|
app::AppImplMswRendererDx * | cinder::dx::getDxRenderer () |
|
void | cinder::dx::clear (const ColorA &color=ColorA::black(), bool clearDepthBuffer=true) |
| Clears the OpenGL color buffer using color and optionally clears the depth buffer when clearDepthBuffer. More...
|
|
void | cinder::dx::enableVerticalSync (bool enable=true) |
| Enables or disables wait for vertical sync. More...
|
|
bool | cinder::dx::isVerticalSyncEnabled () |
| Returns whether vertical sync is enabled for the current context. More...
|
|
void | cinder::dx::setModelView (const Camera &cam) |
| Sets the MODELVIEW matrix to reflect the values of cam. Leaves the MatrixMode as MODELVIEW . More...
|
|
void | cinder::dx::setModelView (const Matrix44f &m) |
| Sets the MODELVIEW matrix to reflect the values of m. Leaves the MatrixMode as MODELVIEW . More...
|
|
void | cinder::dx::setProjection (const Camera &cam) |
| Sets the PROJECTION matrix to reflect the values of cam. Leaves the MatrixMode as PROJECTION . More...
|
|
void | cinder::dx::setMatrices (const Camera &cam) |
| Sets the MODELVIEW and PROJECTION matrices to reflect the values of cam. Leaves the MatrixMode as MODELVIEW . More...
|
|
void | cinder::dx::pushModelView () |
| Pushes the MODELVIEW matrix onto its stack, preserving the current values. Leaves the MatrixMode as MODELVIEW . More...
|
|
void | cinder::dx::popModelView () |
| Pops the MODELVIEW matrix off of its stack, restoring the values saved with the previous push. Leaves the MatrixMode as MODELVIEW . More...
|
|
void | cinder::dx::pushModelView (const Camera &cam) |
| Pushes the MODELVIEW matrix onto its stack, preserving the current values, and then sets the matrix to reflect cam. Leaves the MatrixMode as MODELVIEW . More...
|
|
void | cinder::dx::pushProjection (const Camera &cam) |
| Pushes the PROJECTION matrix onto its stack, preserving the current values, and then sets the matrix to reflect cam. Leaves the MatrixMode as PROJECTION . More...
|
|
void | cinder::dx::pushMatrices () |
| Pushes the MODELVIEW and PROJECTION matrices onto their stacks, preserving the current values. Leaves the MatrixMode as MODELVIEW . More...
|
|
void | cinder::dx::popMatrices () |
| Pops the MODELVIEW and PROJECTION matrices off their stacks, restoring the values saved with the previous push. Leaves the MatrixMode as MODELVIEW . More...
|
|
void | cinder::dx::multModelView (const Matrix44f &mtx) |
| Multiplies the current MODELVIEW matrix with mtx. Leaves the MatrixMode as MODELVIEW . More...
|
|
void | cinder::dx::multProjection (const Matrix44f &mtx) |
| Multiplies the current PROJECTION matrix with mtx. Leaves the MatrixMode as MODELVIEW . More...
|
|
Matrix44f | cinder::dx::getModelView () |
| Returns the value of the current MODELVIEW matrix as a Matrix44f. More...
|
|
Matrix44f | cinder::dx::getProjection () |
| Returns the value of the current PROJECTION matrix as a Matrix44f. More...
|
|
void | cinder::dx::setMatricesWindowPersp (int screenWidth, int screenHeight, float fovDegrees=60.0f, float nearPlane=1.0f, float farPlane=1000.0f, bool originUpperLeft=true) |
| Sets the viepwort and MODELVIEW and PROJECTION matrices to be a perspective projection with the upper-left corner at [0,0] and the lower-right at [screenWidth,screenHeight], but flipped vertically if not originUpperLeft. More...
|
|
void | cinder::dx::setMatricesWindow (int screenWidth, int screenHeight, bool originUpperLeft=true) |
| Sets the viewport and MODELVIEW and PROJECTION matrices to orthographic with the upper-left corner at [0,0] and the lower-right at [screenWidth,screenHeight] if originUpperLeft is true . Otherwise the origin is in the lower right. More...
|
|
Area | cinder::dx::getViewport () |
| Returns the current OpenGL Viewport as an Area. More...
|
|
void | cinder::dx::setViewport (const Area &area) |
| Sets the current OpenGL Viewport to area. More...
|
|
void | cinder::dx::translate (const Vec2f &pos) |
| Produces a translation by pos in the current matrix. More...
|
|
void | cinder::dx::translate (const Vec3f &pos) |
| Produces a translation by pos in the current matrix. More...
