00001 /* 00002 Copyright (c) 2010, The Barbarian Group 00003 All rights reserved. 00004 00005 Redistribution and use in source and binary forms, with or without modification, are permitted provided that 00006 the following conditions are met: 00007 00008 * Redistributions of source code must retain the above copyright notice, this list of conditions and 00009 the following disclaimer. 00010 * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and 00011 the following disclaimer in the documentation and/or other materials provided with the distribution. 00012 00013 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED 00014 WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A 00015 PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR 00016 ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED 00017 TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 00018 HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 00019 NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00020 POSSIBILITY OF SUCH DAMAGE. 00021 */ 00022 00023 #pragma once 00024 00025 #include "cinder/App/App.h" 00026 #include "cinder/cocoa/CinderCocoaTouch.h" 00027 #include "cinder/app/TouchEvent.h" 00028 #include "cinder/app/AccelEvent.h" 00029 00030 00031 namespace cinder { namespace app { 00032 00033 struct AppCocoaTouchState; 00034 00035 class AppCocoaTouch : public App { 00036 public: 00037 class Settings : public App::Settings { 00038 public: 00039 Settings() 00040 : App::Settings(), mEnableMultiTouch( true ) {} 00041 00043 void enableMultiTouch( bool enable = true ) { mEnableMultiTouch = enable; } 00045 bool isMultiTouchEnabled() const { return mEnableMultiTouch; } 00046 00047 private: 00048 bool mEnableMultiTouch; 00049 }; 00050 00051 AppCocoaTouch(); 00052 virtual ~AppCocoaTouch() {} 00053 00054 virtual void prepareSettings( Settings *settings ) {} 00055 00057 virtual void touchesBegan( TouchEvent event ) {} 00059 virtual void touchesMoved( TouchEvent event ) {} 00061 virtual void touchesEnded( TouchEvent event ) {} 00063 const std::vector<TouchEvent::Touch>& getActiveTouches() const { return mActiveTouches; } 00065 virtual void accelerated( AccelEvent event ) {} 00066 00068 CallbackId registerTouchesBegan( std::function<bool (TouchEvent)> callback ) { return mCallbacksTouchesBegan.registerCb( callback ); } 00070 template<typename T> 00071 CallbackId registerTouchesBegan( T *obj, bool (T::*callback)(TouchEvent) ) { return mCallbacksTouchesBegan.registerCb( std::bind1st( std::mem_fun( callback ), obj ) ); } 00073 void unregisterTouchesBegan( CallbackId id ) { mCallbacksTouchesBegan.unregisterCb( id ); } 00074 00076 CallbackId registerTouchesMoved( std::function<bool (TouchEvent)> callback ) { return mCallbacksTouchesMoved.registerCb( callback ); } 00078 template<typename T> 00079 CallbackId registerTouchesMoved( T *obj, bool (T::*callback)(TouchEvent) ) { return mCallbacksTouchesMoved.registerCb( std::bind1st( std::mem_fun( callback ), obj ) ); } 00081 void unregisterTouchesMoved( CallbackId id ) { mCallbacksTouchesMoved.unregisterCb( id ); } 00082 00084 CallbackId registerTouchesEnded( std::function<bool (TouchEvent)> callback ) { return mCallbacksTouchesEnded.registerCb( callback ); } 00086 template<typename T> 00087 CallbackId registerTouchesEnded( T *obj, bool (T::*callback)(TouchEvent) ) { return mCallbacksTouchesEnded.registerCb( std::bind1st( std::mem_fun( callback ), obj ) ); } 00089 void unregisterTouchesEnded( CallbackId id ) { mCallbacksTouchesEnded.unregisterCb( id ); } 00090 