENTRY glRasterPos2f (GLfloat x, GLfloat y);
1408 WINGDIAPI void APIENTRY glRasterPos2fv (const GLfloat *v);
1409 WINGDIAPI void APIENTRY glRasterPos2i (GLint x, GLint y);
1410 WINGDIAPI void APIENTRY glRasterPos2iv (const GLint *v);
1411 WINGDIAPI void APIENTRY glRasterPos2s (GLshort x, GLshort y);
1412 WINGDIAPI void APIENTRY glRasterPos2sv (const GLshort *v);
1413 WINGDIAPI void APIENTRY glRasterPos3d (GLdouble x, GLdouble y, GLdouble z);
1414 WINGDIAPI void APIENTRY glRasterPos3dv (const GLdouble *v);
1415 WINGDIAPI void APIENTRY glRasterPos3f (GLfloat x, GLfloat y, GLfloat z);
1416 WINGDIAPI void APIENTRY glRasterPos3fv (const GLfloat *v);
1417 WINGDIAPI void APIENTRY glRasterPos3i (GLint x, GLint y, GLint z);
1418 WINGDIAPI void APIENTRY glRasterPos3iv (const GLint *v);
1419 WINGDIAPI void APIENTRY glRasterPos3s (GLshort x, GLshort y, GLshort z);
1420 WINGDIAPI void APIENTRY glRasterPos3sv (const GLshort *v);
1421 WINGDIAPI void APIENTRY glRasterPos4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1422 WINGDIAPI void APIENTRY glRasterPos4dv (const GLdouble *v);
1423 WINGDIAPI void APIENTRY glRasterPos4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1424 WINGDIAPI void APIENTRY glRasterPos4fv (const GLfloat *v);
1425 WINGDIAPI void APIENTRY glRasterPos4i (GLint x, GLint y, GLint z, GLint w);
1426 WINGDIAPI void APIENTRY glRasterPos4iv (const GLint *v);
1427 WINGDIAPI void APIENTRY glRasterPos4s (GLshort x, GLshort y, GLshort z, GLshort w);
1428 WINGDIAPI void APIENTRY glRasterPos4sv (const GLshort *v);
1429 WINGDIAPI void APIENTRY glReadBuffer (GLenum mode);
1430 WINGDIAPI void APIENTRY glReadPixels (GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, GLvoid *pixels);
1431 WINGDIAPI void APIENTRY glRectd (GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
1432 WINGDIAPI void APIENTRY glRectdv (const GLdouble *v1, const GLdouble *v2);
1433 WINGDIAPI void APIENTRY glRectf (GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
1434 WINGDIAPI void APIENTRY glRectfv (const GLfloat *v1, const GLfloat *v2);
1435 WINGDIAPI void APIENTRY glRecti (GLint x1, GLint y1, GLint x2, GLint y2);
1436 WINGDIAPI void APIENTRY glRectiv (const GLint *v1, const GLint *v2);
1437 WINGDIAPI void APIENTRY glRects (GLshort x1, GLshort y1, GLshort x2, GLshort y2);
1438 WINGDIAPI void APIENTRY glRectsv (const GLshort *v1, const GLshort *v2);
1439 WINGDIAPI GLint APIENTRY glRenderMode (GLenum mode);
1440 WINGDIAPI void APIENTRY glRotated (GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
1441 WINGDIAPI void APIENTRY glRotatef (GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
1442 WINGDIAPI void APIENTRY glScaled (GLdouble x, GLdouble y, GLdouble z);
1443 WINGDIAPI void APIENTRY glScalef (GLfloat x, GLfloat y, GLfloat z);
1444 WINGDIAPI void APIENTRY glScissor (GLint x, GLint y, GLsizei width, GLsizei height);
1445 WINGDIAPI void APIENTRY glSelectBuffer (GLsizei size, GLuint *buffer);
1446 WINGDIAPI void APIENTRY glShadeModel (GLenum mode);
1447 WINGDIAPI void APIENTRY glStencilFunc (GLenum func, GLint ref, GLuint mask);
1448 WINGDIAPI void APIENTRY glStencilMask (GLuint mask);
1449 WINGDIAPI void APIENTRY glStencilOp (GLenum fail, GLenum zfail, GLenum zpass);
1450 WINGDIAPI void APIENTRY glTexCoord1d (GLdouble s);
1451 WINGDIAPI void APIENTRY glTexCoord1dv (const GLdouble *v);
1452 WINGDIAPI void APIENTRY glTexCoord1f (GLfloat s);
1453 WINGDIAPI void APIENTRY glTexCoord1fv (const GLfloat *v);
