#include <Camera.h>
Inherits cinder::Camera.
Inherited by cinder::CameraStereo.
Public Member Functions | |
| CameraPersp () | |
| CameraPersp (int pixelWidth, int pixelHeight, float fov) | |
| CameraPersp (int pixelWidth, int pixelHeight, float fov, float nearPlane, float farPlane) | |
| void | setPerspective (float horizFovDegrees, float aspectRatio, float nearPlane, float farPlane) |
| void | getLensShift (float *horizontal, float *vertical) const |
| Vec2f | getLensShift () const |
| void | setLensShift (float horizontal, float vertical) |
| void | setLensShift (const Vec2f &shift) |
| float | getLensShiftHorizontal () const |
| Returns the horizontal lens shift. A horizontal lens shift of 1 (-1) will shift the view right (left) by half the width of the viewport. | |
| void | setLensShiftHorizontal (float horizontal) |
| float | getLensShiftVertical () const |
| Returns the vertical lens shift. A vertical lens shift of 1 (-1) will shift the view up (down) by half the height of the viewport. | |
| void | setLensShiftVertical (float vertical) |
| virtual bool | isPersp () const |
| Returns whether the camera represents a perspective projection instead of an orthographic. | |
| CameraPersp | getFrameSphere (const class Sphere &worldSpaceSphere, int maxIterations=20) const |
| Vec3f | getEyePoint () const |
| void | setEyePoint (const Vec3f &aEyePoint) |
| float | getCenterOfInterest () const |
| void | setCenterOfInterest (float aCenterOfInterest) |
| Vec3f | getCenterOfInterestPoint () const |
| void | setCenterOfInterestPoint (const Vec3f ¢erOfInterestPoint) |
| Vec3f | getWorldUp () const |
| void | setWorldUp (const Vec3f &aWorldUp) |
| void | lookAt (const Vec3f &target) |
| void | lookAt (const Vec3f &aEyePoint, const Vec3f &target) |
| void | lookAt (const Vec3f &aEyePoint, const Vec3f &target, const Vec3f &aUp) |
| Vec3f | getViewDirection () const |
| void | setViewDirection (const Vec3f &aViewDirection) |
| Quatf | getOrientation () const |
| void | setOrientation (const Quatf &aOrientation) |
| float | getFov () const |
| void | setFov (float aFov) |
| float | getAspectRatio () const |
| void | setAspectRatio (float aAspectRatio) |
| float | getNearClip () const |
| void | setNearClip (float aNearClip) |
| float | getFarClip () const |
| void | setFarClip (float aFarClip) |
| virtual void | getNearClipCoordinates (Vec3f *topLeft, Vec3f *topRight, Vec3f *bottomLeft, Vec3f *bottomRight) const |
| virtual void | getFarClipCoordinates (Vec3f *topLeft, Vec3f *topRight, Vec3f *bottomLeft, Vec3f *bottomRight) const |
| void | getFrustum (float *left, float *top, float *right, float *bottom, float *near, float *far) const |
Returns the coordinates of the camera's frustum, suitable for passing to glFrustum. | |
| virtual const Matrix44f & | getProjectionMatrix () const |
| virtual const Matrix44f & | getModelViewMatrix () const |
| virtual const Matrix44f & | getInverseModelViewMatrix () const |
| Ray | generateRay (float u, float v, float imagePlaneAspectRatio) const |
| void | getBillboardVectors (Vec3f *right, Vec3f *up) const |
| Vec2f | worldToScreen (const Vec3f &worldCoord, float screenWidth, float screenHeight) const |
| Converts a world-space coordinate worldCoord to screen coordinates as viewed by the camera, based ona s screen which is screenWidth x screenHeight pixels. | |
| Vec3f | worldToEye (const Vec3f &worldCoord) |
| Converts a world-space coordinate worldCoord to eye-space, also known as camera-space. -Z is along the view direction. | |
| float | worldToEyeDepth (const Vec3f &worldCoord) const |
| Converts a world-space coordinate worldCoord to the z axis of eye-space, also known as camera-space. -Z is along the view direction. Suitable for depth sorting. | |
| Vec3f | worldToNdc (const Vec3f &worldCoord) |