00092 CallbackId registerAccelerated( std::function<bool (AccelEvent)> callback ) { return mCallbacksAccelerated.registerCb( callback ); } 00094 template<typename T> 00095 CallbackId registerAccelerated( T *obj, bool (T::*callback)(AccelEvent) ) { return mCallbacksAccelerated.registerCb( std::bind1st( std::mem_fun( callback ), obj ) ); } 00097 void unregisterAccelerated( CallbackId id ) { mCallbacksAccelerated.unregisterCb( id ); } 00098 00099 00101 virtual int getWindowWidth() const; 00103 virtual int getWindowHeight() const; 00105 void setWindowWidth( int windowWidth ) {} 00107 void setWindowHeight( int windowHeight ) {} 00109 void setWindowSize( int windowWidth, int windowHeight ) {} 00110 00112 void enableAccelerometer( float updateFrequency = 30.0f, float filterFactor = 0.1f ); 00114 void disableAccelerometer(); 00115 00117 virtual float getFrameRate() const; 00119 virtual void setFrameRate( float aFrameRate ); 00121 virtual bool isFullScreen() const; 00123 virtual void setFullScreen( bool aFullScreen ); 00124 00126 virtual double getElapsedSeconds() const; 00127 00129 virtual std::string getAppPath(); 00130 00132 virtual void quit(); 00133 00135 static AppCocoaTouch* get() { return sInstance; } 00137 virtual const Settings& getSettings() const { return mSettings; } 00138 00139 00141 // These are called by application instantation macros and are only used in the launch process 00142 static void prepareLaunch() { App::prepareLaunch(); } 00143 static void executeLaunch( AppCocoaTouch *app, class Renderer *renderer, const char *title, int argc, char * const argv[] ) { sInstance = app; App::executeLaunch( app, renderer, title, argc, argv ); } 00144 static void cleanupLaunch() { App::cleanupLaunch(); } 00145 00146 virtual void launch( const char *title, int argc, char * const argv[] ); 00148 00149 // DO NOT CALL - should be private but aren't for esoteric reasons 00151 // Internal handlers - these are called into by AppImpl's. If you are calling one of these, you have likely strayed far off the path. 00152 void privatePrepareSettings__(); 00153 void privateTouchesBegan__( const TouchEvent &event ); 00154 void privateTouchesMoved__( const TouchEvent &event ); 00155 void privateTouchesEnded__( const TouchEvent &event ); 00156 void privateSetActiveTouches__( const std::vector<TouchEvent::Touch> &touches ) { mActiveTouches = touches; } 00157 void privateAccelerated__( const Vec3f &direction ); 00159 00160 private: 00161 friend void setupCocoaTouchWindow( AppCocoaTouch *app ); 00162 00163 // The state is contained in a struct in order to avoid this .h needing to be compiled as Objective-C++ 00164 shared_ptr<AppCocoaTouchState> mState; 00165 00166 static AppCocoaTouch *sInstance; 00167 Settings mSettings; 00168 00169 std::vector<TouchEvent::Touch> mActiveTouches; 00170 00171 CallbackMgr<bool (TouchEvent)> mCallbacksTouchesBegan, mCallbacksTouchesMoved, mCallbacksTouchesEnded; 00172 CallbackMgr<bool (AccelEvent)> mCallbacksAccelerated; 00173 00174 float mAccelFilterFactor; 00175 Vec3f mLastAccel, mLastRawAccel; 00176 }; 00177 00178 } } // namespace cinder::app 00179 00180 #define CINDER_APP_COCOA_TOUCH( APP, RENDERER ) \ 00181 int main( int argc, char *argv[] ) { \ 00182 cinder::app::AppCocoaTouch::prepareLaunch(); \ 00183 cinder::app::AppCocoaTouch *app = new APP; \ 00184 cinder::app::Renderer *ren = new RENDERER; \ 00185 cinder::app::AppCocoaTouch::executeLaunch( app, ren, #APP, argc, argv );\ 00186 cinder::app::AppCocoaTouch::cleanupLaunch(); \ 00187 return 0; \ 00188 }