calcPosition(float t) const | cinder::Ray | |
getDirection() const | cinder::Ray | |
getInverseDirection() const | cinder::Ray | |
getOrigin() const | cinder::Ray | |
getSignX() const | cinder::Ray | |
getSignY() const | cinder::Ray | |
getSignZ() const | cinder::Ray | |
mDirection | cinder::Ray | [protected] |
mInvDirection | cinder::Ray | [protected] |
mOrigin | cinder::Ray | [protected] |
mSignX | cinder::Ray | [protected] |
mSignY | cinder::Ray | [protected] |
mSignZ | cinder::Ray | [protected] |
Ray() | cinder::Ray | |
Ray(const Vec3f &aOrigin, const Vec3f &aDirection) | cinder::Ray | |
setDirection(const Vec3f &aDirection) | cinder::Ray | |
setOrigin(const Vec3f &aOrigin) | cinder::Ray |