| Converts a world-space coordinate worldCoord to normalized device coordinates. | |
| float | getScreenRadius (const class Sphere &sphere, float screenWidth, float screenHeight) const |
Protected Member Functions | |
| virtual void | calcProjection () const |
| void | calcMatrices () const |
| virtual void | calcModelView () const |
| virtual void | calcInverseModelView () const |
Protected Attributes | |
| Vec2f | mLensShift |
| Vec3f | mEyePoint |
| Vec3f | mViewDirection |
| Quatf | mOrientation |
| float | mCenterOfInterest |
| Vec3f | mWorldUp |
| float | mFov |
| float | mAspectRatio |
| float | mNearClip |
| float | mFarClip |
| Vec3f | mU |
| Vec3f | mV |
| Vec3f | mW |
| Matrix44f | mProjectionMatrix |
| Matrix44f | mInverseProjectionMatrix |
| bool | mProjectionCached |
| Matrix44f | mModelViewMatrix |
| bool | mModelViewCached |
| Matrix44f | mInverseModelViewMatrix |
| bool | mInverseModelViewCached |
| float | mFrustumLeft |
| float | mFrustumRight |
| float | mFrustumTop |
| float | mFrustumBottom |
| cinder::CameraPersp::CameraPersp | ( | int | pixelWidth, |
| int | pixelHeight, | ||
| float | fov | ||
| ) |
| cinder::CameraPersp::CameraPersp | ( | int | pixelWidth, |
| int | pixelHeight, | ||
| float | fov, | ||
| float | nearPlane, | ||
| float | farPlane | ||
| ) |
| void cinder::CameraPersp::setPerspective | ( | float | horizFovDegrees, |
| float | aspectRatio, | ||
| float | nearPlane, | ||
| float | farPlane | ||
| ) |
| void cinder::CameraPersp::getLensShift | ( | float * | horizontal, |
| float * | vertical | ||
| ) | const |
Returns both the horizontal and vertical lens shift. A horizontal lens shift of 1 (-1) will shift the view right (left) by half the width of the viewport. A vertical lens shift of 1 (-1) will shift the view up (down) by half the height of the viewport.
| Vec2f cinder::CameraPersp::getLensShift | ( | ) | const |
Returns both the horizontal and vertical lens shift. A horizontal lens shift of 1 (-1) will shift the view right (left) by half the width of the viewport. A vertical lens shift of 1 (-1) will shift the view up (down) by half the height of the viewport.
| void cinder::CameraPersp::setLensShift | ( | float | horizontal, |
| float | vertical | ||
| ) |
Sets both the horizontal and vertical lens shift. A horizontal lens shift of 1 (-1) will shift the view right (left) by half the width of the viewport. A vertical lens shift of 1 (-1) will shift the view up (down) by half the height of the viewport.
| void cinder::CameraPersp::setLensShift | ( | const Vec2f & | shift | ) |
Sets both the horizontal and vertical lens shift. A horizontal lens shift of 1 (-1) will shift the view right (left) by half the width of the viewport. A vertical lens shift of 1 (-1) will shift the view up (down) by half the height of the viewport.
| float cinder::CameraPersp::getLensShiftHorizontal | ( | ) | const |
Returns the horizontal lens shift. A horizontal lens shift of 1 (-1) will shift the view right (left) by half the width of the viewport.
| void cinder::CameraPersp::setLensShiftHorizontal | ( | float | horizontal | ) |
Sets the horizontal lens shift. A horizontal lens shift of 1 (-1) will shift the view right (left) by half the width of the viewport.
| float cinder::CameraPersp::getLensShiftVertical | ( | ) | const |
Returns the vertical lens shift. A vertical lens shift of 1 (-1) will shift the view up (down) by half the height of the viewport.
| void cinder::CameraPersp::setLensShiftVertical | ( | float | vertical | ) |
Sets the vertical lens shift. A vertical lens shift of 1 (-1) will shift the view up (down) by half the height of the viewport.
| virtual bool cinder::CameraPersp::isPersp | ( | ) | const [virtual] |
Returns whether the camera represents a perspective projection instead of an orthographic.
