Convenience class designed to push and pop the currently bound texture for a given texture unit. More...
#include <gl.h>
Public Member Functions | |
| SaveTextureBindState (GLint target) | |
| ~SaveTextureBindState () | |
Convenience class designed to push and pop the currently bound texture for a given texture unit.
| cinder::gl::SaveTextureBindState::SaveTextureBindState | ( | GLint | target | ) |