appendColorRgb(const Color &rgb) | cinder::TriMesh2d | |
appendColorRgba(const ColorA &rgba) | cinder::TriMesh2d | |
appendIndices(uint32_t *indices, size_t num) | cinder::TriMesh2d | |
appendTexCoord(const Vec2f &v) | cinder::TriMesh2d | |
appendTriangle(size_t v0, size_t v1, size_t v2) | cinder::TriMesh2d | |
appendVertex(const Vec2f &v) | cinder::TriMesh2d | |
appendVertices(const Vec2f *verts, size_t num) | cinder::TriMesh2d | |
calcBoundingBox() const | cinder::TriMesh2d | |
clear() | cinder::TriMesh2d | |
getColorsRGB() const | cinder::TriMesh2d | |
getColorsRGBA() const | cinder::TriMesh2d | |
getIndices() const | cinder::TriMesh2d | |
getNumIndices() const | cinder::TriMesh2d | |
getNumTriangles() const | cinder::TriMesh2d | |
getNumVertices() const | cinder::TriMesh2d | |
getTexCoords() const | cinder::TriMesh2d | |
getTriangleVertices(size_t idx, Vec2f *a, Vec2f *b, Vec2f *c) const | cinder::TriMesh2d | |
getVertices() const | cinder::TriMesh2d | |
hasColorsRgb() const | cinder::TriMesh2d | |
hasColorsRgba() const | cinder::TriMesh2d | |
hasTexCoords() const | cinder::TriMesh2d |