1454 WINGDIAPI void APIENTRY glTexCoord1i (GLint s);
1455 WINGDIAPI void APIENTRY glTexCoord1iv (const GLint *v);
1456 WINGDIAPI void APIENTRY glTexCoord1s (GLshort s);
1457 WINGDIAPI void APIENTRY glTexCoord1sv (const GLshort *v);
1458 WINGDIAPI void APIENTRY glTexCoord2d (GLdouble s, GLdouble t);
1459 WINGDIAPI void APIENTRY glTexCoord2dv (const GLdouble *v);
1460 WINGDIAPI void APIENTRY glTexCoord2f (GLfloat s, GLfloat t);
1461 WINGDIAPI void APIENTRY glTexCoord2fv (const GLfloat *v);
1462 WINGDIAPI void APIENTRY glTexCoord2i (GLint s, GLint t);
1463 WINGDIAPI void APIENTRY glTexCoord2iv (const GLint *v);
1464 WINGDIAPI void APIENTRY glTexCoord2s (GLshort s, GLshort t);
1465 WINGDIAPI void APIENTRY glTexCoord2sv (const GLshort *v);
1466 WINGDIAPI void APIENTRY glTexCoord3d (GLdouble s, GLdouble t, GLdouble r);
1467 WINGDIAPI void APIENTRY glTexCoord3dv (const GLdouble *v);
1468 WINGDIAPI void APIENTRY glTexCoord3f (GLfloat s, GLfloat t, GLfloat r);
1469 WINGDIAPI void APIENTRY glTexCoord3fv (const GLfloat *v);
1470 WINGDIAPI void APIENTRY glTexCoord3i (GLint s, GLint t, GLint r);
1471 WINGDIAPI void APIENTRY glTexCoord3iv (const GLint *v);
1472 WINGDIAPI void APIENTRY glTexCoord3s (GLshort s, GLshort t, GLshort r);
1473 WINGDIAPI void APIENTRY glTexCoord3sv (const GLshort *v);
1474 WINGDIAPI void APIENTRY glTexCoord4d (GLdouble s, GLdouble t, GLdouble r, GLdouble q);
1475 WINGDIAPI void APIENTRY glTexCoord4dv (const GLdouble *v);
1476 WINGDIAPI void APIENTRY glTexCoord4f (GLfloat s, GLfloat t, GLfloat r, GLfloat q);
1477 WINGDIAPI void APIENTRY glTexCoord4fv (const GLfloat *v);
1478 WINGDIAPI void APIENTRY glTexCoord4i (GLint s, GLint t, GLint r, GLint q);
1479 WINGDIAPI void APIENTRY glTexCoord4iv (const GLint *v);
1480 WINGDIAPI void APIENTRY glTexCoord4s (GLshort s, GLshort t, GLshort r, GLshort q);
1481 WINGDIAPI void APIENTRY glTexCoord4sv (const GLshort *v);
1482 WINGDIAPI void APIENTRY glTexCoordPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1483 WINGDIAPI void APIENTRY glTexEnvf (GLenum target, GLenum pname, GLfloat param);
1484 WINGDIAPI void APIENTRY glTexEnvfv (GLenum target, GLenum pname, const GLfloat *params);
1485 WINGDIAPI void APIENTRY glTexEnvi (GLenum target, GLenum pname, GLint param);
1486 WINGDIAPI void APIENTRY glTexEnviv (GLenum target, GLenum pname, const GLint *params);
1487 WINGDIAPI void APIENTRY glTexGend (GLenum coord, GLenum pname, GLdouble param);
1488 WINGDIAPI void APIENTRY glTexGendv (GLenum coord, GLenum pname, const GLdouble *params);
1489 WINGDIAPI void APIENTRY glTexGenf (GLenum coord, GLenum pname, GLfloat param);
1490 WINGDIAPI void APIENTRY glTexGenfv (GLenum coord, GLenum pname, const GLfloat *params);
1491 WINGDIAPI void APIENTRY glTexGeni (GLenum coord, GLenum pname, GLint param);
1492 WINGDIAPI void APIENTRY glTexGeniv (GLenum coord, GLenum pname, const GLint *params);
1493 WINGDIAPI void APIENTRY glTexImage1D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1494 WINGDIAPI void APIENTRY glTexImage2D (GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
1495 WINGDIAPI void APIENTRY glTexParameterf (GLenum target, GLenum pname, GLfloat param);
1496 WINGDIAPI void APIENTRY glTexParameterfv (GLenum target, GLenum pname, const GLfloat *params);
1497 WINGDIAPI void APIENTRY glTexParameteri (GLenum target, GLenum pname, GLint param);
1498 WINGDIAPI void APIENTRY glTexParameteriv (GLenum target, GLenum pname, const GLint *params);
