Cinder  0.8.6
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cinder::CameraPersp Member List

This is the complete list of members for cinder::CameraPersp, including all inherited members.

calcInverseModelView() const cinder::Cameraprotectedvirtual
calcMatrices() const cinder::Cameraprotected
calcModelView() const cinder::Cameraprotectedvirtual
calcProjection() const cinder::CameraPerspprotectedvirtual
Camera()cinder::Camera
CameraPersp()cinder::CameraPersp
CameraPersp(int pixelWidth, int pixelHeight, float fov)cinder::CameraPersp
CameraPersp(int pixelWidth, int pixelHeight, float fov, float nearPlane, float farPlane)cinder::CameraPersp
generateRay(float u, float v, float imagePlaneAspectRatio) const cinder::Camera
getAspectRatio() const cinder::Camera
getBillboardVectors(Vec3f *right, Vec3f *up) const cinder::Camera
getCenterOfInterest() const cinder::Camera
getCenterOfInterestPoint() const cinder::Camera
getEyePoint() const cinder::Camera
getFarClip() const cinder::Camera
getFarClipCoordinates(Vec3f *topLeft, Vec3f *topRight, Vec3f *bottomLeft, Vec3f *bottomRight) const cinder::Cameravirtual
getFov() const cinder::Camera
getFovHorizontal() const cinder::Camera
getFrameSphere(const class Sphere &worldSpaceSphere, int maxIterations=20) const cinder::CameraPersp
getFrustum(float *left, float *top, float *right, float *bottom, float *near, float *far) const cinder::Camera
getInverseModelViewMatrix() const cinder::Cameravirtual
getLensShift(float *horizontal, float *vertical) const cinder::CameraPersp
getLensShift() const cinder::CameraPersp
getLensShiftHorizontal() const cinder::CameraPersp
getLensShiftVertical() const cinder::CameraPersp
getModelViewMatrix() const cinder::Cameravirtual
getNearClip() const cinder::Camera
getNearClipCoordinates(Vec3f *topLeft, Vec3f *topRight, Vec3f *bottomLeft, Vec3f *bottomRight) const cinder::Cameravirtual
getOrientation() const cinder::Camera
getProjectionMatrix() const cinder::Cameravirtual
getScreenRadius(const class Sphere &sphere, float screenWidth, float screenHeight) const cinder::Camera
getViewDirection() const cinder::Camera
getWorldUp() const cinder::Camera
isPersp() const cinder::CameraPerspvirtual
lookAt(const Vec3f &target)cinder::Camera
lookAt(const Vec3f &aEyePoint, const Vec3f &target)cinder::Camera
lookAt(const Vec3f &aEyePoint, const Vec3f &target, const Vec3f &aUp)cinder::Camera
mAspectRatiocinder::Cameraprotected
mCenterOfInterestcinder::Cameraprotected
mEyePointcinder::Cameraprotected
mFarClipcinder::Cameraprotected
mFovcinder::Cameraprotected
mFrustumBottomcinder::Cameramutableprotected
mFrustumLeftcinder::Cameramutableprotected
mFrustumRightcinder::Cameramutableprotected
mFrustumTopcinder::Cameramutableprotected
mInverseModelViewCachedcinder::Cameramutableprotected
mInverseModelViewMatrixcinder::Cameramutableprotected
mInverseProjectionMatrixcinder::Cameramutableprotected
mLensShiftcinder::CameraPerspprotected
mModelViewCachedcinder::Cameramutableprotected
mModelViewMatrixcinder::Cameramutableprotected
mNearClipcinder::Cameraprotected
mOrientationcinder::Cameraprotected
mProjectionCachedcinder::Cameramutableprotected
mProjectionMatrixcinder::Cameramutableprotected
mUcinder::Cameramutableprotected
mVcinder::Cameramutableprotected
mViewDirectioncinder::Cameraprotected
mWcinder::Cameramutableprotected
mWorldUpcinder::Cameraprotected
setAspectRatio(float aAspectRatio)cinder::Camera
setCenterOfInterest(float aCenterOfInterest)cinder::Camera
setCenterOfInterestPoint(const Vec3f &centerOfInterestPoint)cinder::Camera
setEyePoint(const Vec3f &aEyePoint)cinder::Camera
setFarClip(float aFarClip)cinder::Camera
setFov(float aFov)cinder::Camera
setFovHorizontal(float aFov)cinder::Camera
setLensShift(float horizontal, float vertical)cinder::CameraPersp
setLensShift(const Vec2f &shift)cinder::CameraPersp
setLensShiftHorizontal(float horizontal)cinder::CameraPersp
setLensShiftVertical(float vertical)cinder::CameraPersp
setNearClip(float aNearClip)cinder::Camera
setOrientation(const Quatf &aOrientation)cinder::Camera
setPerspective(float verticalFovDegrees, float aspectRatio, float nearPlane, float farPlane)cinder::CameraPersp
setViewDirection(const Vec3f &aViewDirection)cinder::Camera
setWorldUp(const Vec3f &aWorldUp)cinder::Camera
worldToEye(const Vec3f &worldCoord)cinder::Camera
worldToEyeDepth(const Vec3f &worldCoord) const cinder::Camera
worldToNdc(const Vec3f &worldCoord)cinder::Camera
worldToScreen(const Vec3f &worldCoord, float screenWidth, float screenHeight) const cinder::Camera
~Camera()cinder::Cameravirtual