cinder::gl::GlslProg Member List

This is the complete list of members for cinder::gl::GlslProg, including all inherited members.
attachShaders()cinder::gl::GlslProg [protected]
bind() const cinder::gl::GlslProg
getAttribLocation(const std::string &name)cinder::gl::GlslProg
getHandle() const cinder::gl::GlslProg
getShaderLog(GLuint handle) const cinder::gl::GlslProg
getUniformLocation(const std::string &name)cinder::gl::GlslProg
GlslProg()cinder::gl::GlslProg
GlslProg(DataSourceRef vertexShader, DataSourceRef fragmentShader=DataSourceRef(), DataSourceRef geometryShader=DataSourceRef())cinder::gl::GlslProg
GlslProg(const char *vertexShader, const char *fragmentShader=0, const char *geometryShader=0)cinder::gl::GlslProg
link()cinder::gl::GlslProg [protected]
loadShader(Buffer shaderSourceBuffer, GLint shaderType)cinder::gl::GlslProg [protected]
loadShader(const char *shaderSource, GLint shaderType)cinder::gl::GlslProg [protected]
mObjcinder::gl::GlslProg [protected]
operator unspecified_bool_type()cinder::gl::GlslProg
reset()cinder::gl::GlslProg
unbind()cinder::gl::GlslProg [static]
uniform(const std::string &name, int data)cinder::gl::GlslProg
uniform(const std::string &name, float data)cinder::gl::GlslProg
uniform(const std::string &name, const Vec2f &data)cinder::gl::GlslProg
uniform(const std::string &name, const Vec3f &data)cinder::gl::GlslProg
uniform(const std::string &name, const Matrix44f &data, bool transpose=false)cinder::gl::GlslProg
unspecified_bool_type typedefcinder::gl::GlslProg