33 #if defined( CINDER_MSW )
34 #pragma push_macro( "NEAR" )
36 #pragma push_macro( "FAR" )
92 #if defined( CINDER_MSW )
93 #pragma pop_macro( "FAR" )
94 #pragma pop_macro( "NEAR" )
float getRadius() const
Definition: Sphere.h:37
bool contains(const Sphere &sphere) const
Returns TRUE if the sphere is fully contained within frustum. See also 'intersects'.
Definition: Frustum.h:60
bool contains(const Vec3< T > &loc) const
Returns TRUE if point is within frustum.
Definition: Frustum.cpp:79
bool intersects(const Vec3< T > &loc) const
Returns TRUE if point is within frustum.
Definition: Frustum.h:72
bool contains(const Vec3< T > ¢er, const Vec3< T > &size) const
Returns TRUE if the box is fully contained within frustum. See also 'intersects'. ...
Definition: Frustum.h:66
Plane< T > mFrustumPlanes[6]
Definition: Frustum.h:83
bool intersects(const Sphere &sphere) const
Returns TRUE if the sphere is partially contained within frustum. See also 'contains'.
Definition: Frustum.h:74
Frustum< float > Frustumf
Definition: Frustum.h:89
bool intersects(const Vec3< T > ¢er, const Vec3< T > &size) const
Returns TRUE if the box is partially contained within frustum. See also 'contains'.
Definition: Frustum.h:80
const Vec3f & getCenter() const
Definition: Sphere.h:40
Frustum()
Definition: Frustum.h:49
Frustum< double > Frustumd
Definition: Frustum.h:90
void set(const Camera &cam)
Creates a frustum based on the camera's parameters.
Definition: Frustum.cpp:43
Definition: AxisAlignedBox.h:31
GLclampf f
Definition: GLee.h:15307
GLsizeiptr size
Definition: GLee.h:2089