00001 /* 00002 Copyright (c) 2010, The Barbarian Group 00003 All rights reserved. 00004 00005 Redistribution and use in source and binary forms, with or without modification, are permitted provided that 00006 the following conditions are met: 00007 00008 * Redistributions of source code must retain the above copyright notice, this list of conditions and 00009 the following disclaimer. 00010 * Redistributions in binary form must reproduce the above copyright notice, this list of conditions and 00011 the following disclaimer in the documentation and/or other materials provided with the distribution. 00012 00013 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY EXPRESS OR IMPLIED 00014 WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A 00015 PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR 00016 ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED 00017 TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) 00018 HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING 00019 NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 00020 POSSIBILITY OF SUCH DAMAGE. 00021 */ 00022 00023 #pragma once 00024 00025 #include "cinder/Stream.h" 00026 #include "cinder/Vector.h" 00027 #include <string> 00028 #include <vector> 00029 #include <windows.h> 00030 00031 // we declare all of the MultiTouch stuff in Win7 here to prevent requiring users to use the Win7 headers 00032 #if ! defined( WM_TOUCH ) 00033 DECLARE_HANDLE(HTOUCHINPUT); 00034 typedef struct tagTOUCHINPUT { 00035 LONG x; 00036 LONG y; 00037 HANDLE hSource; 00038 DWORD dwID; 00039 DWORD dwFlags; 00040 DWORD dwMask; 00041 DWORD dwTime; 00042 ULONG_PTR dwExtraInfo; 00043 DWORD cxContact; 00044 DWORD cyContact; 00045 } TOUCHINPUT, *PTOUCHINPUT; 00046 typedef TOUCHINPUT const * PCTOUCHINPUT; 00047 #define TOUCH_COORD_TO_PIXEL(l) ((l) / 100) 00048 #define WM_TOUCH 0x0240 00049 #endif 00050 00051 namespace cinder { namespace app { 00052 00053 class AppImplMsw { 00054 public: 00055 AppImplMsw( class App *aApp ) : mApp( aApp ), mWindowOffset( 0, 0 ) {} 00056 virtual ~AppImplMsw() {} 00057 00058 int getWindowWidth() const { return mWindowWidth; } 00059 int getWindowHeight() const { return mWindowHeight; } 00060 virtual void setWindowWidth( int aWindowWidth ) { } 00061 virtual void setWindowHeight( int aWindowHeight ) { } 00062 virtual void setWindowSize( int aWindowWidth, int aWindowHeight ) {} 00063 float getFrameRate() const { return mFrameRate; } 00064 virtual float setFrameRate( float aFrameRate ) { return -1.0f; } 00065 bool isFullScreen() const { return mFullScreen; } 00066 virtual void toggleFullScreen() {} 00067 virtual Vec2i mouseLocation(); 00068 virtual void quit() = 0; 00069 00070 virtual void privateSetWindowOffset__( const Vec2i &aWindowOffset ) { mWindowOffset = aWindowOffset; } 00071 00072 00073 static void hideCursor(); 00074 static void showCursor(); 00075 00076 static Buffer loadResource( int id, const std::string &type ); 00077 00078 static std::string getAppPath(); 00079 static std::string getOpenFilePath( const std::string &initialPath, std::vector<std::string> extensions ); 00080 static std::string getSaveFilePath( const std::string &initialPath, std::vector<std::string> extensions ); 00081 00082 protected: 00083 class App *mApp; 00084 int mWindowWidth, mWindowHeight; 00085 bool mFullScreen; 00086 Vec2i mWindowOffset; 00087 float mFrameRate; 00088 }; 00089 00090 } } // namespace cinder::app