Convenience class designed to push and pop the currently bound texture for a given texture unit. More...
#include <gl.h>
Public Member Functions | |
SaveTextureBindState (GLint target) | |
~SaveTextureBindState () |
Convenience class designed to push and pop the currently bound texture for a given texture unit.
cinder::gl::SaveTextureBindState::SaveTextureBindState | ( | GLint | target | ) |
cinder::gl::SaveTextureBindState::~SaveTextureBindState | ( | ) |