AxisAlignedBox3f() | cinder::AxisAlignedBox3f | |
AxisAlignedBox3f(const Vec3f &aMin, const Vec3f &aMax) | cinder::AxisAlignedBox3f | |
calcTriangleIntersection(const Ray &ray, const Vec3f &vert0, const Vec3f &vert1, const Vec3f &vert2, float *result) | cinder::AxisAlignedBox3f | [protected] |
intersect(const Ray &ray, float intersections[2]) | cinder::AxisAlignedBox3f | |
intersects(const Ray &ray) | cinder::AxisAlignedBox3f | |
length() | cinder::AxisAlignedBox3f | |
max() const | cinder::AxisAlignedBox3f | |
mExtents | cinder::AxisAlignedBox3f | [protected] |
min() const | cinder::AxisAlignedBox3f | |
mVerts | cinder::AxisAlignedBox3f | [protected] |