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Classes | |
| struct | cinder::gl::SaveTextureBindState |
| Convenience class designed to push and pop the currently bound texture for a given texture unit. More... | |
| struct | cinder::gl::BoolState |
| Convenience class designed to push and pop a boolean OpenGL state. More... | |
| struct | cinder::gl::ClientBoolState |
| Convenience class designed to push and pop a boolean OpenGL state. More... | |
| struct | cinder::gl::SaveColorState |
| Convenience class designed to push and pop the current color. More... | |
| struct | cinder::gl::SaveFramebufferBinding |
| Convenience class which pushes and pops the currently bound framebuffer. More... | |
| class | cinder::gl::Exception |
| class | cinder::gl::ExceptionUnknownTarget |
Namespaces | |
| namespace | cinder |
| namespace | cinder::gl |
Typedefs | |
| typedef std::shared_ptr< Texture > | cinder::gl::TextureRef |
| typedef std::shared_ptr< VboMesh > | cinder::gl::VboMeshRef |
Functions | |
| bool | cinder::gl::isExtensionAvailable (const std::string &extName) |
| Returns whether a particular OpenGL extension is available. Caches results. | |
| void | cinder::gl::clear (const ColorA &color=ColorA::black(), bool clearDepthBuffer=true) |
| Clears the OpenGL color buffer using color and optionally clears the depth buffer when clearDepthBuffer. | |
| void | cinder::gl::enableVerticalSync (bool enable=true) |
| Enables or disables wait for vertical sync. | |
| void | cinder::gl::disableVerticalSync () |
| Disables wait for vertical sync. | |
| bool | cinder::gl::isVerticalSyncEnabled () |
| Returns whether vertical sync is enabled for the current context. | |
| void | cinder::gl::setMatrices (const Camera &cam) |
Sets the MODELVIEW and PROJECTION matrices to reflect the values of cam. Leaves the MatrixMode as MODELVIEW. | |
| void | cinder::gl::setModelView (const Camera &cam) |
Sets the MODELVIEW matrix to reflect the values of cam. Leaves the MatrixMode as MODELVIEW. | |
| void | cinder::gl::setProjection (const Camera &cam) |
Sets the PROJECTION matrix to reflect the values of cam. Leaves the MatrixMode as PROJECTION. | |
| void | cinder::gl::pushModelView () |
Pushes the MODELVIEW matrix onto its stack, preserving the current values. Leaves the MatrixMode as MODELVIEW. | |
| void | cinder::gl::popModelView () |
Pops the MODELVIEW matrix off of its stack, restoring the values saved with the previous push. Leaves the MatrixMode as MODELVIEW. | |
| void | cinder::gl::pushModelView (const Camera &cam) |
Pushes the MODELVIEW matrix onto its stack, preserving the current values, and then sets the matrix to reflect cam. Leaves the MatrixMode as MODELVIEW. | |
| void | cinder::gl::pushProjection (const Camera &cam) |
Pushes the PROJECTION matrix onto its stack, preserving the current values, and then sets the matrix to reflect cam. Leaves the MatrixMode as PROJECTION. | |
| void | cinder::gl::pushMatrices () |
Pushes the MODELVIEW and PROJECTION matrices onto their stacks, preserving the current values. Leaves the MatrixMode as MODELVIEW. | |
| void | cinder::gl::popMatrices () |
Pops the MODELVIEW and PROJECTION matrices off their stacks, restoring the values saved with the previous push. Leaves the MatrixMode as MODELVIEW. | |
| void | cinder::gl::multModelView (const Matrix44f &mtx) |
Multiplies the current MODELVIEW matrix with mtx. Leaves the MatrixMode as MODELVIEW. | |
| void | cinder::gl::multProjection (const Matrix44f &mtx) |
Multiplies the current PROJECTION matrix with mtx. Leaves the MatrixMode as MODELVIEW. | |
| Matrix44f | cinder::gl::getModelView () |
Returns the value of the current MODELVIEW matrix as a Matrix44f. | |
| Matrix44f | cinder::gl::getProjection () |
Returns the value of the current PROJECTION matrix as a Matrix44f. | |
| void | cinder::gl::setMatricesWindowPersp (int screenWidth, int screenHeight, float fovDegrees=60.0f, float nearPlane=1.0f, float farPlane=1000.0f, bool originUpperLeft=true) |
Sets the viepwort and MODELVIEW and PROJECTION matrices to be a perspective projection with the upper-left corner at [0,0] and the lower-right at [screenWidth,screenHeight], but flipped vertically if not originUpperLeft. | |
