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Material.h
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1 /*
2  Copyright (c) 2010, The Barbarian Group
3  All rights reserved.
4 
5  Redistribution and use in source and binary forms, with or without modification, are permitted provided that
6  the following conditions are met:
7 
8  * Redistributions of source code must retain the above copyright notice, this list of conditions and
9  the following disclaimer.
10  * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and
11  the following disclaimer in the documentation and/or other materials provided with the distribution.
12 
13  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
14  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
15  PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
16  ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
17  TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
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19  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
20  POSSIBILITY OF SUCH DAMAGE.
21 */
22 
23 #pragma once
24 
25 #include "cinder/gl/gl.h"
26 #include "cinder/Color.h"
27 
28 namespace cinder { namespace gl {
29 
30 class Material {
31  public:
32  Material();
33  Material( const ColorA &aAmbient, const ColorA &aDiffuse = ColorA( 0, 0, 0, 1 ), const ColorA &aSpecular = ColorA( 0, 0, 0, 1 ),
34  float aShininess = 1.0f, const ColorA &aEmission = ColorA( 0, 0, 0, 1 ), GLenum aFace = GL_FRONT );
35 
36  void apply() const;
37  void setAmbient( const ColorA &aAmbient ) { mAmbient = aAmbient; }
38  void setDiffuse( const ColorA &aDiffuse ) { mDiffuse = aDiffuse; }
39  void setSpecular( const ColorA &aSpecular ) { mSpecular = aSpecular; }
40  void setShininess( float aShininess ) { mShininess = aShininess; }
41  void setEmission( const ColorA &aEmission ) { mEmission = aEmission; }
42  void setFace( GLenum aFace ) { mFace = aFace; }
43 
44  ColorA getAmbient() const { return mAmbient; }
45  ColorA getDiffuse() const { return mDiffuse; }
46  ColorA getSpecular() const { return mSpecular; }
47  float getShininess() const { return mShininess; }
48  ColorA getEmission() const { return mEmission; }
49  GLenum getFace() const { return mFace; }
50 
51  protected:
55  float mShininess;
58 };
59 
60 } } // namesapce
ColorA getDiffuse() const
Definition: Material.h:45
GLenum mFace
Definition: Material.h:57
ColorA mAmbient
Definition: Material.h:52
Material()
Definition: Material.cpp:27
void setFace(GLenum aFace)
Definition: Material.h:42
Definition: Material.h:30
ColorA mEmission
Definition: Material.h:56
ColorA mDiffuse
Definition: Material.h:53
#define GL_FRONT
Definition: gldx.h:222
void setEmission(const ColorA &aEmission)
Definition: Material.h:41
ColorA getSpecular() const
Definition: Material.h:46
float getShininess() const
Definition: Material.h:47
void apply() const
Definition: Material.cpp:38
ColorA mSpecular
Definition: Material.h:54
GLenum getFace() const
Definition: Material.h:49
ColorAT< float > ColorA
Definition: Color.h:408
float mShininess
Definition: Material.h:55
void setAmbient(const ColorA &aAmbient)
Definition: Material.h:37
void setShininess(float aShininess)
Definition: Material.h:40
ColorA getEmission() const
Definition: Material.h:48
void setSpecular(const ColorA &aSpecular)
Definition: Material.h:39
ColorA getAmbient() const
Definition: Material.h:44
GLclampf f
Definition: GLee.h:15307
unsigned int GLenum
Definition: gldx.h:46
void setDiffuse(const ColorA &aDiffuse)
Definition: Material.h:38