include/cinder/gl/Material.h
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00001 /*
00002  Copyright (c) 2010, The Barbarian Group
00003  All rights reserved.
00004 
00005  Redistribution and use in source and binary forms, with or without modification, are permitted provided that
00006  the following conditions are met:
00007 
00008     * Redistributions of source code must retain the above copyright notice, this list of conditions and
00009     the following disclaimer.
00010     * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and
00011     the following disclaimer in the documentation and/or other materials provided with the distribution.
00012 
00013  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
00014  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
00015  PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
00016  ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
00017  TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
00018  HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
00019  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
00020  POSSIBILITY OF SUCH DAMAGE.
00021 */
00022 
00023 #pragma once
00024 
00025 #include "cinder/gl/gl.h"
00026 #include "cinder/Color.h"
00027 
00028 namespace cinder { namespace gl {
00029 
00030 class Material {
00031  public:
00032     Material();
00033     Material( const ColorA &aAmbient, const ColorA &aDiffuse = ColorA( 0, 0, 0, 1 ), const ColorA &aSpecular = ColorA( 0, 0, 0, 1 ),
00034             float aShininess = 1.0f, const ColorA &aEmission = ColorA( 0, 0, 0, 1 ), GLenum aFace = GL_FRONT );
00035 
00036     void    apply() const;
00037     void    setAmbient( const ColorA &aAmbient ) { mAmbient = aAmbient; }
00038     void    setDiffuse( const ColorA &aDiffuse ) { mDiffuse = aDiffuse; }
00039     void    setSpecular( const ColorA &aSpecular ) { mSpecular = aSpecular; }
00040     void    setShininess( float aShininess ) { mShininess = aShininess; }
00041     void    setEmission( const ColorA &aEmission ) { mEmission = aEmission; }
00042     void    setFace( GLenum aFace ) { mFace = aFace; }
00043 
00044     ColorA  getAmbient() const { return mAmbient; }
00045     ColorA  getDiffuse() const { return mDiffuse; }
00046     ColorA  getSpecular() const { return mSpecular; }
00047     float   getShininess() const { return mShininess; }
00048     ColorA  getEmission() const { return mEmission; }
00049     GLenum  getFace() const { return mFace; }
00050 
00051  protected:
00052     ColorA          mAmbient;
00053     ColorA          mDiffuse;
00054     ColorA          mSpecular;
00055     float           mShininess;
00056     ColorA          mEmission;
00057     GLenum          mFace;
00058 };
00059 
00060 } } // namesapce