00001 /* 00002 Copyright (c) 2010, The Cinder Project, All rights reserved. 00003 00004 This code is intended for use with the Cinder C++ library: http://libcinder.org 00005 00006 Redistribution and use in source and binary forms, with or without modification, are permitted provided that 00007 the following conditions are met: 00008 00009 * Redistributions of source code must retain the above copyright notice, this list of conditions and 00010 the following disclaimer. 00011 * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and 00012 the following disclaimer in the documentation and/or other materials provided with the distribution. 00013 00014 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED 00015 WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A 00016 PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR 00017 ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED 00018 TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 00019 HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 00020 NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00021 POSSIBILITY OF SUCH DAMAGE. 00022 */ 00023 00024 #pragma once 00025 00026 #include "cinder/Cinder.h" 00027 #include "cinder/Area.h" 00028 #include "cinder/Vector.h" 00029 #include "cinder/Surface.h" 00030 00031 namespace cinder { namespace ip { 00032 00033 void blend( Surface *background, const Surface &foreground, const Area &srcArea, const Vec2i &dstRelativeOffset = Vec2i::zero() ); 00034 inline void blend( Surface *background, const Surface &foreground ) { blend( background, foreground, background->getBounds(), Vec2i::zero() ); } 00035 void blend( Surface32f *background, const Surface32f &foreground, const Area &srcArea, const Vec2i &dstRelativeOffset = Vec2i::zero() ); 00036 inline void blend( Surface32f *background, const Surface32f &foreground ) { blend( background, foreground, background->getBounds(), Vec2i::zero() ); } 00037 00038 00039 } } // namespace cinder::ip