1499 WINGDIAPI void APIENTRY glTexSubImage1D (GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format, GLenum type, const GLvoid *pixels);
1500 WINGDIAPI void APIENTRY glTexSubImage2D (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
1501 WINGDIAPI void APIENTRY glTranslated (GLdouble x, GLdouble y, GLdouble z);
1502 WINGDIAPI void APIENTRY glTranslatef (GLfloat x, GLfloat y, GLfloat z);
1503 WINGDIAPI void APIENTRY glVertex2d (GLdouble x, GLdouble y);
1504 WINGDIAPI void APIENTRY glVertex2dv (const GLdouble *v);
1505 WINGDIAPI void APIENTRY glVertex2f (GLfloat x, GLfloat y);
1506 WINGDIAPI void APIENTRY glVertex2fv (const GLfloat *v);
1507 WINGDIAPI void APIENTRY glVertex2i (GLint x, GLint y);
1508 WINGDIAPI void APIENTRY glVertex2iv (const GLint *v);
1509 WINGDIAPI void APIENTRY glVertex2s (GLshort x, GLshort y);
1510 WINGDIAPI void APIENTRY glVertex2sv (const GLshort *v);
1511 WINGDIAPI void APIENTRY glVertex3d (GLdouble x, GLdouble y, GLdouble z);
1512 WINGDIAPI void APIENTRY glVertex3dv (const GLdouble *v);
1513 WINGDIAPI void APIENTRY glVertex3f (GLfloat x, GLfloat y, GLfloat z);
1514 WINGDIAPI void APIENTRY glVertex3fv (const GLfloat *v);
1515 WINGDIAPI void APIENTRY glVertex3i (GLint x, GLint y, GLint z);
1516 WINGDIAPI void APIENTRY glVertex3iv (const GLint *v);
1517 WINGDIAPI void APIENTRY glVertex3s (GLshort x, GLshort y, GLshort z);
1518 WINGDIAPI void APIENTRY glVertex3sv (const GLshort *v);
1519 WINGDIAPI void APIENTRY glVertex4d (GLdouble x, GLdouble y, GLdouble z, GLdouble w);
1520 WINGDIAPI void APIENTRY glVertex4dv (const GLdouble *v);
1521 WINGDIAPI void APIENTRY glVertex4f (GLfloat x, GLfloat y, GLfloat z, GLfloat w);
1522 WINGDIAPI void APIENTRY glVertex4fv (const GLfloat *v);
1523 WINGDIAPI void APIENTRY glVertex4i (GLint x, GLint y, GLint z, GLint w);
1524 WINGDIAPI void APIENTRY glVertex4iv (const GLint *v);
1525 WINGDIAPI void APIENTRY glVertex4s (GLshort x, GLshort y, GLshort z, GLshort w);
1526 WINGDIAPI void APIENTRY glVertex4sv (const GLshort *v);
1527 WINGDIAPI void APIENTRY glVertexPointer (GLint size, GLenum type, GLsizei stride, const GLvoid *pointer);
1528 WINGDIAPI void APIENTRY glViewport (GLint x, GLint y, GLsizei width, GLsizei height);
1529 
1530 
1531 
1532 /* EXT_vertex_array */
1533 typedef void (APIENTRY * PFNGLARRAYELEMENTEXTPROC) (GLint i);
1534 typedef void (APIENTRY * PFNGLDRAWARRAYSEXTPROC) (GLenum mode, GLint first, GLsizei count);
1535 typedef void (APIENTRY * PFNGLVERTEXPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
1536 typedef void (APIENTRY * PFNGLNORMALPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
1537 typedef void (APIENTRY * PFNGLCOLORPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
1538 typedef void (APIENTRY * PFNGLINDEXPOINTEREXTPROC) (GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
1539 typedef void (APIENTRY * PFNGLTEXCOORDPOINTEREXTPROC) (GLint size, GLenum type, GLsizei stride, GLsizei count, const GLvoid *pointer);
1540 typedef void (APIENTRY * PFNGLEDGEFLAGPOINTEREXTPROC) (GLsizei stride, GLsizei count, const GLboolean *pointer);
1541 typedef void (APIENTRY * PFNGLGETPOINTERVEXTPROC) (GLenum pname, GLvoid* *params);
1542 typedef void (APIENTRY * PFNGLARRAYELEMENTARRAYEXTPROC)(GLenum mode, GLsizei count, const GLvoid* pi);
1543 
1544 /* WIN_draw_range_elements */
1545 typedef void (APIENTRY * PFNGLDRAWRANGEELEMENTSWINPROC) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