|
|
void | cinder::dx::scale (const Vec3f &scl) |
| Produces a scale by scale in the current matrix. More...
|
|
void | cinder::dx::rotate (const Vec3f &xyz) |
| Produces a rotation around the X-axis by xyz.x degrees, the Y-axis by xyz.y degrees and the Z-axis by xyz.z degrees in the current matrix. Processed in X-Y-Z order. More...
|
|
void | cinder::dx::rotate (const Quatf &quat) |
| Produces a rotation by the quaternion quat in the current matrix. More...
|
|
void | cinder::dx::begin (GLenum mode) |
|
void | cinder::dx::end () |
|
void | cinder::dx::vertex (const Vec2f &v) |
|
void | cinder::dx::vertex (float x, float y) |
|
void | cinder::dx::vertex (const Vec3f &v) |
|
void | cinder::dx::vertex (float x, float y, float z) |
|
void | cinder::dx::texCoord (float x, float y) |
|
void | cinder::dx::texCoord (const Vec2f &v) |
|
void | cinder::dx::texCoord (float x, float y, float z) |
|
void | cinder::dx::texCoord (const Vec3f &v) |
|
void | cinder::dx::color (float r, float g, float b) |
| Sets the current color and the alpha value to 1.0. More...
|
|
void | cinder::dx::color (float r, float g, float b, float a) |
| Sets the current color and alpha value. More...
|
|
void | cinder::dx::color (const Color8u &c) |
| Sets the current color, and the alpha value to 1.0. More...
|
|
void | cinder::dx::color (const ColorA8u &c) |
| Sets the current color and alpha value. More...
|
|
void | cinder::dx::color (const Color &c) |
| Sets the current color, and the alpha value to 1.0. More...
|
|
void | cinder::dx::color (const ColorA &c) |
| Sets the current color and alpha value. More...
|
|
void | cinder::dx::normal (float x, float y, float z) |
| Sets the current normal. More...
|
|
void | cinder::dx::normal (const Vec3f &v) |
| Sets the current normal. More...
|
|
void | cinder::dx::enableAlphaBlending (bool premultiplied=false) |
| Enables alpha blending. Selects a BlendFunc that is appropriate for premultiplied-alpha when premultiplied. More...
|
|
void | cinder::dx::disableAlphaBlending () |
| Disables alpha blending. More...
|
|
void | cinder::dx::enableAdditiveBlending () |
| Enables alpha blending and selects a BlendFunc for additive blending. More...
|
|
void | cinder::dx::enableAlphaTest (float value=0.5f, int func=GL_GREATER) |
| Enables alpha testing and sets the AlphaFunc to test for values which are func than value, which should be in the range [0, 1.0]. Possible values for func include GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL and GL_ALWAYS . More...
|
|
void | cinder::dx::disableAlphaTest () |
| Disables alpha testing. More...
|
|
void | cinder::dx::enableWireframe () |
|
void | cinder::dx::disableWireframe () |
|
void | cinder::dx::disableDepthRead () |
| Disables reading from the depth buffer, disabling z-testing. More...
|
|
void | cinder::dx::enableDepthRead (bool enable=true) |
| Enables reading from the depth buffer when enable, enabling z-testing. More...
|
|
void | cinder::dx::enableDepthWrite (bool enable=true) |
| Enables writing to the depth buffer when enable. More...
|
|
void | cinder::dx::disableDepthWrite () |
| Disables writing to the depth buffer. More...
|
|
void | cinder::dx::enableLighting () |
| Enables lighting. More...
|
|
void | cinder::dx::disableLighting () |
| Disables lighting. More...
|
|
void | cinder::dx::setLight (const Light &light) |
| Sets a light internally using the properties of light. Up to eight unique lights may exist in this model. More...
|
|
void | cinder::dx::drawLine (const Vec2f &start, const Vec2f &end) |
| Draws a line from start to end. More...
|
|
void | cinder::dx::drawLine (const Vec3f &start, const Vec3f &end) |
| Draws a line from start to end. More...
|
|
void | cinder::dx::drawCube (const Vec3f ¢er, const Vec3f &size) |
| Renders a solid cube centered at center of size size. Normals and created texture coordinates are generated for GL_TEXTURE_2D , with each face in the range [0,0] - [1.0,1.0]. More...
|
|
void | cinder::dx::drawColorCube (const Vec3f ¢er, const Vec3f &size) |
| Renders a solid cube centered at center of size size. Each face is assigned a unique color, and no normals or texture coordinates are generated. More...