Implements cinder::Camera.
| CameraPersp cinder::CameraPersp::getFrameSphere | ( | const class Sphere & | worldSpaceSphere, |
| int | maxIterations = 20 |
||
| ) | const |
| void cinder::CameraPersp::calcProjection | ( | ) | const [protected, virtual] |
Implements cinder::Camera.
Reimplemented in cinder::CameraStereo.
| Vec3f cinder::Camera::getEyePoint | ( | ) | const [inherited] |
| void cinder::Camera::setEyePoint | ( | const Vec3f & | aEyePoint | ) | [inherited] |
| float cinder::Camera::getCenterOfInterest | ( | ) | const [inherited] |
| void cinder::Camera::setCenterOfInterest | ( | float | aCenterOfInterest | ) | [inherited] |
| Vec3f cinder::Camera::getCenterOfInterestPoint | ( | ) | const [inherited] |
| void cinder::Camera::setCenterOfInterestPoint | ( | const Vec3f & | centerOfInterestPoint | ) | [inherited] |
| Vec3f cinder::Camera::getWorldUp | ( | ) | const [inherited] |
| void cinder::Camera::setWorldUp | ( | const Vec3f & | aWorldUp | ) | [inherited] |
| void cinder::Camera::lookAt | ( | const Vec3f & | target | ) | [inherited] |
| void cinder::Camera::lookAt | ( | const Vec3f & | aEyePoint, |
| const Vec3f & | target | ||
| ) | [inherited] |
| void cinder::Camera::lookAt | ( | const Vec3f & | aEyePoint, |
| const Vec3f & | target, | ||
| const Vec3f & | aUp | ||
| ) | [inherited] |
| Vec3f cinder::Camera::getViewDirection | ( | ) | const [inherited] |
| void cinder::Camera::setViewDirection | ( | const Vec3f & | aViewDirection | ) | [inherited] |
| Quatf cinder::Camera::getOrientation | ( | ) | const [inherited] |
| void cinder::Camera::setOrientation | ( | const Quatf & | aOrientation | ) | [inherited] |
| float cinder::Camera::getFov | ( | ) | const [inherited] |
| void cinder::Camera::setFov | ( | float | aFov | ) | [inherited] |
| float cinder::Camera::getAspectRatio | ( | ) | const [inherited] |
| void cinder::Camera::setAspectRatio | ( | float | aAspectRatio | ) | [inherited] |
| float cinder::Camera::getNearClip | ( | ) | const [inherited] |
| void cinder::Camera::setNearClip | ( | float | aNearClip | ) | [inherited] |
| float cinder::Camera::getFarClip | ( | ) | const [inherited] |
| void cinder::Camera::setFarClip | ( | float | aFarClip | ) | [inherited] |
| void cinder::Camera::getNearClipCoordinates | ( | Vec3f * | topLeft, |
| Vec3f * | topRight, | ||
| Vec3f * | bottomLeft, | ||
| Vec3f * | bottomRight | ||
| ) | const [virtual, inherited] |
Reimplemented in cinder::CameraStereo.
| void cinder::Camera::getFarClipCoordinates | ( | Vec3f * | topLeft, |
| Vec3f * | topRight, | ||
| Vec3f * | bottomLeft, | ||
| Vec3f * | bottomRight | ||
| ) | const [virtual, inherited] |
Reimplemented in cinder::CameraStereo.
| void cinder::Camera::getFrustum | ( | float * | left, |
| float * | top, | ||
| float * | right, | ||
| float * | bottom, | ||
| float * | near, | ||
| float * | far | ||
| ) | const [inherited] |
Returns the coordinates of the camera's frustum, suitable for passing to glFrustum.
| virtual const Matrix44f& cinder::Camera::getProjectionMatrix | ( | ) | const [virtual, inherited] |
Reimplemented in cinder::CameraStereo.
