cinder::CameraPersp Member List

This is the complete list of members for cinder::CameraPersp, including all inherited members.
calcInverseModelView() const cinder::Camera [protected]
calcModelView()cinder::Camera [protected]
calcProjection()cinder::CameraPersp [protected, virtual]
Camera()cinder::Camera
CameraPersp()cinder::CameraPersp
CameraPersp(int pixelWidth, int pixelHeight, float fov)cinder::CameraPersp
CameraPersp(int pixelWidth, int pixelHeight, float fov, float nearPlane, float parPlane)cinder::CameraPersp
generateRay(float u, float v, float imagePlaneAspectRatio) const cinder::Camera
getAspectRatio() const cinder::Camera
getBillboardVectors(Vec3f *right, Vec3f *up) const cinder::Camera
getCenterOfInterest() const cinder::Camera
getCenterOfInterestPoint() const cinder::Camera
getEyePoint() const cinder::Camera
getFarClip() const cinder::Camera
getFarClipCoordinates(Vec3f *topLeft, Vec3f *topRight, Vec3f *bottomLeft, Vec3f *bottomRight) const cinder::Camera
getFov() const cinder::Camera
getFrameSphere(const class Sphere &worldSpaceSphere, int maxIterations=20) const cinder::CameraPersp
getFrustum(float *left, float *top, float *right, float *bottom, float *near, float *far) const cinder::Camera
getInverseModelViewMatrix() const cinder::Camera
getModelViewMatrix() const cinder::Camera
getNearClip() const cinder::Camera
getNearClipCoordinates(Vec3f *topLeft, Vec3f *topRight, Vec3f *bottomLeft, Vec3f *bottomRight) const cinder::Camera
getOrientation() const cinder::Camera
getProjectionMatrix() const cinder::Camera
getScreenRadius(const class Sphere &sphere, float screenWidth, float screenHeight) const cinder::Camera
getViewDirection() const cinder::Camera
getWorldUp() const cinder::Camera
isPersp() const cinder::CameraPersp [virtual]
lookAt(const Vec3f &target)cinder::Camera
lookAt(const Vec3f &aEyePoint, const Vec3f &target)cinder::Camera
lookAt(const Vec3f &aEyePoint, const Vec3f &target, const Vec3f &aUp)cinder::Camera
mAspectRatiocinder::Camera [protected]
mCenterOfInterestcinder::Camera [protected]
mEyePointcinder::Camera [protected]
mFarClipcinder::Camera [protected]
mFovcinder::Camera [protected]
mFrustumBottomcinder::Camera [protected]
mFrustumLeftcinder::Camera [protected]
mFrustumRightcinder::Camera [protected]
mFrustumTopcinder::Camera [protected]
mInverseModelViewCachedcinder::Camera [mutable, protected]
mInverseModelViewMatrixcinder::Camera [mutable, protected]
mInverseProjectionMatrixcinder::Camera [protected]
mModelViewMatrixcinder::Camera [protected]
mNearClipcinder::Camera [protected]
mOrientationcinder::Camera [protected]
mProjectionMatrixcinder::Camera [protected]
mUcinder::Camera [protected]
mVcinder::Camera [protected]
mViewDirectioncinder::Camera [protected]
mWcinder::Camera [protected]
mWorldUpcinder::Camera [protected]
setAspectRatio(float aAspectRatio)cinder::Camera
setCenterOfInterest(float aCenterOfInterest)cinder::Camera
setCenterOfInterestPoint(const Vec3f &centerOfInterestPoint)cinder::Camera
setEyePoint(const Vec3f &aEyePoint)cinder::Camera
setFarClip(float aFarClip)cinder::Camera
setFov(float aFov)cinder::Camera
setNearClip(float aNearClip)cinder::Camera
setOrientation(const Quatf &aOrientation)cinder::Camera
setPerspective(float horizFovDegrees, float aspectRatio, float nearPlane, float farPlane)cinder::CameraPersp
setViewDirection(const Vec3f &aViewDirection)cinder::Camera
setWorldUp(const Vec3f &aWorldUp)cinder::Camera
worldToScreen(const Vec3f &worldCoord, float screenWidth, float screenHeight) const cinder::Camera
~Camera()cinder::Camera [virtual]