| void | cinder::gl::setMatricesWindowPersp (const Vec2i &screenSize, float fovDegrees=60.0f, float nearPlane=1.0f, float farPlane=1000.0f, bool originUpperLeft=true) |
Sets the viewport and MODELVIEW and PROJECTION matrices to be a perspective projection with the upper-left corner at [0,0] and the lower-right at [screenWidth,screenHeight], but flipped vertically if not originUpperLeft. | |
| void | cinder::gl::setMatricesWindow (int screenWidth, int screenHeight, bool originUpperLeft=true) |
Sets the viewport and MODELVIEW and PROJECTION matrices to orthographic with the upper-left corner at [0,0] and the lower-right at [screenWidth,screenHeight] if originUpperLeft is true. Otherwise the origin is in the lower right. | |
| void | cinder::gl::setMatricesWindow (const Vec2i &screenSize, bool originUpperLeft=true) |
Sets the viewport and the MODELVIEW and PROJECTION matrices to orthographic with the upper-left corner at [0,0] and the lower-right at [size.x,size.y] if originUpperLeft is true. Otherwise the origin is in the lower right. | |
| Area | cinder::gl::getViewport () |
| Returns the current OpenGL Viewport as an Area. | |
| void | cinder::gl::setViewport (const Area &area) |
| Sets the current OpenGL Viewport to area. | |
| void | cinder::gl::translate (const Vec2f &pos) |
| Produces a translation by pos in the current matrix. | |
| void | cinder::gl::translate (float x, float y) |
| Produces a translation by x and y in the current matrix. | |
| void | cinder::gl::translate (const Vec3f &pos) |
| Produces a translation by pos in the current matrix. | |
| void | cinder::gl::translate (float x, float y, float z) |
| Produces a translation by x, y and z in the current matrix. | |
| void | cinder::gl::scale (const Vec3f &scl) |
| Produces a scale by scale in the current matrix. | |
| void | cinder::gl::scale (const Vec2f &scl) |
| Produces a scale by scl in the current matrix. | |
| void | cinder::gl::scale (float x, float y) |
| Produces a scale by x and y in the current matrix. | |
| void | cinder::gl::scale (float x, float y, float z) |
| Produces a scale by x, y and z in the current matrix. | |
| void | cinder::gl::rotate (const Vec3f &xyz) |
| Produces a rotation around the X-axis by xyz.x degrees, the Y-axis by xyz.y degrees and the Z-axis by xyz.z degrees in the current matrix. Processed in X-Y-Z order. | |
| void | cinder::gl::rotate (const Quatf &quat) |
| Produces a rotation by the quaternion quat in the current matrix. | |
| void | cinder::gl::rotate (float degrees) |
| Produces a 2D rotation, the equivalent of a rotation around the Z axis by degrees. | |
| void | cinder::gl::begin (GLenum mode) |
| Equivalent to glBegin() in immediate mode. | |
| void | cinder::gl::end () |
| Equivalent to glEnd() in immediate mode. | |
| void | cinder::gl::vertex (const Vec2f &v) |
Used between calls to gl::begin() and gl::end(), appends a vertex to the current primitive. | |
| void | cinder::gl::vertex (float x, float y) |
Used between calls to gl::begin() and gl::end(), appends a vertex to the current primitive. | |
| void | cinder::gl::vertex (const Vec3f &v) |
Used between calls to gl::begin() and gl::end(), appends a vertex to the current primitive. | |
| void | cinder::gl::vertex (float x, float y, float z) |
Used between calls to gl::begin() and gl::end(), appends a vertex to the current primitive. | |
| void | cinder::gl::texCoord (float x, float y) |
| Used between calls to gl::begin() and gl::end(), sets the 2D texture coordinate for the next vertex. | |
| void | cinder::gl::texCoord (const Vec2f &v) |
| Used between calls to gl::begin() and gl::end(), sets the 2D texture coordinate for the next vertex. | |
| void | cinder::gl::texCoord (float x, float y, float z) |
| Used between calls to gl::begin() and gl::end(), sets the 3D texture coordinate for the next vertex. | |
| void | cinder::gl::texCoord (const Vec3f &v) |
| Used between calls to gl::begin() and gl::end(), sets the 3D texture coordinate for the next vertex. | |
| void | cinder::gl::color (float r, float g, float b) |
