| calcPosition(float t) const | cinder::Ray | |
| getDirection() const | cinder::Ray | |
| getInverseDirection() const | cinder::Ray | |
| getOrigin() const | cinder::Ray | |
| getSignX() const | cinder::Ray | |
| getSignY() const | cinder::Ray | |
| getSignZ() const | cinder::Ray | |
| mDirection | cinder::Ray | [protected] |
| mInvDirection | cinder::Ray | [protected] |
| mOrigin | cinder::Ray | [protected] |
| mSignX | cinder::Ray | [protected] |
| mSignY | cinder::Ray | [protected] |
| mSignZ | cinder::Ray | [protected] |
| Ray() | cinder::Ray | |
| Ray(const Vec3f &aOrigin, const Vec3f &aDirection) | cinder::Ray | |
| setDirection(const Vec3f &aDirection) | cinder::Ray | |
| setOrigin(const Vec3f &aOrigin) | cinder::Ray |