| virtual const Matrix44f& cinder::Camera::getModelViewMatrix | ( | ) | const [virtual, inherited] |
Reimplemented in cinder::CameraStereo.
| virtual const Matrix44f& cinder::Camera::getInverseModelViewMatrix | ( | ) | const [virtual, inherited] |
Reimplemented in cinder::CameraStereo.
| Ray cinder::Camera::generateRay | ( | float | u, |
| float | v, | ||
| float | imagePlaneAspectRatio | ||
| ) | const [inherited] |
| void cinder::Camera::getBillboardVectors | ( | Vec3f * | right, |
| Vec3f * | up | ||
| ) | const [inherited] |
| Vec2f cinder::Camera::worldToScreen | ( | const Vec3f & | worldCoord, |
| float | screenWidth, | ||
| float | screenHeight | ||
| ) | const [inherited] |
Converts a world-space coordinate worldCoord to screen coordinates as viewed by the camera, based ona s screen which is screenWidth x screenHeight pixels.
| Vec3f cinder::Camera::worldToEye | ( | const Vec3f & | worldCoord | ) | [inherited] |
Converts a world-space coordinate worldCoord to eye-space, also known as camera-space. -Z is along the view direction.
| float cinder::Camera::worldToEyeDepth | ( | const Vec3f & | worldCoord | ) | const [inherited] |
Converts a world-space coordinate worldCoord to the z axis of eye-space, also known as camera-space. -Z is along the view direction. Suitable for depth sorting.
| Vec3f cinder::Camera::worldToNdc | ( | const Vec3f & | worldCoord | ) | [inherited] |
Converts a world-space coordinate worldCoord to normalized device coordinates.
| float cinder::Camera::getScreenRadius | ( | const class Sphere & | sphere, |
| float | screenWidth, | ||
| float | screenHeight | ||
| ) | const [inherited] |
| void cinder::Camera::calcMatrices | ( | ) | const [protected, inherited] |
| void cinder::Camera::calcModelView | ( | ) | const [protected, virtual, inherited] |
Reimplemented in cinder::CameraStereo.
| void cinder::Camera::calcInverseModelView | ( | ) | const [protected, virtual, inherited] |
Reimplemented in cinder::CameraStereo.
Vec2f cinder::CameraPersp::mLensShift [protected] |
Vec3f cinder::Camera::mEyePoint [protected, inherited] |
Vec3f cinder::Camera::mViewDirection [protected, inherited] |
Quatf cinder::Camera::mOrientation [protected, inherited] |
float cinder::Camera::mCenterOfInterest [protected, inherited] |
Vec3f cinder::Camera::mWorldUp [protected, inherited] |
float cinder::Camera::mFov [protected, inherited] |
float cinder::Camera::mAspectRatio [protected, inherited] |
float cinder::Camera::mNearClip [protected, inherited] |
float cinder::Camera::mFarClip [protected, inherited] |
Vec3f cinder::Camera::mU [mutable, protected, inherited] |
Vec3f cinder::Camera::mV [mutable, protected, inherited] |
Vec3f cinder::Camera::mW [mutable, protected, inherited] |
Matrix44f cinder::Camera::mProjectionMatrix [mutable, protected, inherited] |
Matrix44f cinder::Camera::mInverseProjectionMatrix [mutable, protected, inherited] |
bool cinder::Camera::mProjectionCached [mutable, protected, inherited] |
Matrix44f cinder::Camera::mModelViewMatrix [mutable, protected, inherited] |
bool cinder::Camera::mModelViewCached [mutable, protected, inherited] |
Matrix44f cinder::Camera::mInverseModelViewMatrix [mutable, protected, inherited] |
bool cinder::Camera::mInverseModelViewCached [mutable, protected, inherited] |
float cinder::Camera::mFrustumLeft [mutable, protected, inherited] |
float cinder::Camera::mFrustumRight [mutable, protected, inherited] |
float cinder::Camera::mFrustumTop [mutable, protected, inherited] |
float cinder::Camera::mFrustumBottom [mutable, protected, inherited] |