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include/cinder/Shape2d.h

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00001 /*
00002  Copyright (c) 2010, The Barbarian Group
00003  All rights reserved.
00004 
00005  Redistribution and use in source and binary forms, with or without modification, are permitted provided that
00006  the following conditions are met:
00007 
00008     * Redistributions of source code must retain the above copyright notice, this list of conditions and
00009     the following disclaimer.
00010     * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and
00011     the following disclaimer in the documentation and/or other materials provided with the distribution.
00012 
00013  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED
00014  WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
00015  PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR
00016  ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
00017  TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION)
00018  HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
00019  NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE
00020  POSSIBILITY OF SUCH DAMAGE.
00021 */
00022 
00023 #pragma once
00024 
00025 #include "cinder/Vector.h"
00026 #include "cinder/Rect.h"
00027 #include "cinder/Path2d.h"
00028 
00029 #include <vector>
00030 
00031 namespace cinder {
00032 
00033 class Shape2d {
00034   public:
00035     void    moveTo( const Vec2f &p );
00036     void    moveTo( float x, float y ) { moveTo( Vec2f( x, y ) ); }
00037     void    lineTo( const Vec2f &p );
00038     void    lineTo( float x, float y ) { lineTo( Vec2f( x, y ) ); }
00039     void    quadTo( const Vec2f &p1, const Vec2f &p2 );
00040     void    quadTo( float x1, float y1, float x2, float y2 ) { quadTo( Vec2f( x1, y1 ), Vec2f( x2, y2 ) ); }
00041     void    curveTo( const Vec2f &p1, const Vec2f &p2, const Vec2f &p3 );
00042     void    curveTo( float x1, float y1, float x2, float y2, float x3, float y3 ) { curveTo( Vec2f( x1, y1 ), Vec2f( x2, y2 ), Vec2f( x3, y3 ) ); }
00043     void    arc( const Vec2f &center, float radius, float startRadians, float endRadians, bool forward = true );
00044     void    arc( float centerX, float centerY, float radius, float startRadians, float endRadians, bool forward = true ) { arc( Vec2f( centerX, centerY ), radius, startRadians, endRadians, forward ); }
00045     void    arcTo( const Vec2f &p, const Vec2f &t, float radius );
00046     void    arcTo( float x, float y, float tanX, float tanY, float radius) { arcTo( Vec2f( x, y ), Vec2f( tanX, tanY ), radius ); }
00047     void    close();
00048     
00049     bool    empty() const { return mContours.empty(); }
00050     void    clear() { mContours.clear(); }
00051     size_t  getNumContours() const { return mContours.size(); }
00052     
00053     const Path2d&               getContour( size_t i ) const { return mContours[i]; }
00054     Path2d&                     getContour( size_t i ) { return mContours[i]; }
00055     const std::vector<Path2d>&  getContours() const { return mContours; }
00056     
00057     const Vec2f&    getCurrentPoint() const { return mContours.back().getCurrentPoint(); }
00058     
00059     void            appendContour( const Path2d &contour ) { mContours.push_back( contour ); }
00060     void            removeContour( size_t i ) { mContours.erase( mContours.begin() + i ); }
00061 
00063     Rectf           calcBoundingBox() const;
00064 
00066 
00070     template<typename IT>
00071     void iterate( IT &it )
00072     {
00073         bool stop = false;
00074         for( std::vector<Path2d>::const_iterator contourIt = mContours.begin(); contourIt != mContours.end(); ++contourIt ) {
00075             size_t pt = 0;
00076             it( Path2d::MOVETO, &contourIt->mPoints[0], 0 );
00077             pt++;
00078             for( std::vector<Path2d::SegmentType>::const_iterator segIt = contourIt->mSegments.begin(); segIt != contourIt->mSegments.end(); ++segIt ) {
00079                 if( *segIt == Path2d::CLOSE )
00080                     it( *segIt, &contourIt->mPoints[0], &contourIt->mPoints[pt-1] );
00081                 else if( ! it( *segIt, &contourIt->mPoints[pt], ( pt > 0 ) ? &contourIt->mPoints[pt-1] : 0 ) ) {
00082                     stop = true;
00083                     break;
00084                 }
00085                 pt += Path2d::sSegmentTypePointCounts[*segIt];
00086             }
00087             if( stop ) break;
00088             /*else if( contourIt->isClosed() ) {
00089                 if( ! it( Path2d::CLOSE, contourIt->empty() ? NULL : &contourIt->mPoints[0], ( pt > 0 ) ? &contourIt->mPoints[pt-1] : 0 ) )
00090                     break;
00091             }*/
00092         }
00093     }
00094     
00095   private:
00096     std::vector<Path2d> mContours;
00097 };
00098 
00099 } // namespace cinder