, including all inherited members.
| affineInvert() | cinder::Matrix44< T > | |
| affineInverted() const | cinder::Matrix44< T > | |
| alignZAxisWithTarget(Vec3< T > targetDir, Vec3< T > upDir) | cinder::Matrix44< T > | [static] |
| at(int row, int col) | cinder::Matrix44< T > | |
| at(int row, int col) const | cinder::Matrix44< T > | |
| createRotation(const Vec3< T > &axis, T angle) | cinder::Matrix44< T > | [static] |
| createRotation(const Vec3< T > &from, const Vec3< T > &to, const Vec3< T > &worldUp) | cinder::Matrix44< T > | [static] |
| createRotation(const Vec3< T > &eulerRadians) | cinder::Matrix44< T > | [static] |
| createScale(const Vec3< T > &v) | cinder::Matrix44< T > | [static] |
| createTranslation(const Vec3< T > &v, T w=1) | cinder::Matrix44< T > | [static] |
| determinant() const | cinder::Matrix44< T > | |
| getRow(uint8_t row) const | cinder::Matrix44< T > | |
| getTranslation() const | cinder::Matrix44< T > | |
| invert() | cinder::Matrix44< T > | |
| inverted() const | cinder::Matrix44< T > | |
| invertTransform() const | cinder::Matrix44< T > | |
| m | cinder::Matrix44< T > | |
| Matrix44() | cinder::Matrix44< T > | |
| Matrix44(const T *dt) | cinder::Matrix44< T > | |
| Matrix44(T d0, T d1, T d2, T d3, T d4, T d5, T d6, T d7, T d8, T d9, T d10, T d11, T d12, T d13, T d14, T d15) | cinder::Matrix44< T > | |
| Matrix44(const Vec3f &vecX, const Vec3f &vecY, const Vec3f &vecZ) | cinder::Matrix44< T > | |
| Matrix44(const Matrix44< T > &src) | cinder::Matrix44< T > | |
| Matrix44(const Matrix44< FromT > &src) | cinder::Matrix44< T > | |
| operator const T *() const | cinder::Matrix44< T > | |
| operator T *() | cinder::Matrix44< T > | |
| operator!=(const Matrix44< T > &rhs) const | cinder::Matrix44< T > | |
| operator*(T rhs) const | cinder::Matrix44< T > | |
| operator*(const Vec4< T > &rhs) const | cinder::Matrix44< T > | |
| operator*(const Vec3< T > &rhs) const | cinder::Matrix44< T > | |
| operator*(const Matrix44< T > &rhs) const | cinder::Matrix44< T > | |
| operator*=(T s) | cinder::Matrix44< T > | |
| operator*=(const Matrix44< T > &rhs) | cinder::Matrix44< T > | |
| operator+(const Matrix44< T > &rhs) const | cinder::Matrix44< T > | |
| operator+(T rhs) const | cinder::Matrix44< T > | |
| operator-(const Matrix44< T > &rhs) const | cinder::Matrix44< T > | |
| operator-(T rhs) const | cinder::Matrix44< T > | |
| operator/(T rhs) const | cinder::Matrix44< T > | |
| operator<<(std::ostream &lhs, const Matrix44< T > &rhs) | cinder::Matrix44< T > | [friend] |
| operator=(const Matrix44< T > &rhs) | cinder::Matrix44< T > | |
| operator=(const Matrix44< FromT > &rhs) | cinder::Matrix44< T > | |
| operator==(const Matrix44< T > &rhs) const | cinder::Matrix44< T > | |
| rotate(const Vec3< T > &axis, T radians) | cinder::Matrix44< T > | |
| rotate(const Vec3< T > &r) | cinder::Matrix44< T > | |
| rotate(const Vec3< T > &from, const Vec3< T > &to, const Vec3< T > &worldUp) | cinder::Matrix44< T > | |
| scale(const Vec3< T > &s) | cinder::Matrix44< T > | |
| setRow(uint8_t row, const Vec4< T > &v) | cinder::Matrix44< T > | |
| setToIdentity() | cinder::Matrix44< T > | |
| transformPoint(const Vec3< T > &rhs) const | cinder::Matrix44< T > | |
| transformPointAffine(const Vec3< T > &rhs) const | cinder::Matrix44< T > | |
| transformVec(const Vec3< T > &rhs) const | cinder::Matrix44< T > | |
| translate(const Vec3< T > &t) | cinder::Matrix44< T > | |
| transpose() | cinder::Matrix44< T > | |
| transposed() const | cinder::Matrix44< T > | |