|
|
void | cinder::dx::drawStrokedCube (const Vec3f ¢er, const Vec3f &size) |
| Renders a stroked cube centered at center of size size. More...
|
|
void | cinder::dx::drawSphere (const Vec3f ¢er, float radius, int segments=12) |
| Renders a solid sphere centered at center of radius radius. segments defines how many segments the sphere is subdivided into. Normals and texture coordinates in the range [0,1] are generated. More...
|
|
void | cinder::dx::draw (const class Sphere &sphere, int segments=12) |
| Renders a solid sphere. segments defines how many segments the sphere is subdivided into. Normals and texture coordinates in the range [0,1] are generated. More...
|
|
void | cinder::dx::drawSolidCircle (const Vec2f ¢er, float radius, int numSegments=0) |
| Renders a solid circle using triangle fans. The default value of zero for numSegments automatically determines a number of segments based on the circle's circumference. More...
|
|
void | cinder::dx::drawStrokedCircle (const Vec2f ¢er, float radius, int numSegments=0) |
| Renders a stroked circle using a line loop. The default value of zero for numSegments automatically determines a number of segments based on the circle's circumference. More...
|
|
void | cinder::dx::drawSolidEllipse (const Vec2f ¢er, float radiusX, float radiusY, int numSegments=0) |
| Renders a solid ellipse using triangle fans. The default value of zero for numSegments automatically determines a number of segments based on the ellipse's circumference. More...
|
|
void | cinder::dx::drawStrokedEllipse (const Vec2f ¢er, float radiusX, float radiusY, int numSegments=0) |
| Renders a stroked circle using a line loop. The default value of zero for numSegments automatically determines a number of segments based on the circle's circumference. More...
|
|
void | cinder::dx::drawSolidRect (const Rectf &rect, bool textureRectangle=false) |
| Renders a solid rectangle. Texture coordinates in the range [0,1] are generated unless textureRectangle. More...
|
|
void | cinder::dx::drawStrokedRect (const Rectf &rect) |
| Renders a stroked rectangle. More...
|
|
void | cinder::dx::drawSolidRoundedRect (const Rectf &r, float cornerRadius, int numSegmentsPerCorner=0) |
|
void | cinder::dx::drawStrokedRoundedRect (const Rectf &r, float cornerRadius, int numSegmentsPerCorner=0) |
|
void | cinder::dx::drawSolidTriangle (const Vec2f &pt1, const Vec2f &pt2, const Vec2f &pt3) |
|
void | cinder::dx::drawSolidTriangle (const Vec2f pts[3]) |
|
void | cinder::dx::drawSolidTriangle (const Vec2f &pt1, const Vec2f &pt2, const Vec2f &pt3, const Vec2f &texPt1, const Vec2f &texPt2, const Vec2f &texPt3) |
| Renders a textured triangle. More...
|
|
void | cinder::dx::drawSolidTriangle (const Vec2f pts[3], const Vec2f texCoord[3]) |
|
void | cinder::dx::drawStrokedTriangle (const Vec2f &pt1, const Vec2f &pt2, const Vec2f &pt3) |
| Renders a stroked triangle. More...
|
|
void | cinder::dx::drawStrokedTriangle (const Vec2f pts[3]) |
|
void | cinder::dx::drawCoordinateFrame (float axisLength=1.0f, float headLength=0.2f, float headRadius=0.05f) |
|
void | cinder::dx::drawVector (const Vec3f &start, const Vec3f &end, float headLength=0.2f, float headRadius=0.05f) |
| Draws a vector starting at start and ending at end. An arrowhead is drawn at the end of radius headRadius and length headLength. More...
|
|
void | cinder::dx::drawFrustum (const Camera &cam) |
| Draws a wireframe representation of the frustum defined by cam. More...
|
|
void | cinder::dx::drawTorus (float outterRadius, float innerRadius, int longitudeSegments=12, int latitudeSegments=12) |
| Draws a torus at the origin, with an outter radius outterRadius and an inner radius innerRadius, subdivided into longitudeSegments and latitudeSegments. Normals and texture coordinates in the range [0,1] are generated. More...
|
|
void | cinder::dx::drawCylinder (float baseRadius, float topRadius, float height, int slices=12, int stacks=1) |
| Draws a open-ended cylinder, with base radius baseRadius and top radius topRadius, with height height, subdivided into slices and stacks. Normals and texture coordinates in the range [0,1] are generated. More...