| Sets the current color and the alpha value to 1.0. | |
| void | cinder::gl::color (float r, float g, float b, float a) |
| Sets the current color and alpha value. | |
| void | cinder::gl::color (const Color8u &c) |
| Sets the current color, and the alpha value to 1.0. | |
| void | cinder::gl::color (const ColorA8u &c) |
| Sets the current color and alpha value. | |
| void | cinder::gl::enable (GLenum state) |
| Enables the OpenGL State state. Equivalent to calling to glEnable( state );. | |
| void | cinder::gl::disable (GLenum state) |
| Disables the OpenGL State state. Equivalent to calling to glDisable( state );. | |
| void | cinder::gl::enableAlphaBlending (bool premultiplied=false) |
Enables alpha blending. Selects a BlendFunc that is appropriate for premultiplied-alpha when premultiplied. | |
| void | cinder::gl::disableAlphaBlending () |
| Disables alpha blending. | |
| void | cinder::gl::enableAdditiveBlending () |
Enables alpha blending and selects a BlendFunc for additive blending. | |
| void | cinder::gl::enableAlphaTest (float value=0.5f, int func=GL_GREATER) |
Enables alpha testing and sets the AlphaFunc to test for values which are func than value, which should be in the range [0, 1.0]. Possible values for func include GL_NEVER, GL_LESS, GL_EQUAL, GL_LEQUAL, GL_GREATER, GL_NOTEQUAL, GL_GEQUAL and GL_ALWAYS. | |
| void | cinder::gl::disableAlphaTest () |
| Disables alpha testing. | |
| void | cinder::gl::enableWireframe () |
Enables wireframe drawing by setting the PolygonMode to GL_LINE. | |
| void | cinder::gl::disableWireframe () |
| Disables wireframe drawing. | |
| void | cinder::gl::disableDepthRead () |
| Disables reading from the depth buffer, disabling z-testing. | |
| void | cinder::gl::disableDepthWrite () |
| Disables writing to the depth buffer. | |
| void | cinder::gl::enableDepthRead (bool enable=true) |
| Enables reading from the depth buffer when enable, enabling z-testing. | |
| void | cinder::gl::enableDepthWrite (bool enable=true) |
| Enables writing to the depth buffer when enable. | |
| void | cinder::gl::lineWidth (float width) |
| Specifies the rasterized width of both aliased and antialiased lines. | |
| void | cinder::gl::drawLine (const Vec2f &start, const Vec2f &end) |
| Draws a line from start to end. | |
| void | cinder::gl::drawLine (const Vec3f &start, const Vec3f &end) |
| Draws a line from start to end. | |
| void | cinder::gl::drawCube (const Vec3f ¢er, const Vec3f &size) |
Renders a solid cube centered at center of size size. Normals and created texture coordinates are generated for GL_TEXTURE_2D, with each face in the range [0,0] - [1.0,1.0]. | |
| void | cinder::gl::drawColorCube (const Vec3f ¢er, const Vec3f &size) |
| Renders a solid cube centered at center of size size. Each face is assigned a unique color, and no normals or texture coordinates are generated. | |
| void | cinder::gl::drawStrokedCube (const Vec3f ¢er, const Vec3f &size) |
| Renders a stroked cube centered at center of size size. | |
| void | cinder::gl::drawStrokedCube (const AxisAlignedBox3f &aab) |
| Renders a stroked cube aab. | |
| void | cinder::gl::drawSphere (const Vec3f ¢er, float radius, int segments=12) |
| Renders a solid sphere centered at center of radius radius. segments defines how many segments the sphere is subdivided into. Normals and texture coordinates in the range [0,1] are generated. | |
| void | cinder::gl::draw (const class Sphere &sphere, int segments=12) |
| Renders a solid sphere. segments defines how many segments the sphere is subdivided into. Normals and texture coordinates in the range [0,1] are generated. | |
| void | cinder::gl::drawSolidCircle (const Vec2f ¢er, float radius, int numSegments=0) |
| Renders a solid circle using triangle fans. The default value of zero for numSegments automatically determines a number of segments based on the circle's circumference. | |
| void | cinder::gl::drawStrokedCircle (const Vec2f ¢er, float radius, int numSegments=0) |
| Renders a stroked circle using a line loop. The default value of zero for numSegments automatically determines a number of segments based on the circle's circumference. | |
