cinder::gl::Texture Member List

This is the complete list of members for cinder::gl::Texture, including all inherited members.
bind(GLuint textureUnit=0) const cinder::gl::Texture
dataFormatHasAlpha(GLint dataFormat)cinder::gl::Texture [static]
dataFormatHasColor(GLint dataFormat)cinder::gl::Texture [static]
disable() const cinder::gl::Texture
enableAndBind() const cinder::gl::Texture
getAreaTexCoords(const Area &area) const cinder::gl::Texture
getAspectRatio() const cinder::gl::Texture
getBottom() const cinder::gl::Texture
getBounds() const cinder::gl::Texture
getCleanBounds() const cinder::gl::Texture
getCleanHeight() const cinder::gl::Texture
getCleanWidth() const cinder::gl::Texture
getHeight() const cinder::gl::Texture
getInternalFormat() const cinder::gl::Texture
getLeft() const cinder::gl::Texture
getMaxU() const cinder::gl::Texture
getMaxV() const cinder::gl::Texture
getRight() const cinder::gl::Texture
getSize() const cinder::gl::Texture
getTarget() const cinder::gl::Texture
getTextureId() const cinder::gl::Texture
getTop() const cinder::gl::Texture
getWidth() const cinder::gl::Texture
hasAlpha() const cinder::gl::Texture
init(const unsigned char *data, int unpackRowLength, GLenum dataFormat, GLenum type, const Format &format)cinder::gl::Texture [protected]
init(const float *data, GLint dataFormat, const Format &format)cinder::gl::Texture [protected]
init(ImageSourceRef imageSource, const Format &format)cinder::gl::Texture [protected]
isFlipped() const cinder::gl::Texture
loadDds(IStreamRef ddsStream, Format format)cinder::gl::Texture [static]
mObjcinder::gl::Texture [protected]
operator ImageSourceRef() const cinder::gl::Texture
operator unspecified_bool_type()cinder::gl::Texture
reset()cinder::gl::Texture
setCleanTexCoords(float maxU, float maxV)cinder::gl::Texture
setDeallocator(void(*aDeallocatorFunc)(void *), void *aDeallocatorRefcon)cinder::gl::Texture
setDoNotDispose(bool aDoNotDispose=true)cinder::gl::Texture
setFlipped(bool aFlipped=true)cinder::gl::Texture
setMagFilter(GLenum magFilter)cinder::gl::Texture
setMinFilter(GLenum minFilter)cinder::gl::Texture
setWrap(GLenum wrapS, GLenum wrapT)cinder::gl::Texture
setWrapS(GLenum wrapS)cinder::gl::Texture
setWrapT(GLenum wrapT)cinder::gl::Texture
SurfaceChannelOrderToDataFormatAndType(const SurfaceChannelOrder &sco, GLint *dataFormat, GLenum *type)cinder::gl::Texture [static]
Texture()cinder::gl::Texture
Texture(int aWidth, int aHeight, Format format=Format())cinder::gl::Texture
Texture(const unsigned char *data, int dataFormat, int aWidth, int aHeight, Format format=Format())cinder::gl::Texture
Texture(const Surface8u &surface, Format format=Format())cinder::gl::Texture
Texture(const Surface32f &surface, Format format=Format())cinder::gl::Texture
Texture(const Channel8u &channel, Format format=Format())cinder::gl::Texture
Texture(const Channel32f &channel, Format format=Format())cinder::gl::Texture
Texture(ImageSourceRef imageSource, Format format=Format())cinder::gl::Texture
Texture(GLenum aTarget, GLuint aTextureID, int aWidth, int aHeight, bool aDoNotDispose)cinder::gl::Texture
unbind(GLuint textureUnit=0) const cinder::gl::Texture
unspecified_bool_type typedefcinder::gl::Texture
update(const Surface &surface)cinder::gl::Texture
update(const Surface &surface, const Area &area)cinder::gl::Texture
update(const Channel8u &surface, const Area &area)cinder::gl::Texture
weakClone() const cinder::gl::Texture