28 namespace cinder {
namespace gl {
ColorA getDiffuse() const
Definition: Material.h:45
GLenum mFace
Definition: Material.h:57
ColorA mAmbient
Definition: Material.h:52
Material()
Definition: Material.cpp:27
void setFace(GLenum aFace)
Definition: Material.h:42
Definition: Material.h:30
ColorA mEmission
Definition: Material.h:56
ColorA mDiffuse
Definition: Material.h:53
#define GL_FRONT
Definition: gldx.h:222
void setEmission(const ColorA &aEmission)
Definition: Material.h:41
ColorA getSpecular() const
Definition: Material.h:46
float getShininess() const
Definition: Material.h:47
void apply() const
Definition: Material.cpp:38
ColorA mSpecular
Definition: Material.h:54
GLenum getFace() const
Definition: Material.h:49
ColorAT< float > ColorA
Definition: Color.h:408
float mShininess
Definition: Material.h:55
void setAmbient(const ColorA &aAmbient)
Definition: Material.h:37
void setShininess(float aShininess)
Definition: Material.h:40
ColorA getEmission() const
Definition: Material.h:48
void setSpecular(const ColorA &aSpecular)
Definition: Material.h:39
ColorA getAmbient() const
Definition: Material.h:44
GLclampf f
Definition: GLee.h:15307
unsigned int GLenum
Definition: gldx.h:46
void setDiffuse(const ColorA &aDiffuse)
Definition: Material.h:38