addPath(const Path2d &path, float approximationScale=1.0f) | cinder::Triangulator | |
addShape(const Shape2d &path, float approximationScale=1.0f) | cinder::Triangulator | |
allocate() | cinder::Triangulator | [protected] |
calcMesh(Winding winding=WINDING_ODD) | cinder::Triangulator | |
mAllocated | cinder::Triangulator | [protected] |
mTess | cinder::Triangulator | [protected] |
Triangulator() | cinder::Triangulator | |
Triangulator(const Shape2d &shape, float approximationScale=1.0f) | cinder::Triangulator | |
Winding enum name | cinder::Triangulator | |
Winding typedef | cinder::Triangulator | |
WINDING_ABS_GEQ_TWO enum value | cinder::Triangulator | |
WINDING_NEGATIVE enum value | cinder::Triangulator | |
WINDING_NONZERO enum value | cinder::Triangulator | |
WINDING_ODD enum value | cinder::Triangulator | |
WINDING_POSITIVE enum value | cinder::Triangulator |