#pragma once
#include "cinder/CinderResources.h"

#define RES_PASS_THRU_VERT	CINDER_RESOURCE( ../resources/, passThru_vert.glsl, 128, GLSL )
#define RES_PIXELATE_FRAG	CINDER_RESOURCE( ../resources/, pixelate_frag.glsl, 129, GLSL )
#define RES_LOGO			CINDER_RESOURCE( ../../data/, cinder_logo.png, 130, IMAGE )
