#include <Fbo.h>
cinder::gl::Fbo::Obj::Obj |
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cinder::gl::Fbo::Obj::Obj |
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int |
aWidth, |
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int |
aHeight |
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) |
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cinder::gl::Fbo::Obj::~Obj |
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int cinder::gl::Fbo::Obj::mWidth |
int cinder::gl::Fbo::Obj::mHeight |
Format cinder::gl::Fbo::Obj::mFormat |
GLuint cinder::gl::Fbo::Obj::mId |
GLuint cinder::gl::Fbo::Obj::mResolveFramebufferId |
std::vector<Renderbuffer> cinder::gl::Fbo::Obj::mMultisampleColorRenderbuffers |
Renderbuffer cinder::gl::Fbo::Obj::mMultisampleDepthRenderbuffer |
std::vector<Texture> cinder::gl::Fbo::Obj::mColorTextures |
Texture cinder::gl::Fbo::Obj::mDepthTexture |
bool cinder::gl::Fbo::Obj::mNeedsResolve |
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mutable |
bool cinder::gl::Fbo::Obj::mNeedsMipmapUpdate |
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mutable |
The documentation for this struct was generated from the following files: