# Cinder

# cinder::gl::Fbo::Obj Struct Reference

`#include <Fbo.h>`

List of all members.

## Public Member Functions
| Obj ()
| Obj (int aWidth, int aHeight)
| ~Obj ()
## Public Attributes
int | mWidth
int | mHeight
Format | mFormat
GLuint | mId
GLuint | mColorTextureId
GLuint | mDepthTextureId
GLuint | mColorRenderBufferId
GLuint | mDepthRenderBufferId
GLuint | mResolveFramebufferId
Texture | mColorTexture
Texture | mDepthTexture
bool | mNeedsResolve
bool | mNeedsMipmapUpdate

## Constructor & Destructor Documentation

cinder::gl::Fbo::Obj::Obj | ( |  | ) |

cinder::gl::Fbo::Obj::Obj | ( | int | aWidth,
|  | int | aHeight |
| ) |  |  |

cinder::gl::Fbo::Obj::~Obj | ( |  | ) |

## Member Data Documentation

int cinder::gl::Fbo::Obj::mWidth

int cinder::gl::Fbo::Obj::mHeight

Format cinder::gl::Fbo::Obj::mFormat

GLuint cinder::gl::Fbo::Obj::mId

GLuint cinder::gl::Fbo::Obj::mColorTextureId

GLuint cinder::gl::Fbo::Obj::mDepthTextureId

GLuint cinder::gl::Fbo::Obj::mColorRenderBufferId

GLuint cinder::gl::Fbo::Obj::mDepthRenderBufferId

GLuint cinder::gl::Fbo::Obj::mResolveFramebufferId

Texture cinder::gl::Fbo::Obj::mColorTexture

Texture cinder::gl::Fbo::Obj::mDepthTexture

bool cinder::gl::Fbo::Obj::mNeedsResolve`[mutable]`

bool cinder::gl::Fbo::Obj::mNeedsMipmapUpdate`[mutable]`

The documentation for this struct was generated from the following files:

- include/cinder/gl/Fbo.h
- src/cinder/gl/Fbo.cpp