| addPath(const Path2d &path, float approximationScale=1.0f) | cinder::Triangulator | |
| addPolyLine(const PolyLine2f &polyLine) | cinder::Triangulator | |
| addShape(const Shape2d &path, float approximationScale=1.0f) | cinder::Triangulator | |
| allocate() | cinder::Triangulator | [protected] |
| calcMesh(Winding winding=WINDING_ODD) | cinder::Triangulator | |
| mAllocated | cinder::Triangulator | [protected] |
| mTess | cinder::Triangulator | [protected] |
| Triangulator() | cinder::Triangulator | |
| Triangulator(const Path2d &path, float approximationScale=1.0f) | cinder::Triangulator | |
| Triangulator(const Shape2d &shape, float approximationScale=1.0f) | cinder::Triangulator | |
| Triangulator(const PolyLine2f &polyLine) | cinder::Triangulator | |
| Winding enum name | cinder::Triangulator | |
| Winding typedef | cinder::Triangulator | |
| WINDING_ABS_GEQ_TWO enum value | cinder::Triangulator | |
| WINDING_NEGATIVE enum value | cinder::Triangulator | |
| WINDING_NONZERO enum value | cinder::Triangulator | |
| WINDING_ODD enum value | cinder::Triangulator | |
| WINDING_POSITIVE enum value | cinder::Triangulator |