| calculateBoundingSphere(const std::vector< Vec3f > &points) | cinder::Sphere | [static] |
| getCenter() const | cinder::Sphere | |
| getRadius() const | cinder::Sphere | |
| intersect(const Ray &ray, float *intersection) | cinder::Sphere | |
| intersects(const Ray &ray) | cinder::Sphere | |
| mCenter | cinder::Sphere | [protected] |
| mRadius | cinder::Sphere | [protected] |
| setCenter(const Vec3f ¢er) | cinder::Sphere | |
| setRadius(float radius) | cinder::Sphere | |
| Sphere() | cinder::Sphere | |
| Sphere(const Vec3f &aCenter, float aRadius) | cinder::Sphere |