#include "cinder/audio/Node.h"
#include "cinder/audio/InputNode.h"
#include "cinder/audio/OutputNode.h"
#include <mutex>
#include <set>
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Classes | |
class | cinder::audio::Context |
Manages the creation, connections, and lifecycle of audio::Node's. More... | |
struct | cinder::audio::ScopedEnableContext |
RAII-style utility class to set a Context's enabled state and have it restored at the end of the current scope block. More... | |
Namespaces | |
cinder | |
cinder::audio | |
Functions | |
Context * | cinder::audio::master () |
Returns the master Context that manages hardware I/O and real-time processing, which is platform specific. If none is available, returns null. More... | |