#include "cinder/Function.h"
#include <memory>
#include <string>
#include <vector>
#include <boost/noncopyable.hpp>
Go to the source code of this file.
Classes | |
class | cinder::audio::Device |
Object representing a hardware audio device. There is only ever one device per hardware device reported by the system, for both input and output. More... | |
struct | cinder::audio::Device::Format |
Defines the format parameters that are settable when passed in with updateFormat() More... | |
class | cinder::audio::DeviceManager |
Platform-specific Singleton for managing hardware devices. Applications normally should not need to use this, but instead should use the equivalent methods from Device. More... | |
Namespaces | |
cinder | |
cinder::audio | |
Typedefs | |
typedef std::shared_ptr< class Device > | cinder::audio::DeviceRef |