| void | cinder::gl::drawSolidEllipse (const Vec2f ¢er, float radiusX, float radiusY, int numSegments=0) |
| Renders a solid ellipse using triangle fans. The default value of zero for numSegments automatically determines a number of segments based on the ellipse's circumference. | |
| void | cinder::gl::drawStrokedEllipse (const Vec2f ¢er, float radiusX, float radiusY, int numSegments=0) |
| Renders a stroked circle using a line loop. The default value of zero for numSegments automatically determines a number of segments based on the circle's circumference. | |
| void | cinder::gl::drawSolidRect (const Rectf &rect, bool textureRectangle=false) |
| Renders a solid rectangle. Texture coordinates in the range [0,1] are generated unless textureRectangle. | |
| void | cinder::gl::drawStrokedRect (const Rectf &rect) |
| Renders a stroked rectangle. | |
| void | cinder::gl::drawSolidRoundedRect (const Rectf &r, float cornerRadius, int numSegmentsPerCorner) |
| void | cinder::gl::drawStrokedRoundedRect (const Rectf &r, float cornerRadius, int numSegmentsPerCorner) |
| void | cinder::gl::drawSolidTriangle (const Vec2f &pt1, const Vec2f &pt2, const Vec2f &pt3) |
| void | cinder::gl::drawSolidTriangle (const Vec2f pts[3]) |
| void | cinder::gl::drawSolidTriangle (const Vec2f &pt1, const Vec2f &pt2, const Vec2f &pt3, const Vec2f &texPt1, const Vec2f &texPt2, const Vec2f &texPt3) |
| Renders a textured triangle. | |
| void | cinder::gl::drawSolidTriangle (const Vec2f pts[3], const Vec2f texCoord[3]) |
| void | cinder::gl::drawStrokedTriangle (const Vec2f &pt1, const Vec2f &pt2, const Vec2f &pt3) |
| Renders a stroked triangle. | |
| void | cinder::gl::drawStrokedTriangle (const Vec2f pts[3]) |
| void | cinder::gl::drawCoordinateFrame (float axisLength, float headLength, float headRadius) |
| void | cinder::gl::drawVector (const Vec3f &start, const Vec3f &end, float headLength=0.2f, float headRadius=0.05f) |
| Draws a vector starting at start and ending at end. An arrowhead is drawn at the end of radius headRadius and length headLength. | |
| void | cinder::gl::drawFrustum (const Camera &cam) |
| Draws a wireframe representation of the frustum defined by cam. | |
| void | cinder::gl::drawTorus (float outterRadius, float innerRadius, int longitudeSegments=12, int latitudeSegments=12) |
| Draws a torus at the origin, with an outter radius outterRadius and an inner radius innerRadius, subdivided into longitudeSegments and latitudeSegments. Normals and texture coordinates in the range [0,1] are generated. | |
| void | cinder::gl::drawCylinder (float baseRadius, float topRadius, float height, int slices=12, int stacks=1) |
| Draws a open-ended cylinder, with base radius baseRadius and top radius topRadius, with height height, subdivided into slices and stacks. Normals and texture coordinates in the range [0,1] are generated. | |
| void | cinder::gl::draw (const class PolyLine< Vec2f > &polyLine) |
| Draws a 2d PolyLine polyLine. | |
| void | cinder::gl::draw (const class PolyLine< Vec3f > &polyLine) |
| Draws a 3d PolyLine polyLine. | |
| void | cinder::gl::draw (const class Path2d &path2d, float approximationScale=1.0f) |
| Draws a Path2d path2d using approximation scale approximationScale. 1.0 corresponds to screenspace, 2.0 is double screen resolution, etc. | |
| void | cinder::gl::draw (const class Shape2d &shape2d, float approximationScale=1.0f) |
| Draws a Shape2d shape2d using approximation scale approximationScale. 1.0 corresponds to screenspace, 2.0 is double screen resolution, etc. | |
| void | cinder::gl::drawSolid (const class Path2d &path2d, float approximationScale=1.0f) |
| Draws a solid (filled) Path2d path2d using approximation scale approximationScale. 1.0 corresponds to screenspace, 2.0 is double screen resolution, etc. Performance warning: This routine tesselates the polygon into triangles. Consider using Triangulator directly. | |
| void | cinder::gl::drawSolid (const class Shape2d &shape2d, float approximationScale=1.0f) |
| Draws a solid (filled) Shape2d shape2d using approximation scale approximationScale. 1.0 corresponds to screenspace, 2.0 is double screen resolution, etc. Performance warning: This routine tesselates the polygon into triangles. Consider using Triangulator directly. | |
