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DDSTextureLoader.h File Reference
#include <d3d11.h>
#include <stdint.h>
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Namespaces

 DirectX
 

Functions

HRESULT DirectX::CreateDDSTextureFromMemory (_In_ ID3D11Device *d3dDevice, _In_reads_bytes_(ddsDataSize) const uint8_t *ddsData, _In_ size_t ddsDataSize, _Out_opt_ ID3D11Resource **texture, _Out_opt_ ID3D11ShaderResourceView **textureView, _In_ size_t maxsize=0)
 
HRESULT DirectX::CreateDDSTextureFromFile (_In_ ID3D11Device *d3dDevice, _In_z_ const wchar_t *szFileName, _Out_opt_ ID3D11Resource **texture, _Out_opt_ ID3D11ShaderResourceView **textureView, _In_ size_t maxsize=0)
 
HRESULT DirectX::CreateDDSTextureFromMemoryEx (_In_ ID3D11Device *d3dDevice, _In_reads_bytes_(ddsDataSize) const uint8_t *ddsData, _In_ size_t ddsDataSize, _In_ size_t maxsize, _In_ D3D11_USAGE usage, _In_ unsigned int bindFlags, _In_ unsigned int cpuAccessFlags, _In_ unsigned int miscFlags, _In_ bool forceSRGB, _Out_opt_ ID3D11Resource **texture, _Out_opt_ ID3D11ShaderResourceView **textureView)
 
HRESULT DirectX::CreateDDSTextureFromFileEx (_In_ ID3D11Device *d3dDevice, _In_z_ const wchar_t *szFileName, _In_ size_t maxsize, _In_ D3D11_USAGE usage, _In_ unsigned int bindFlags, _In_ unsigned int cpuAccessFlags, _In_ unsigned int miscFlags, _In_ bool forceSRGB, _Out_opt_ ID3D11Resource **texture, _Out_opt_ ID3D11ShaderResourceView **textureView)