cinder::gl::GlslProg Class Reference
#include <GlslProg.h>
List of all members.
Classes |
struct | Obj |
Public Member Functions |
| GlslProg () |
| GlslProg (DataSourceRef vertexShader, DataSourceRef fragmentShader=DataSourceRef(), DataSourceRef geometryShader=DataSourceRef()) |
| GlslProg (const char *vertexShader, const char *fragmentShader=0, const char *geometryShader=0) |
void | bind () const |
GLuint | getHandle () const |
void | uniform (const std::string &name, int data) |
void | uniform (const std::string &name, float data) |
void | uniform (const std::string &name, const Vec2f &data) |
void | uniform (const std::string &name, const Vec3f &data) |
void | uniform (const std::string &name, const Matrix44f &data, bool transpose=false) |
GLint | getUniformLocation (const std::string &name) |
GLint | getAttribLocation (const std::string &name) |
std::string | getShaderLog (GLuint handle) const |
Static Public Member Functions |
static void | unbind () |
Protected Member Functions |
void | loadShader (Buffer shaderSourceBuffer, GLint shaderType) |
void | loadShader (const char *shaderSource, GLint shaderType) |
void | attachShaders () |
void | link () |
Protected Attributes |
shared_ptr< Obj > | mObj |
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typedef shared_ptr< Obj >
GlslProg::* | unspecified_bool_type |
| Emulates shared_ptr-like behavior.
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| operator unspecified_bool_type () |
| Emulates shared_ptr-like behavior.
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void | reset () |
| Emulates shared_ptr-like behavior.
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Member Typedef Documentation
Emulates shared_ptr-like behavior.
Constructor & Destructor Documentation
cinder::gl::GlslProg::GlslProg |
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cinder::gl::GlslProg::GlslProg |
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const char * |
vertexShader, |
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const char * |
fragmentShader = 0 , |
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const char * |
geometryShader = 0 | |
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Member Function Documentation
void cinder::gl::GlslProg::bind |
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const |
void cinder::gl::GlslProg::unbind |
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[static] |
GLuint cinder::gl::GlslProg::getHandle |
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const |
void cinder::gl::GlslProg::uniform |
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const std::string & |
name, |
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int |
data | |
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void cinder::gl::GlslProg::uniform |
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const std::string & |
name, |
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float |
data | |
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void cinder::gl::GlslProg::uniform |
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const std::string & |
name, |
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const Vec2f & |
data | |
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void cinder::gl::GlslProg::uniform |
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const std::string & |
name, |
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const Vec3f & |
data | |
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void cinder::gl::GlslProg::uniform |
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const std::string & |
name, |
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const Matrix44f & |
data, |
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bool |
transpose = false | |
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GLint cinder::gl::GlslProg::getUniformLocation |
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const std::string & |
name |
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GLint cinder::gl::GlslProg::getAttribLocation |
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const std::string & |
name |
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std::string cinder::gl::GlslProg::getShaderLog |
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GLuint |
handle |
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const |
void cinder::gl::GlslProg::loadShader |
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Buffer |
shaderSourceBuffer, |
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GLint |
shaderType | |
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void cinder::gl::GlslProg::loadShader |
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const char * |
shaderSource, |
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GLint |
shaderType | |
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void cinder::gl::GlslProg::attachShaders |
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[protected] |
void cinder::gl::GlslProg::link |
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[protected] |
Emulates shared_ptr-like behavior.
void cinder::gl::GlslProg::reset |
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Emulates shared_ptr-like behavior.
Member Data Documentation
The documentation for this class was generated from the following files: