, including all inherited members.
dot(const Quaternion< T > &quat) const | cinder::Quaternion< T > | |
exp() const | cinder::Quaternion< T > | |
getAngle() const | cinder::Quaternion< T > | |
getAxis() const | cinder::Quaternion< T > | |
getAxisAngle(Vec3< T > *axis, T *radians) const | cinder::Quaternion< T > | |
getPitch() const | cinder::Quaternion< T > | |
getRoll() const | cinder::Quaternion< T > | |
getYaw() const | cinder::Quaternion< T > | |
identity() | cinder::Quaternion< T > | [static] |
inverse() const | cinder::Quaternion< T > | |
invert() | cinder::Quaternion< T > | |
inverted() const | cinder::Quaternion< T > | |
length() const | cinder::Quaternion< T > | |
lengthSquared() const | cinder::Quaternion< T > | |
lerp(T t, const Quaternion< T > &end) const | cinder::Quaternion< T > | |
log() const | cinder::Quaternion< T > | |
normalize() | cinder::Quaternion< T > | |
normalized() const | cinder::Quaternion< T > | |
operator Matrix44< T >() const | cinder::Quaternion< T > | |
operator!=(const Quaternion< T > &rhs) const | cinder::Quaternion< T > | |
operator*(const Quaternion< T > &rhs) const | cinder::Quaternion< T > | |
operator*(T rhs) const | cinder::Quaternion< T > | |
operator*(const Vec3< T > &vec) | cinder::Quaternion< T > | |
operator*=(const Quaternion< T > &rhs) | cinder::Quaternion< T > | |
operator*=(T rhs) | cinder::Quaternion< T > | |
operator+(const Quaternion< T > &rhs) const | cinder::Quaternion< T > | |
operator+=(const Quaternion< T > &rhs) | cinder::Quaternion< T > | |
operator-(const Quaternion< T > &rhs) const | cinder::Quaternion< T > | |
operator-=(const Quaternion< T > &rhs) | cinder::Quaternion< T > | |
operator<<(std::ostream &oss, const Quaternion< T > &q) | cinder::Quaternion< T > | [friend] |
operator=(const Quaternion< T > &rhs) | cinder::Quaternion< T > | |
operator=(const Quaternion< FromT > &rhs) | cinder::Quaternion< T > | |
operator==(const Quaternion< T > &rhs) const | cinder::Quaternion< T > | |
operator[](unsigned int i) | cinder::Quaternion< T > | |
operator[](unsigned int i) const | cinder::Quaternion< T > | |
Quaternion() | cinder::Quaternion< T > | |
Quaternion(const Quaternion< FromT > &q) | cinder::Quaternion< T > | |
Quaternion(T aW, T x, T y, T z) | cinder::Quaternion< T > | |
Quaternion(const Vec3< T > &axis, T radians) | cinder::Quaternion< T > | |
Quaternion(const Vec3< T > &from, const Vec3< T > &to) | cinder::Quaternion< T > | |
Quaternion(T xRotation, T yRotation, T zRotation) | cinder::Quaternion< T > | |
Quaternion(const Matrix44< T > &m) | cinder::Quaternion< T > | |
Quaternion(const Y &v) | cinder::Quaternion< T > | [explicit] |
set(T aW, T x, T y, T z) | cinder::Quaternion< T > | |
set(const Vec3< T > &from, const Vec3< T > &to) | cinder::Quaternion< T > | |
set(const Vec3< T > &from, const Vec3< T > &to) | cinder::Quaternion< T > | |
set(const Vec3< T > &axis, T radians) | cinder::Quaternion< T > | |
set(T xRotation, T yRotation, T zRotation) | cinder::Quaternion< T > | |
set(const Matrix44< T > &m) | cinder::Quaternion< T > | |
setRotationInternal(const Vec3< T > &f0, const Vec3< T > &t0, Quaternion< T > &q) | cinder::Quaternion< T > | [static] |
slerp(T t, const Quaternion< T > &end) const | cinder::Quaternion< T > | |
slerpShortestUnenforced(T t, const Quaternion< T > &end) const | cinder::Quaternion< T > | |
spline(T t, const Quaternion< T > &q1, const Quaternion< T > &q2, const Quaternion< T > &q3) const | cinder::Quaternion< T > | |
squad(T t, const Quaternion< T > &qa, const Quaternion< T > &qb, const Quaternion< T > &q2) const | cinder::Quaternion< T > | |
squadShortestEnforced(T t, const Quaternion< T > &qa, const Quaternion< T > &qb, const Quaternion< T > &q2) const | cinder::Quaternion< T > | |
toMatrix44() const | cinder::Quaternion< T > | |
TYPE typedef | cinder::Quaternion< T > | |
v | cinder::Quaternion< T > | |
w | cinder::Quaternion< T > | |