| void | cinder::gl::drawSolid (const PolyLine2f &polyLine) |
| Draws a solid (filled) PolyLine2f polyLine. Performance warning: This routine tesselates the polygon into triangles. Consider using Triangulator directly. | |
| void | cinder::gl::draw (const TriMesh2d &mesh) |
| Draws a cinder::TriMesh mesh at the origin. | |
| void | cinder::gl::drawRange (const TriMesh2d &mesh, size_t startTriangle, size_t triangleCount) |
| Draws a range of triangles starting with triangle # startTriangle and a count of triangleCount from cinder::TriMesh mesh at the origin. | |
| void | cinder::gl::draw (const TriMesh &mesh) |
| Draws a cinder::TriMesh mesh at the origin. | |
| void | cinder::gl::drawRange (const TriMesh &mesh, size_t startTriangle, size_t triangleCount) |
| Draws a range of triangles starting with triangle # startTriangle and a count of triangleCount from cinder::TriMesh mesh at the origin. | |
| void | cinder::gl::draw (const VboMesh &vbo) |
| Draws a cinder::gl::VboMesh mesh at the origin. | |
| void | cinder::gl::draw (const VboMeshRef &vbo) |
| void | cinder::gl::drawRange (const VboMesh &vbo, size_t startIndex, size_t indexCount, int vertexStart=-1, int vertexEnd=-1) |
| Draws a range of vertices and elements of cinder::gl::VboMesh mesh at the origin. Default parameters for vertexStart and vertexEnd imply the VboMesh's full range of vertices. | |
| void | cinder::gl::drawRange (const VboMeshRef &vbo, size_t startIndex, size_t indexCount, int vertexStart=-1, int vertexEnd=-1) |
| void | cinder::gl::drawArrays (const VboMesh &vbo, GLint first, GLsizei count) |
| Draws a range of elements from a cinder::gl::VboMesh vbo. | |
| void | cinder::gl::drawArrays (const VboMeshRef &vbo, GLint first, GLsizei count) |
| void | cinder::gl::drawBillboard (const Vec3f &pos, const Vec2f &scale, float rotationDegrees, const Vec3f &bbRight, const Vec3f &bbUp) |
| Draws a textured quad of size scale that is aligned with the vectors bbRight and bbUp at pos, rotated by rotationDegrees around the vector orthogonal to bbRight and bbUp. | |
| void | cinder::gl::draw (const Texture &texture) |
| Draws texture on the XY-plane. | |
| void | cinder::gl::draw (const TextureRef &texture) |
| void | cinder::gl::draw (const Texture &texture, const Vec2f &pos) |
| Draws texture on the XY-plane at pos. | |
| void | cinder::gl::draw (const TextureRef &texture, const Vec2f &pos) |
| void | cinder::gl::draw (const Texture &texture, const Rectf &rect) |
| Draws texture on the XY-plane in the rectangle defined by rect. | |
| void | cinder::gl::draw (const TextureRef &texture, const Rectf &rect) |
| void | cinder::gl::draw (const Texture &texture, const Area &srcArea, const Rectf &destRect) |
| Draws the pixels inside srcArea of texture on the XY-plane in the rectangle defined by destRect. | |
| void | cinder::gl::draw (const TextureRef &texture, const Area &srcArea, const Rectf &destRect) |
| void | cinder::gl::drawString (const std::string &str, const Vec2f &pos, const ColorA &color=ColorA(1, 1, 1, 1), Font font=Font()) |
| Draws a string str with its lower left corner located at pos. Optional font and color affect the style. | |
| void | cinder::gl::drawStringCentered (const std::string &str, const Vec2f &pos, const ColorA &color=ColorA(1, 1, 1, 1), Font font=Font()) |
| Draws a string str with the horizontal center of its baseline located at pos. Optional font and color affect the style. | |
| void | cinder::gl::drawStringRight (const std::string &str, const Vec2f &pos, const ColorA &color=ColorA(1, 1, 1, 1), Font font=Font()) |
| Draws a right-justified string str with the center of its located at pos. Optional font and color affect the style. | |
| void | cinder::gl::initializeGlee () |
| Initializes the GLee library. This is generally called automatically by the application and is only necessary if you need to use GLee before your app's setup() method is called. | |
| void | glVertex2f (const cinder::Vec2f &v) |
| Global overloads for OpenGL free functions to allow the use of Cinder types natively. | |
