# Cinder

# cinder::gl::Texture::Obj Struct Reference

`#include <Texture.h>`

List of all members.

## Public Member Functions
| Obj ()
| Obj (int aWidth, int aHeight)
| ~Obj ()
## Public Attributes
GLint | mWidth
GLint | mHeight
float | mMaxU
float | mMaxV
GLint | mInternalFormat
GLenum | mTarget
GLuint | mTextureID
bool | mDoNotDispose
bool | mFlipped
void(* | mDeallocatorFunc )(void *refcon)
void * | mDeallocatorRefcon

## Constructor & Destructor Documentation

cinder::gl::Texture::Obj::Obj | ( |  | ) |

cinder::gl::Texture::Obj::Obj | ( | int | aWidth,
|  | int | aHeight |
| ) |  |  |

cinder::gl::Texture::Obj::~Obj | ( |  | ) |

## Member Data Documentation

GLint cinder::gl::Texture::Obj::mWidth`[mutable]`

GLint cinder::gl::Texture::Obj::mHeight`[mutable]`

float cinder::gl::Texture::Obj::mMaxU

float cinder::gl::Texture::Obj::mMaxV

GLint cinder::gl::Texture::Obj::mInternalFormat`[mutable]`

GLenum cinder::gl::Texture::Obj::mTarget

GLuint cinder::gl::Texture::Obj::mTextureID

bool cinder::gl::Texture::Obj::mDoNotDispose

bool cinder::gl::Texture::Obj::mFlipped

void(* cinder::gl::Texture::Obj::mDeallocatorFunc)(void *refcon)

void* cinder::gl::Texture::Obj::mDeallocatorRefcon

The documentation for this struct was generated from the following files:

- include/cinder/gl/Texture.h
- src/cinder/gl/Texture.cpp