|
|
void | cinder::dx::draw (const PolyLine< Vec2f > &polyLine) |
|
void | cinder::dx::draw (const PolyLine< Vec3f > &polyLine) |
|
void | cinder::dx::draw (const Path2d &path2d, float approximationScale) |
|
void | cinder::dx::draw (const Shape2d &shape2d, float approximationScale) |
|
void | cinder::dx::drawSolid (const Path2d &path2d, float approximationScale) |
|
void | cinder::dx::drawSolid (const Shape2d &shape2d, float approximationScale) |
|
void | cinder::dx::drawSolid (const PolyLine2f &polyLine) |
| Draws a solid (filled) PolyLine2f polyLine. Performance warning: This routine tesselates the polygon into triangles. Consider using Triangulator directly. More...
|
|
void | cinder::dx::draw (const TriMesh2d &mesh) |
| Draws a cinder::TriMesh mesh at the origin. More...
|
|
void | cinder::dx::drawRange (const TriMesh2d &mesh, size_t startTriangle, size_t triangleCount) |
| Draws a range of triangles starting with triangle # startTriangle and a count of triangleCount from cinder::TriMesh mesh at the origin. More...
|
|
void | cinder::dx::draw (const TriMesh &mesh) |
| Draws a cinder::TriMesh mesh at the origin. More...
|
|
void | cinder::dx::drawRange (const TriMesh &mesh, size_t startTriangle, size_t triangleCount) |
| Draws a range of triangles starting with triangle # startTriangle and a count of triangleCount from cinder::TriMesh mesh at the origin. More...
|
|
void | cinder::dx::draw (const VboMesh &vbo) |
| Draws a cinder::gl::VboMesh mesh at the origin. More...
|
|
void | cinder::dx::drawRange (const VboMesh &vbo, size_t startIndex, size_t indexCount, int vertexStart=-1, int vertexEnd=-1) |
| Draws a range of vertices and elements of cinder::gl::VboMesh mesh at the origin. Default parameters for vertexStart and vertexEnd imply the VboMesh's full range of vertices. More...
|
|
void | cinder::dx::drawArrays (const VboMesh &vbo, GLint first, GLsizei count) |
| Draws a range of elements from a cinder::gl::VboMesh vbo. More...
|
|
void | cinder::dx::drawBillboard (const Vec3f &pos, const Vec2f &scale, float rotationDegrees, const Vec3f &bbRight, const Vec3f &bbUp) |
| Draws a textured quad of size scale that is aligned with the vectors bbRight and bbUp at pos, rotated by rotationDegrees around the vector orthogonal to bbRight and bbUp. More...
|
|
void | cinder::dx::draw (const TextureRef &texture) |
| Draws texture on the XY-plane. More...
|
|
void | cinder::dx::draw (const TextureRef &texture, const Vec2f &pos) |
| Draws texture on the XY-plane at pos. More...
|
|
void | cinder::dx::draw (const TextureRef &texture, const Rectf &rect) |
| Draws texture on the XY-plane in the rectangle defined by rect. More...
|
|
void | cinder::dx::draw (const TextureRef &texture, const Area &srcArea, const Rectf &destRect) |
| Draws the pixels inside srcArea of texture on the XY-plane in the rectangle defined by destRect. More...
|
|
void | cinder::dx::batchTextureBegin () |
| Sets the render state to batch texture draw calls until the end for optimal performance. More...
|
|
void | cinder::dx::batchTextureEnd () |
| Draws all the batched textures. More...
|
|
void | cinder::dx::drawString (const std::string &str, const Vec2f &pos, const ColorA &color=ColorA(1, 1, 1, 1), Font font=Font()) |
| Draws a string str with its lower left corner located at pos. Optional font and color affect the style. More...
|
|
void | cinder::dx::drawStringCentered (const std::string &str, const Vec2f &pos, const ColorA &color=ColorA(1, 1, 1, 1), Font font=Font()) |
| Draws a string str with the horizontal center of its baseline located at pos. Optional font and color affect the style. More...
|
|
void | cinder::dx::drawStringRight (const std::string &str, const Vec2f &pos, const ColorA &color=ColorA(1, 1, 1, 1), Font font=Font()) |
| Draws a right-justified string str with the center of its located at pos. Optional font and color affect the style. More...
|
|
void | cinder::dx::draw (const TextureRef &texture, const std::vector< float > &verts, const std::vector< float > &texCoords, const std::vector< ColorA8u > &vertColors, const std::vector< uint32_t > &indices) |
| Draws a bunch of textured triangles as specified by the function caller. More...
|
|