1546 
1547 /* WIN_swap_hint */
1548 typedef void (APIENTRY * PFNGLADDSWAPHINTRECTWINPROC) (GLint x, GLint y, GLsizei width, GLsizei height);
1549 
1550 /* EXT_paletted_texture */
1551 typedef void (APIENTRY * PFNGLCOLORTABLEEXTPROC)
1552  (GLenum target, GLenum internalFormat, GLsizei width, GLenum format,
1553  GLenum type, const GLvoid *data);
1554 typedef void (APIENTRY * PFNGLCOLORSUBTABLEEXTPROC)
1555  (GLenum target, GLsizei start, GLsizei count, GLenum format,
1556  GLenum type, const GLvoid *data);
1557 typedef void (APIENTRY * PFNGLGETCOLORTABLEEXTPROC)
1558  (GLenum target, GLenum format, GLenum type, GLvoid *data);
1559 typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERIVEXTPROC)
1560  (GLenum target, GLenum pname, GLint *params);
1561 typedef void (APIENTRY * PFNGLGETCOLORTABLEPARAMETERFVEXTPROC)
1562  (GLenum target, GLenum pname, GLfloat *params);
1563 
1564 #endif
1565 
1566 
1567 #ifndef GL_ARB_texture_rectangle
1568 #define GL_ARB_texture_rectangle 1
1569 #define __GLEE_GL_ARB_texture_rectangle 1
1570 /* Constants */
1571 #define GL_TEXTURE_RECTANGLE_ARB 0x84F5
1572 #define GL_TEXTURE_BINDING_RECTANGLE_ARB 0x84F6
1573 #define GL_PROXY_TEXTURE_RECTANGLE_ARB 0x84F7
1574 #define GL_MAX_RECTANGLE_TEXTURE_SIZE_ARB 0x84F8
1575 #endif
1576 
1577 
1578 #ifdef __cplusplus
1579 }
1580 #endif
1581 
1582 #endif /* __GL_H__ */
1583 #endif /* __gl_h_ */
GLdouble GLdouble GLdouble r
Definition: GLee.h:1474
GLenum GLint ref
Definition: GLee.h:2241
GLenum GLint GLint y
Definition: GLee.h:987
GLenum mode
Definition: GLee.h:3042
GLclampf green
Definition: GLee.h:951
GLdouble GLdouble GLdouble GLdouble top
Definition: GLee.h:13559
GLint level
Definition: GLee.h:1161
GLuint start
Definition: GLee.h:963
GLfloat GLfloat nz
Definition: GLee.h:8437
GLdouble zFar
Definition: GLee.h:13002
void glTexParameteri(GLenum target, GLenum pname, GLint param)
Definition: gldx.h:1153
GLenum GLenum GLuint texture
Definition: GLee.h:5383
GLdouble GLdouble GLint GLint uorder
Definition: GLee.h:6864
GLdouble GLdouble u2
Definition: GLee.h:6864
GLenum internalFormat
Definition: GLee.h:7149
GLuint coord
Definition: GLee.h:10524
GLenum GLsizei width
Definition: GLee.h:969
unsigned char GLubyte
Definition: gldx.h:53
unsigned short GLushort
Definition: gldx.h:54
GLenum internalformat
Definition: GLee.h:969
GLdouble GLdouble GLint ustride
Definition: GLee.h:6864
GLfloat ny
Definition: GLee.h:8437
const GLuint const GLclampf * priorities
Definition: GLee.h:6276
GLsizei GLsizei GLenum GLenum const GLvoid * data
Definition: GLee.h:1011
GLfloat angle
Definition: GLee.h:13523
void GLvoid
Definition: gldx.h:60
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint GLint vorder
Definition: GLee.h:6864
GLenum target
Definition: GLee.h:13607
typedef void(APIENTRYP GLEEPFNGLBLENDCOLORPROC)(GLclampf red
float GLfloat
Definition: gldx.h:56
GLint GLint xoffset
Definition: GLee.h:1167
GLfloat GLfloat v1
Definition: GLee.h:2445
void glScalef(const cinder::Vec3f &v)
Global overloads for OpenGL free functions to allow the use of Cinder types natively.
Definition: gl.h:406
void glBindTexture(GLenum target, GLuint texture)
Definition: gldx.h:1154
unsigned int GLuint
Definition: gldx.h:55
GLdouble u1
Definition: GLee.h:6864
void glLoadMatrixf(const cinder::Matrix44f &m)
Global overloads for OpenGL free functions to allow the use of Cinder types natively.
