#include <AppImplMswRendererDx.h>
cinder::app::AppImplMswRendererDx::LightData::LightData |
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Vec4f cinder::app::AppImplMswRendererDx::LightData::diffuse |
Vec4f cinder::app::AppImplMswRendererDx::LightData::specular |
Vec4f cinder::app::AppImplMswRendererDx::LightData::ambient |
float cinder::app::AppImplMswRendererDx::LightData::constantAtt |
float cinder::app::AppImplMswRendererDx::LightData::linearAtt |
float cinder::app::AppImplMswRendererDx::LightData::quadAtt |
int cinder::app::AppImplMswRendererDx::LightData::type |
Vec4f cinder::app::AppImplMswRendererDx::LightData::pos |
Vec4f cinder::app::AppImplMswRendererDx::LightData::direction |
float cinder::app::AppImplMswRendererDx::LightData::spotExponent |
float cinder::app::AppImplMswRendererDx::LightData::spotCutoff |
float cinder::app::AppImplMswRendererDx::LightData::padding[2] |
The documentation for this struct was generated from the following file: