#pragma once
#include "cinder/CinderResources.h"

#define RES_CUBE_OBJ		CINDER_RESOURCE( ../resources/, cube.obj, 128, DATA )
#define RES_IMAGE			CINDER_RESOURCE( ../../data/, cinder_logo.png, 129, IMAGE )
#define RES_SHADER_VERT		CINDER_RESOURCE( ../resources/, shader.vert, 128, GLSL )
#define RES_SHADER_FRAG		CINDER_RESOURCE( ../resources/, shader.frag, 129, GLSL )