Definition: gl.h:410
GLsizei stride
Definition: GLee.h:1719
GLclampf GLclampf blue
Definition: GLee.h:951
GLint * first
Definition: GLee.h:1725
GLuint GLuint GLsizei GLenum const GLvoid * indices
Definition: GLee.h:963
GLenum GLsizei GLsizei height
Definition: GLee.h:1029
GLclampf GLclampf GLclampf alpha
Definition: GLee.h:951
GLdouble GLdouble GLdouble GLdouble q
Definition: GLee.h:1522
void glTranslatef(const cinder::Vec3f &v)
Global overloads for OpenGL free functions to allow the use of Cinder types natively.
Definition: gl.h:405
GLint GLint GLint yoffset
Definition: GLee.h:1167
GLuint buffer
Definition: GLee.h:2065
const GLuint GLboolean * residences
Definition: GLee.h:6246
float GLclampf
Definition: gldx.h:57
GLfloat GLfloat GLfloat v2
Definition: GLee.h:2451
GLenum GLint x
Definition: GLee.h:987
GLsizei range
Definition: GLee.h:7672
void glMultMatrixf(const cinder::Matrix44f &m)
Global overloads for OpenGL free functions to allow the use of Cinder types natively.
Definition: gl.h:409
GLint GLint GLsizei GLsizei GLsizei GLint GLenum GLenum const GLvoid * pixels
Definition: GLee.h:1161
GLuint GLuint GLsizei count
Definition: GLee.h:963
GLenum GLsizei n
Definition: GLee.h:5780
GLenum cap
Definition: GLee.h:10999
GLdouble left
Definition: GLee.h:13559
int GLsizei
Definition: gldx.h:52
GLfloat GLfloat GLfloat GLfloat nx
Definition: GLee.h:8449
GLdouble GLdouble GLint GLint GLdouble GLdouble GLint vstride
Definition: GLee.h:6864
const GLdouble * v
Definition: GLee.h:1384
GLdouble GLdouble right
Definition: GLee.h:13559
GLdouble GLdouble z
Definition: GLee.h:1911
GLenum pname
Definition: GLee.h:975
GLsizei const GLfloat * value
Definition: GLee.h:2487
GLuint GLuint end
Definition: GLee.h:963
const GLuint * textures
Definition: GLee.h:6246
GLuint GLuint GLsizei GLenum type
Definition: GLee.h:963
GLenum const GLfloat * params
Definition: GLee.h:975
void glRotatef(float angle, const cinder::Vec3f &v)
Global overloads for OpenGL free functions to allow the use of Cinder types natively.
Definition: gl.h:407
const GLubyte * c
Definition: GLee.h:8491
GLuint const GLchar * name
Definition: GLee.h:2259
double GLclampd
Definition: gldx.h:59
const GLfloat * equation
Definition: GLee.h:15325
int GLint
Definition: gldx.h:51
GLenum GLsizei GLenum format
Definition: GLee.h:969
short GLshort
Definition: gldx.h:50
GLsizei const GLfloat * points
Definition: GLee.h:6298
double GLdouble
Definition: gldx.h:58
GLubyte GLubyte GLubyte GLubyte w
Definition: GLee.h:2685
GLdouble GLdouble GLdouble bottom
Definition: GLee.h:13559
GLboolean GLenum GLenum GLvoid * values
Definition: GLee.h:1101
unsigned int GLbitfield
Definition: gldx.h:48
const GLfloat * m
Definition: GLee.h:13493
unsigned char GLboolean
Definition: gldx.h:47
signed char GLbyte
Definition: gldx.h:49
GLint GLint GLsizei GLsizei GLsizei depth
Definition: GLee.h:1161
GLdouble GLdouble GLdouble GLdouble GLdouble zNear
Definition: GLee.h:13559
GLdouble GLdouble t
Definition: GLee.h:1426
GLdouble s
Definition: GLee.h:1378
GLenum GLint GLuint mask
Definition: GLee.h:2241
GLint GLint GLsizei GLsizei GLsizei GLint border
Definition: GLee.h:1161
GLenum GLuint GLint GLenum face
Definition: GLee.h:5490
GLsizeiptr size
Definition: GLee.h:2089
unsigned int GLenum
Definition: gldx.h:46
GLfloat param
Definition: GLee.h:1737
GLsizei const GLvoid * pointer
Definition: GLee.h:1719
#define APIENTRY
Definition: GLee.h:78