, including all inherited members.
| calcInverseModelView() const | cinder::Camera | [protected, virtual] |
| calcMatrices() const | cinder::Camera | [protected] |
| calcModelView() const | cinder::Camera | [protected, virtual] |
| calcProjection() const | cinder::CameraOrtho | [protected, virtual] |
| Camera() | cinder::Camera | |
| CameraOrtho() | cinder::CameraOrtho | |
| CameraOrtho(float left, float right, float bottom, float top, float nearPlane, float farPlane) | cinder::CameraOrtho | |
| generateRay(float u, float v, float imagePlaneAspectRatio) const | cinder::Camera | |
| getAspectRatio() const | cinder::Camera | |
| getBillboardVectors(Vec3f *right, Vec3f *up) const | cinder::Camera | |
| getCenterOfInterest() const | cinder::Camera | |
| getCenterOfInterestPoint() const | cinder::Camera | |
| getEyePoint() const | cinder::Camera | |
| getFarClip() const | cinder::Camera | |
| getFarClipCoordinates(Vec3f *topLeft, Vec3f *topRight, Vec3f *bottomLeft, Vec3f *bottomRight) const | cinder::Camera | [virtual] |
| getFov() const | cinder::Camera | |
| getFrustum(float *left, float *top, float *right, float *bottom, float *near, float *far) const | cinder::Camera | |
| getInverseModelViewMatrix() const | cinder::Camera | [virtual] |
| getModelViewMatrix() const | cinder::Camera | [virtual] |
| getNearClip() const | cinder::Camera | |
| getNearClipCoordinates(Vec3f *topLeft, Vec3f *topRight, Vec3f *bottomLeft, Vec3f *bottomRight) const | cinder::Camera | [virtual] |
| getOrientation() const | cinder::Camera | |
| getProjectionMatrix() const | cinder::Camera | [virtual] |
| getScreenRadius(const class Sphere &sphere, float screenWidth, float screenHeight) const | cinder::Camera | |
| getViewDirection() const | cinder::Camera | |
| getWorldUp() const | cinder::Camera | |
| isPersp() const | cinder::CameraOrtho | [virtual] |
| lookAt(const Vec3f &target) | cinder::Camera | |
| lookAt(const Vec3f &aEyePoint, const Vec3f &target) | cinder::Camera | |
| lookAt(const Vec3f &aEyePoint, const Vec3f &target, const Vec3f &aUp) | cinder::Camera | |
| mAspectRatio | cinder::Camera | [protected] |
| mCenterOfInterest | cinder::Camera | [protected] |
| mEyePoint | cinder::Camera | [protected] |
| mFarClip | cinder::Camera | [protected] |
| mFov | cinder::Camera | [protected] |
| mFrustumBottom | cinder::Camera | [mutable, protected] |
| mFrustumLeft | cinder::Camera | [mutable, protected] |
| mFrustumRight | cinder::Camera | [mutable, protected] |
| mFrustumTop | cinder::Camera | [mutable, protected] |
| mInverseModelViewCached | cinder::Camera | [mutable, protected] |
| mInverseModelViewMatrix | cinder::Camera | [mutable, protected] |
| mInverseProjectionMatrix | cinder::Camera | [mutable, protected] |
| mModelViewCached | cinder::Camera | [mutable, protected] |
| mModelViewMatrix | cinder::Camera | [mutable, protected] |
| mNearClip | cinder::Camera | [protected] |
| mOrientation | cinder::Camera | [protected] |
| mProjectionCached | cinder::Camera | [mutable, protected] |
| mProjectionMatrix | cinder::Camera | [mutable, protected] |
| mU | cinder::Camera | [mutable, protected] |
| mV | cinder::Camera | [mutable, protected] |
| mViewDirection | cinder::Camera | [protected] |
| mW | cinder::Camera | [mutable, protected] |
| mWorldUp | cinder::Camera | [protected] |
| setAspectRatio(float aAspectRatio) | cinder::Camera | |
| setCenterOfInterest(float aCenterOfInterest) | cinder::Camera | |
| setCenterOfInterestPoint(const Vec3f ¢erOfInterestPoint) | cinder::Camera | |
| setEyePoint(const Vec3f &aEyePoint) | cinder::Camera | |
| setFarClip(float aFarClip) | cinder::Camera | |
| setFov(float aFov) | cinder::Camera | |
| setNearClip(float aNearClip) | cinder::Camera | |
| setOrientation(const Quatf &aOrientation) | cinder::Camera | |
| setOrtho(float left, float right, float bottom, float top, float nearPlane, float farPlane) | cinder::CameraOrtho | |
| setViewDirection(const Vec3f &aViewDirection) | cinder::Camera | |
| setWorldUp(const Vec3f &aWorldUp) | cinder::Camera | |
| worldToEye(const Vec3f &worldCoord) | cinder::Camera | |
| worldToEyeDepth(const Vec3f &worldCoord) const | cinder::Camera | |
| worldToNdc(const Vec3f &worldCoord) | cinder::Camera | |
| worldToScreen(const Vec3f &worldCoord, float screenWidth, float screenHeight) const | cinder::Camera | |
| ~Camera() | cinder::Camera | [virtual] |