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00023 #pragma once
00024
00025 #include "cinder/Cinder.h"
00026 #include "cinder/gl/gl.h"
00027 #include "cinder/Exception.h"
00028 #include "cinder/Surface.h"
00029 #include "cinder/Camera.h"
00030
00031 namespace cinder { namespace gl {
00032
00033 class TileRender {
00034 public:
00035 TileRender( int32_t imageWidth, int32_t imageHeight, int32_t tileWidth = 512, int32_t tileHeight = 512 );
00036
00037 bool nextTile();
00038
00039 int32_t getImageWidth() const { return mImageWidth; }
00040 int32_t getImageHeight() const { return mImageHeight; }
00041 float getImageAspectRatio() const { return mImageWidth / (float)mImageHeight; }
00042 Area getCurrentTileArea() const { return mCurrentArea; }
00043 Surface getSurface() const { return mSurface; }
00044
00045 void setMatricesWindow( int32_t windowWidth, int32_t windowHeight );
00046 void setMatrices( const Camera &camera );
00047
00048 void frustum( float left, float right, float bottom, float top, float nearPlane, float farPlane );
00049 void ortho( float left, float right, float bottom, float top, float nearPlane, float farPlane );
00050
00051 protected:
00052 void updateFrustum();
00053
00054 int32_t mImageWidth, mImageHeight;
00055 int32_t mTileWidth, mTileHeight;
00056 int32_t mNumTilesX, mNumTilesY;
00057
00058 int32_t mCurrentTile;
00059 Area mCurrentArea;
00060 Rectf mCurrentFrustumCoords;
00061 float mCurrentFrustumNear, mCurrentFrustumFar;
00062 bool mCurrentFrustumPersp;
00063
00064 Area mSavedViewport;
00065 Surface mSurface;
00066 };
00067
00068 } }