Cinder  0.8.6
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cinder::gl::Light Member List

This is the complete list of members for cinder::gl::Light, including all inherited members.

DIRECTIONAL enum valuecinder::gl::Light
disable()cinder::gl::Light
enable()cinder::gl::Light
getPosition() const cinder::gl::Light
getShadowCamera() const cinder::gl::Light
getShadowTransformationMatrix(const Camera &camera) const cinder::gl::Light
Light(int aType, int aID)cinder::gl::Light
lookAt(const Vec3f &eye, const Vec3f &target)cinder::gl::Light
mAmbientcinder::gl::Lightprotected
mConstantAttenuationcinder::gl::Lightprotected
mDiffusecinder::gl::Lightprotected
mDirectioncinder::gl::Lightprotected
mEnabledcinder::gl::Lightprotected
mIDcinder::gl::Lightprotected
mLinearAttenuationcinder::gl::Lightprotected
mPositioncinder::gl::Lightprotected
mQuadraticAttenuationcinder::gl::Lightprotected
mShadowCamcinder::gl::Lightprotected
mShadowFarcinder::gl::Lightprotected
mShadowFOVcinder::gl::Lightprotected
mShadowNearcinder::gl::Lightprotected
mSpecularcinder::gl::Lightprotected
mSpotCutoffcinder::gl::Lightprotected
mSpotExponentcinder::gl::Lightprotected
mTypecinder::gl::Lightprotected
POINT enum valuecinder::gl::Light
setAmbient(const Color &aAmbient)cinder::gl::Light
setAttenuation(float aConstantAttenuation, float aLinearAttenuation=1.0f, float aQuadraticAttenuation=1.0f)cinder::gl::Light
setConstantAttenuation(float aConstantAttenuation)cinder::gl::Light
setDefaults()cinder::gl::Lightprotected
setDiffuse(const Color &aDiffuse)cinder::gl::Light
setDirection(const Vec3f &aDirection)cinder::gl::Light
setLinearAttenuation(float aLinearAttenuation)cinder::gl::Light
setPosition(const Vec3f &aPosition)cinder::gl::Light
setQuadraticAttenuation(float aQuadraticAttenuation)cinder::gl::Light
setShadowParams(float aShadowFOV, float aShadowNear, float aShadowFar)cinder::gl::Light
setShadowRenderMatrices() const cinder::gl::Light
setSpecular(const Color &aSpecular)cinder::gl::Light
setSpotCutoff(float aSpotCutoff)cinder::gl::Light
setSpotExponent(float aSpotExponent)cinder::gl::Light
SPOTLIGHT enum valuecinder::gl::Light
Type enum namecinder::gl::Light
update(const Camera &relativeCamera) const cinder::gl::Light