#pragma once
#include "cinder/CinderResources.h"

#define RES_PASS_THRU_VERT	CINDER_RESOURCE( ../resources/, passThru_vert.glsl, 128, GLSL )
#define RES_GSRD_FRAG		CINDER_RESOURCE( ../resources/, gsrd_frag.glsl, 129, GLSL )
#define RES_STARTER_IMAGE	CINDER_RESOURCE( ../resources/, starter.jpg, 130, JPG )
