cinder::gl::GlslProg Member List
This is the complete list of members for
cinder::gl::GlslProg, including all inherited members.
attachShaders() | cinder::gl::GlslProg | [protected] |
bind() const | cinder::gl::GlslProg | |
getAttribLocation(const std::string &name) | cinder::gl::GlslProg | |
getHandle() const | cinder::gl::GlslProg | |
getShaderLog(GLuint handle) const | cinder::gl::GlslProg | |
getUniformLocation(const std::string &name) | cinder::gl::GlslProg | |
GlslProg() | cinder::gl::GlslProg | |
GlslProg(DataSourceRef vertexShader, DataSourceRef fragmentShader=DataSourceRef(), DataSourceRef geometryShader=DataSourceRef()) | cinder::gl::GlslProg | |
GlslProg(const char *vertexShader, const char *fragmentShader=0, const char *geometryShader=0) | cinder::gl::GlslProg | |
link() | cinder::gl::GlslProg | [protected] |
loadShader(Buffer shaderSourceBuffer, GLint shaderType) | cinder::gl::GlslProg | [protected] |
loadShader(const char *shaderSource, GLint shaderType) | cinder::gl::GlslProg | [protected] |
mObj | cinder::gl::GlslProg | [protected] |
operator unspecified_bool_type() | cinder::gl::GlslProg | |
reset() | cinder::gl::GlslProg | |
unbind() | cinder::gl::GlslProg | [static] |
uniform(const std::string &name, int data) | cinder::gl::GlslProg | |
uniform(const std::string &name, float data) | cinder::gl::GlslProg | |
uniform(const std::string &name, const Vec2f &data) | cinder::gl::GlslProg | |
uniform(const std::string &name, const Vec3f &data) | cinder::gl::GlslProg | |
uniform(const std::string &name, const Matrix44f &data, bool transpose=false) | cinder::gl::GlslProg | |
unspecified_bool_type typedef | cinder::gl::GlslProg | |