include/cinder/app/TouchEvent.h
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00001 /*
00002  Copyright (c) 2010, The Cinder Project: http://libcinder.org
00003  All rights reserved.
00004 
00005  Redistribution and use in source and binary forms, with or without modification, are permitted provided that
00006  the following conditions are met:
00007 
00008     * Redistributions of source code must retain the above copyright notice, this list of conditions and
00009     the following disclaimer.
00010     * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and
00011     the following disclaimer in the documentation and/or other materials provided with the distribution.
00012 
00013  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
00014  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
00015  PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
00016  ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
00017  TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
00018  HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
00019  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
00020  POSSIBILITY OF SUCH DAMAGE.
00021 */
00022 
00023 #pragma once
00024 
00025 #include "cinder/Cinder.h"
00026 #include "cinder/app/Event.h"
00027 #include "cinder/Vector.h"
00028 
00029 #include <vector>
00030 
00031 namespace cinder { namespace app {
00032 
00034 class TouchEvent : public Event {
00035   public:
00036     class Touch {
00037       public:
00038         Touch() {}
00039         Touch( const Vec2f &pos, const Vec2f &prevPos, uint32_t id, double time, void *native )
00040             : mPos( pos ), mPrevPos( prevPos ), mId( id ), mTime( time ), mNative( native )
00041         {}
00042     
00044         float       getX() const { return mPos.x; }
00046         float       getY() const { return mPos.y; }     
00048         Vec2f       getPos() const { return mPos; }
00050         float       getPrevX() const { return mPrevPos.x; }
00052         float       getPrevY() const { return mPrevPos.y; }     
00054         Vec2f       getPrevPos() const { return mPrevPos; }
00056         uint32_t    getId() const { return mId; }
00058         double      getTime() const { return mTime; }
00060         const void* getNative() const { return mNative; }
00061         
00062       private:
00063         Vec2f       mPos, mPrevPos;
00064         uint32_t    mId;
00065         double      mTime;
00066         void        *mNative;
00067     };
00068 
00069     TouchEvent()
00070         : Event()
00071     {}
00072     TouchEvent( WindowRef win, const std::vector<Touch> &touches )
00073         : Event( win ), mTouches( touches )
00074     {}
00075     
00077     const std::vector<Touch>&   getTouches() const { return mTouches; }
00079     std::vector<Touch>&         getTouches() { return mTouches; }
00080 
00081   private:
00082     std::vector<Touch>      mTouches;
00083     bool                    mHandled;
00084 };
00085 
00086 inline std::ostream& operator<<( std::ostream &out, const TouchEvent::Touch &touch )
00087 {
00088     out << touch.getId() << ": " << touch.getPos() << " @ " << touch.getTime() << "s";
00089     return out;
00090 }
00091 
00092 inline std::ostream& operator<<( std::ostream &out, const TouchEvent &event )
00093 {
00094     out << "{" << std::endl;
00095     for( std::vector<TouchEvent::Touch>::const_iterator tIt = event.getTouches().begin(); tIt != event.getTouches().end(); ++tIt )
00096         out << "  " << *tIt << std::endl;
00097     out << "}";
00098     return out;
00099 }
00100 
00101 } } // namespace cinder::app