Namespaces |
namespace | cinder |
Functions |
Surface | cinder::renderStringPow2 (const std::string &str, const Font &font, const ColorA &color, Vec2i *actualSize, float *baselineOffset=0) |
| Renders a single string and returns it as a Surface. Optional baselineOffset pointer will receive how many pixels of descender are in the returned Surface. Offset rendering the result Surface by this amount in order to preserve a consistent baseline. Consider gl::drawString() as a more convenient alternative.
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Surface | cinder::renderString (const std::string &str, const Font &font, const ColorA &color, float *baselineOffset=0) |