00001 /* 00002 Copyright (c) 2010, The Barbarian Group 00003 All rights reserved. 00004 00005 Redistribution and use in source and binary forms, with or without modification, are permitted provided that 00006 the following conditions are met: 00007 00008 * Redistributions of source code must retain the above copyright notice, this list of conditions and 00009 the following disclaimer. 00010 * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and 00011 the following disclaimer in the documentation and/or other materials provided with the distribution. 00012 00013 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED 00014 WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A 00015 PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR 00016 ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED 00017 TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 00018 HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 00019 NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00020 POSSIBILITY OF SUCH DAMAGE. 00021 */ 00022 00023 #pragma once 00024 00025 #include "cinder/Stream.h" 00026 #include "cinder/Vector.h" 00027 #include <string> 00028 #include <vector> 00029 #include <windows.h> 00030 #undef min 00031 #undef max 00032 00033 // we declare all of the MultiTouch stuff in Win7 here to prevent requiring users to use the Win7 headers 00034 #if ! defined( WM_TOUCH ) 00035 DECLARE_HANDLE(HTOUCHINPUT); 00036 typedef struct tagTOUCHINPUT { 00037 LONG x; 00038 LONG y; 00039 HANDLE hSource; 00040 DWORD dwID; 00041 DWORD dwFlags; 00042 DWORD dwMask; 00043 DWORD dwTime; 00044 ULONG_PTR dwExtraInfo; 00045 DWORD cxContact; 00046 DWORD cyContact; 00047 } TOUCHINPUT, *PTOUCHINPUT; 00048 typedef TOUCHINPUT const * PCTOUCHINPUT; 00049 #define TOUCH_COORD_TO_PIXEL(l) ((l) / 100) 00050 #define WM_TOUCH 0x0240 00051 #endif 00052 00053 namespace cinder { namespace app { 00054 00055 class AppImplMsw { 00056 public: 00057 AppImplMsw( class App *aApp ); 00058 virtual ~AppImplMsw(); 00059 00060 Vec2i getWindowPos() const { return mWindowOffset; } 00061 int getWindowWidth() const { return mWindowWidth; } 00062 int getWindowHeight() const { return mWindowHeight; } 00063 virtual void setWindowWidth( int aWindowWidth ) { } 00064 virtual void setWindowHeight( int aWindowHeight ) { } 00065 virtual void setWindowSize( int aWindowWidth, int aWindowHeight ) {} 00066 float getFrameRate() const { return mFrameRate; } 00067 virtual float setFrameRate( float aFrameRate ) { return -1.0f; } 00068 bool isFullScreen() const { return mFullScreen; } 00069 virtual void toggleFullScreen() {} 00070 bool isBorderless() const { return mBorderless; } 00071 bool isAlwaysOnTop() const { return mAlwaysOnTop; } 00072 virtual Vec2i mouseLocation(); 00073 virtual void quit() = 0; 00074 00075 virtual void privateSetWindowOffset__( const Vec2i &aWindowOffset ) { mWindowOffset = aWindowOffset; } 00076 00077 00078 static void hideCursor(); 00079 static void showCursor(); 00080 00081 static Buffer loadResource( int id, const std::string &type ); 00082 00083 static fs::path getAppPath(); 00084 static fs::path getOpenFilePath( const fs::path &initialPath, std::vector<std::string> extensions ); 00085 static fs::path getSaveFilePath( const fs::path &initialPath, std::vector<std::string> extensions ); 00086 static fs::path getFolderPath( const fs::path &initialPath ); 00087 00088 protected: 00089 class App *mApp; 00090 int mWindowWidth, mWindowHeight; 00091 bool mFullScreen, mBorderless, mAlwaysOnTop; 00092 Vec2i mWindowOffset; 00093 float mFrameRate; 00094 ULONG_PTR mGdiplusToken; 00095 }; 00096 00097 } } // namespace cinder::app