| void | glVertex3f (const cinder::Vec3f &v) |
| Global overloads for OpenGL free functions to allow the use of Cinder types natively. | |
| void | glVertex4f (const cinder::Vec4f &v) |
| Global overloads for OpenGL free functions to allow the use of Cinder types natively. | |
| void | glNormal3f (const cinder::Vec3f &v) |
| Global overloads for OpenGL free functions to allow the use of Cinder types natively. | |
| void | glColor3f (const cinder::Color &c) |
| Global overloads for OpenGL free functions to allow the use of Cinder types natively. | |
| void | glColor4f (const cinder::ColorA &c) |
| Global overloads for OpenGL free functions to allow the use of Cinder types natively. | |
| void | glTexCoord2f (const cinder::Vec2f &v) |
| Global overloads for OpenGL free functions to allow the use of Cinder types natively. | |
| void | glTexCoord3f (const cinder::Vec3f &v) |
| Global overloads for OpenGL free functions to allow the use of Cinder types natively. | |
| void | glTexCoord4f (const cinder::Vec4f &v) |
| Global overloads for OpenGL free functions to allow the use of Cinder types natively. | |
| void | glTranslatef (const cinder::Vec3f &v) |
| Global overloads for OpenGL free functions to allow the use of Cinder types natively. | |
| void | glScalef (const cinder::Vec3f &v) |
| Global overloads for OpenGL free functions to allow the use of Cinder types natively. | |
| void | glRotatef (float angle, const cinder::Vec3f &v) |
| Global overloads for OpenGL free functions to allow the use of Cinder types natively. | |
| void | glRotatef (const cinder::Quatf &quat) |
| Global overloads for OpenGL free functions to allow the use of Cinder types natively. | |
| void | glMultMatrixf (const cinder::Matrix44f &m) |
| Global overloads for OpenGL free functions to allow the use of Cinder types natively. | |
| void | glLoadMatrixf (const cinder::Matrix44f &m) |
| Global overloads for OpenGL free functions to allow the use of Cinder types natively. | |
| void glVertex2f | ( | const cinder::Vec2f & | v | ) |
Global overloads for OpenGL free functions to allow the use of Cinder types natively.
| void glVertex3f | ( | const cinder::Vec3f & | v | ) |
Global overloads for OpenGL free functions to allow the use of Cinder types natively.
| void glVertex4f | ( | const cinder::Vec4f & | v | ) |
Global overloads for OpenGL free functions to allow the use of Cinder types natively.
| void glNormal3f | ( | const cinder::Vec3f & | v | ) |
Global overloads for OpenGL free functions to allow the use of Cinder types natively.
| void glColor3f | ( | const cinder::Color & | c | ) |
Global overloads for OpenGL free functions to allow the use of Cinder types natively.
| void glColor4f | ( | const cinder::ColorA & | c | ) |
Global overloads for OpenGL free functions to allow the use of Cinder types natively.
| void glTexCoord2f | ( | const cinder::Vec2f & | v | ) |
Global overloads for OpenGL free functions to allow the use of Cinder types natively.
| void glTexCoord3f | ( | const cinder::Vec3f & | v | ) |
Global overloads for OpenGL free functions to allow the use of Cinder types natively.
| void glTexCoord4f | ( | const cinder::Vec4f & | v | ) |
Global overloads for OpenGL free functions to allow the use of Cinder types natively.
| void glTranslatef | ( | const cinder::Vec3f & | v | ) |
Global overloads for OpenGL free functions to allow the use of Cinder types natively.
| void glScalef | ( | const cinder::Vec3f & | v | ) |
Global overloads for OpenGL free functions to allow the use of Cinder types natively.
| void glRotatef | ( | float | angle, |
| const cinder::Vec3f & | v | ||
| ) |
Global overloads for OpenGL free functions to allow the use of Cinder types natively.
| void glRotatef | ( | const cinder::Quatf & | quat | ) |
Global overloads for OpenGL free functions to allow the use of Cinder types natively.
| void glMultMatrixf | ( | const cinder::Matrix44f & | m | ) |
Global overloads for OpenGL free functions to allow the use of Cinder types natively.
| void glLoadMatrixf | ( | const cinder::Matrix44f & | m | ) |
Global overloads for OpenGL free functions to allow the use of Cinder types natively.