#include <d3d11.h>
#include <DirectXMath.h>
#include <algorithm>
#include <array>
#include <exception>
#include <malloc.h>
#include <map>
#include <memory>
#include <set>
#include <string>
#include <vector>
#include <stdint.h>
#include <wrl.h>
#include "cinder/Cinder.h"
#include "cinder/dx/DDSTextureLoader.h"
#include "cinder/dx/dds.h"
#include "cinder/dx/PlatformHelpers.h"
Macros | |
#define | WIN32_LEAN_AND_MEAN |
#define | NOMINMAX |
#define | ISBITMASK(r, g, b, a) ( ddpf.RBitMask == r && ddpf.GBitMask == g && ddpf.BBitMask == b && ddpf.ABitMask == a ) |
#define WIN32_LEAN_AND_MEAN |
#define NOMINMAX |